Contraband marking & examining (#28688)

* System & loc strings

* pass over syndie contraband

* fixes

* grand theft pass

* contrabandexamine -> contraband

* examine text generation update

* all composition parents necessary

* bring back minor contra so it has a less confusing message

* minor

* weapon pass

* jumpsuit pass

* feet pass

* AUUUUUUUUUGHHHHHHHHHHHHHHHHHH

* head

* AUUUUGH

* ear

* belt

* back

* fix

* bro

* rename for more clarity

* do da review

* add cvar for contraband examine

---------

Co-authored-by: EmoGarbage404 <retron404@gmail.com>
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
This commit is contained in:
Kara
2024-08-11 22:57:49 -05:00
committed by GitHub
parent 9f180e4f62
commit 485caa4553
105 changed files with 566 additions and 302 deletions

View File

@@ -368,7 +368,7 @@ public sealed class SuitSensorSystem : EntitySystem
userJobIcon = card.Comp.JobIcon;
foreach (var department in card.Comp.JobDepartments)
userJobDepartments.Add(Loc.GetString(department));
userJobDepartments.Add(Loc.GetString($"department-{department}"));
}
// get health mob state