Contraband marking & examining (#28688)
* System & loc strings * pass over syndie contraband * fixes * grand theft pass * contrabandexamine -> contraband * examine text generation update * all composition parents necessary * bring back minor contra so it has a less confusing message * minor * weapon pass * jumpsuit pass * feet pass * AUUUUUUUUUGHHHHHHHHHHHHHHHHHH * head * AUUUUGH * ear * belt * back * fix * bro * rename for more clarity * do da review * add cvar for contraband examine --------- Co-authored-by: EmoGarbage404 <retron404@gmail.com> Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
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@@ -368,7 +368,7 @@ public sealed class SuitSensorSystem : EntitySystem
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userJobIcon = card.Comp.JobIcon;
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foreach (var department in card.Comp.JobDepartments)
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userJobDepartments.Add(Loc.GetString(department));
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userJobDepartments.Add(Loc.GetString($"department-{department}"));
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}
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// get health mob state
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