Add GHOST GANG! (#13734)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
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@@ -1,6 +1,7 @@
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using Content.Shared.FixedPoint;
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using Content.Shared.Store;
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using Robust.Shared.GameStates;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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namespace Content.Shared.Revenant.Components;
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@@ -18,6 +19,12 @@ public sealed class RevenantComponent : Component
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[DataField("stolenEssenceCurrencyPrototype", customTypeSerializer: typeof(PrototypeIdSerializer<CurrencyPrototype>))]
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public string StolenEssenceCurrencyPrototype = "StolenEssence";
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/// <summary>
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/// Prototype to spawn when the entity dies.
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/// </summary>
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[DataField("spawnOnDeathPrototype", customTypeSerializer:typeof(PrototypeIdSerializer<EntityPrototype>))]
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public string SpawnOnDeathPrototype = "Ectoplasm";
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/// <summary>
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/// The entity's current max amount of essence. Can be increased
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/// through harvesting player souls.
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