Botany (#2357)
* plants and seeds go brrrr * update plants * P L A N T * brrrr * Hydroponics actually work! How about that? * Reuse resource path in visualizer * They lied to us. * Several stuffs * more werk * Add a bunch of plants * Logs go brr. * Brrr moment. * Remove unused method * Important comment. * Seed inventory, yo! * tomato moment * Balance consumption * Makes hydroponics pourable * Adds plant metabolism effect for sugar, the same as glucose. * Eggplant moment * Apple moment * Corn moment * Chanterelle mushroom moment * prototype tweaks * Seed extractor moment * typo * IPlantMetabolizable doc improvement * I should trust my gut instinct more often. * egg-plant..... * localization * Make WaterLevel and NutritionLevel setters private * Less code repetition! Wooo!
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using Content.Server.Botany;
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using Content.Shared.GameObjects.EntitySystems;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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using Robust.Shared.Utility;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.Botany
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{
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[RegisterComponent]
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public class SeedComponent : Component, IExamine
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{
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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public override string Name => "Seed";
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[ViewVariables]
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public Seed Seed { get; set; } = null;
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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serializer.DataReadFunction<string>("seed", null,
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(s) =>
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{
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if(!string.IsNullOrEmpty(s))
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Seed = _prototypeManager.Index<Seed>(s);
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});
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}
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public void Examine(FormattedMessage message, bool inDetailsRange)
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{
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if (!inDetailsRange)
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return;
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if (Seed == null)
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{
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message.AddMarkup(Loc.GetString("It doesn't seem to contain any seeds.\n"));
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return;
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}
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message.AddMarkup(Loc.GetString($"It has a picture of [color=yellow]{Seed.DisplayName}[/color] on the front.\n"));
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if(!Seed.RoundStart)
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message.AddMarkup(Loc.GetString($"It's tagged as variety [color=lightgray]no. {Seed.Uid}[/color].\n"));
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else
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{
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message.AddMarkup(Loc.GetString($"Plant Yield: [color=lightblue]{Seed.Yield}[/color]\n"));
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message.AddMarkup(Loc.GetString($"Plant Potency: [color=lightblue]{Seed.Potency}[/color]\n"));
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}
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}
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}
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}
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