Botany (#2357)
* plants and seeds go brrrr * update plants * P L A N T * brrrr * Hydroponics actually work! How about that? * Reuse resource path in visualizer * They lied to us. * Several stuffs * more werk * Add a bunch of plants * Logs go brr. * Brrr moment. * Remove unused method * Important comment. * Seed inventory, yo! * tomato moment * Balance consumption * Makes hydroponics pourable * Adds plant metabolism effect for sugar, the same as glucose. * Eggplant moment * Apple moment * Corn moment * Chanterelle mushroom moment * prototype tweaks * Seed extractor moment * typo * IPlantMetabolizable doc improvement * I should trust my gut instinct more often. * egg-plant..... * localization * Make WaterLevel and NutritionLevel setters private * Less code repetition! Wooo!
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#nullable enable
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using System;
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using System.Linq;
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using System.Threading.Tasks;
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using Content.Server.Atmos;
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using Content.Server.Botany;
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using Content.Server.GameObjects.Components.Chemistry;
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using Content.Server.GameObjects.Components.Fluids;
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using Content.Server.GameObjects.Components.GUI;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Server.Utility;
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using Content.Shared.Audio;
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using Content.Shared.Chemistry;
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using Content.Shared.GameObjects.Components.Botany;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.Interfaces;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Content.Shared.Utility;
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using Robust.Server.GameObjects;
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using Robust.Server.GameObjects.EntitySystems;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.ComponentDependencies;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Random;
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using Robust.Shared.Interfaces.Timing;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Log;
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using Robust.Shared.Maths;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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using Robust.Shared.Serialization;
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using Robust.Shared.Utility;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.Botany
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{
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[RegisterComponent]
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public class PlantHolderComponent : Component, IInteractUsing, IInteractHand, IActivate, IReagentReaction, IExamine
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{
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public const float HydroponicsSpeedMultiplier = 1f;
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public const float HydroponicsConsumptionMultiplier = 4f;
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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public override string Name => "PlantHolder";
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[ViewVariables] private int _lastProduce;
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[ViewVariables(VVAccess.ReadWrite)] private int _missingGas;
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private readonly TimeSpan _cycleDelay = TimeSpan.FromSeconds(15f);
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[ViewVariables] private TimeSpan _lastCycle = TimeSpan.Zero;
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[ViewVariables(VVAccess.ReadWrite)] private bool _updateSpriteAfterUpdate;
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[ViewVariables(VVAccess.ReadWrite)]
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public bool DrawWarnings { get; private set; } = false;
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[ViewVariables(VVAccess.ReadWrite)]
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public float WaterLevel { get; private set; } = 100f;
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[ViewVariables(VVAccess.ReadWrite)]
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public float NutritionLevel { get; private set; } = 100f;
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[ViewVariables(VVAccess.ReadWrite)]
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public float PestLevel { get; set; }
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[ViewVariables(VVAccess.ReadWrite)]
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public float WeedLevel { get; set; }
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[ViewVariables(VVAccess.ReadWrite)]
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public float Toxins { get; set; }
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[ViewVariables(VVAccess.ReadWrite)]
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public int Age { get; set; }
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[ViewVariables(VVAccess.ReadWrite)]
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public int SkipAging { get; set; }
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[ViewVariables(VVAccess.ReadWrite)]
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public bool Dead { get; set; }
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[ViewVariables(VVAccess.ReadWrite)]
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public bool Harvest { get; set; }
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[ViewVariables(VVAccess.ReadWrite)]
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public bool Sampled { get; set; }
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[ViewVariables(VVAccess.ReadWrite)]
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public int YieldMod { get; set; } = 1;
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[ViewVariables(VVAccess.ReadWrite)]
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public float MutationMod { get; set; } = 1f;
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[ViewVariables(VVAccess.ReadWrite)]
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public float MutationLevel { get; set; }
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[ViewVariables(VVAccess.ReadWrite)]
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public float Health { get; set; }
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[ViewVariables(VVAccess.ReadWrite)]
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public float WeedCoefficient { get; set; } = 1f;
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[ViewVariables(VVAccess.ReadWrite)]
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public Seed? Seed { get; set; }
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[ViewVariables(VVAccess.ReadWrite)]
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public bool ImproperHeat { get; set; }
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[ViewVariables(VVAccess.ReadWrite)]
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public bool ImproperPressure { get; set; }
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[ViewVariables(VVAccess.ReadWrite)]
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public bool ImproperLight { get; set; }
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[ViewVariables(VVAccess.ReadWrite)]
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public bool ForceUpdate { get; set; }
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[ComponentDependency] private readonly SolutionContainerComponent? _solutionContainer = default!;
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[ComponentDependency] private readonly AppearanceComponent? _appearanceComponent = default!;
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public override void Initialize()
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{
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base.Initialize();
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if(!Owner.EnsureComponent<SolutionContainerComponent>(out var solution))
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Logger.Warning($"Entity {Owner} with a PlantHolderComponent did not have a SolutionContainerComponent.");
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}
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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serializer.DataField(this, x => x.DrawWarnings, "drawWarnings", false);
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}
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public void WeedInvasion()
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{
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// TODO
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}
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public void Update()
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{
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UpdateReagents();
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var curTime = _gameTiming.CurTime;
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if (ForceUpdate)
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ForceUpdate = false;
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else if (curTime < (_lastCycle + _cycleDelay))
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{
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if(_updateSpriteAfterUpdate)
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UpdateSprite();
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return;
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}
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_lastCycle = curTime;
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// Weeds like water and nutrients! They may appear even if there's not a seed planted.
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if (WaterLevel > 10 && NutritionLevel > 2 && _random.Prob(Seed == null ? 0.05f : 0.01f))
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{
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WeedLevel += 1 * HydroponicsSpeedMultiplier * WeedCoefficient;
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if (DrawWarnings)
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_updateSpriteAfterUpdate = true;
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}
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// There's a chance for a weed explosion to happen if weeds take over.
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// Plants that are themselves weeds (WeedTolerance > 8) are unaffected.
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if (WeedLevel >= 10 && _random.Prob(0.1f))
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{
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if (Seed == null || WeedLevel >= Seed.WeedTolerance + 2)
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WeedInvasion();
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}
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// If we have no seed planted, or the plant is dead, stop processing here.
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if (Seed == null || Dead)
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{
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if (_updateSpriteAfterUpdate)
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UpdateSprite();
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return;
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}
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// There's a small chance the pest population increases.
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// Can only happen when there's a live seed planted.
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if (_random.Prob(0.01f))
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{
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PestLevel += 0.5f * HydroponicsSpeedMultiplier;
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if (DrawWarnings)
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_updateSpriteAfterUpdate = true;
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}
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// Advance plant age here.
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if (SkipAging > 0)
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SkipAging--;
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else
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{
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if(_random.Prob(0.8f))
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Age += (int)(1 * HydroponicsSpeedMultiplier);
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_updateSpriteAfterUpdate = true;
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}
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// Nutrient consumption.
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if (Seed.NutrientConsumption > 0 && NutritionLevel > 0 && _random.Prob(0.75f))
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{
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NutritionLevel -= MathF.Max(0f, Seed.NutrientConsumption * HydroponicsSpeedMultiplier);
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if (DrawWarnings)
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_updateSpriteAfterUpdate = true;
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}
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// Water consumption.
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if (Seed.WaterConsumption > 0 && WaterLevel > 0 && _random.Prob(0.75f))
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{
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WaterLevel -= MathF.Max(0f, Seed.NutrientConsumption * HydroponicsConsumptionMultiplier * HydroponicsSpeedMultiplier);
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if (DrawWarnings)
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_updateSpriteAfterUpdate = true;
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}
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var healthMod = _random.Next(1, 3) * HydroponicsSpeedMultiplier;
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// Make sure the plant is not starving.
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if (_random.Prob(0.35f))
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{
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if (NutritionLevel > 2)
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{
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Health += healthMod;
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}
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else
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{
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AffectGrowth(-1);
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Health -= healthMod;
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}
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if (DrawWarnings)
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_updateSpriteAfterUpdate = true;
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}
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// Make sure the plant is not thirsty.
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if (_random.Prob(0.35f))
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{
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if (WaterLevel > 10)
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{
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Health += healthMod;
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}
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else
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{
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AffectGrowth(-1);
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Health -= healthMod;
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}
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if (DrawWarnings)
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_updateSpriteAfterUpdate = true;
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}
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var tileAtmos = Owner.Transform.Coordinates.GetTileAtmosphere();
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var environment = tileAtmos?.Air ?? GasMixture.SpaceGas;
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if (Seed.ConsumeGasses.Count > 0)
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{
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_missingGas = 0;
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foreach (var (gas, amount) in Seed.ConsumeGasses)
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{
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if (environment.GetMoles(gas) < amount)
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{
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_missingGas++;
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continue;
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}
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environment.AdjustMoles(gas, -amount);
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}
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if (_missingGas > 0)
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{
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Health -= _missingGas * HydroponicsSpeedMultiplier;
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if (DrawWarnings)
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_updateSpriteAfterUpdate = true;
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}
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}
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// Seed pressure resistance.
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var pressure = environment.Pressure;
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if (pressure < Seed.LowPressureTolerance || pressure > Seed.HighPressureTolerance)
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{
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Health -= healthMod;
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ImproperPressure = true;
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if (DrawWarnings)
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_updateSpriteAfterUpdate = true;
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}
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else
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{
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ImproperPressure = false;
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}
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// Seed ideal temperature.
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if (MathF.Abs(environment.Temperature - Seed.IdealHeat) > Seed.HeatTolerance)
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{
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Health -= healthMod;
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ImproperHeat = true;
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if (DrawWarnings)
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_updateSpriteAfterUpdate = true;
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}
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else
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{
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ImproperHeat = false;
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}
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// Gas production.
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var exudeCount = Seed.ExudeGasses.Count;
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if (exudeCount > 0)
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{
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foreach (var (gas, amount) in Seed.ExudeGasses)
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{
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environment.AdjustMoles(gas, MathF.Max(1f, MathF.Round((amount * MathF.Round(Seed.Potency)) / exudeCount)));
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}
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}
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// Toxin levels beyond the plant's tolerance cause damage.
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// They are, however, slowly reduced over time.
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if (Toxins > 0)
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{
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var toxinUptake = MathF.Max(1, MathF.Round(Toxins / 10f));
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if (Toxins > Seed.ToxinsTolerance)
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{
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Health -= toxinUptake;
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}
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Toxins -= toxinUptake;
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if (DrawWarnings)
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_updateSpriteAfterUpdate = true;
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}
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// Weed levels.
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if (PestLevel > 0)
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{
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// TODO: Carnivorous plants?
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if (PestLevel > Seed.PestTolerance)
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{
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Health -= HydroponicsSpeedMultiplier;
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}
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if (DrawWarnings)
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_updateSpriteAfterUpdate = true;
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}
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// Weed levels.
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if (WeedLevel > 0)
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{
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// TODO: Parasitic plants.
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if (WeedLevel >= Seed.WeedTolerance)
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{
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Health -= HydroponicsSpeedMultiplier;
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}
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if (DrawWarnings)
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_updateSpriteAfterUpdate = true;
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}
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if (Age > Seed.Lifespan)
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{
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Health -= _random.Next(3, 5) * HydroponicsSpeedMultiplier;
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if (DrawWarnings)
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_updateSpriteAfterUpdate = true;
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}
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else if(Age < 0) // Revert back to seed packet!
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{
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Seed.SpawnSeedPacket(Owner.Transform.Coordinates);
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RemovePlant();
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ForceUpdate = true;
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Update();
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}
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CheckHealth();
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if (Harvest && Seed.HarvestRepeat == HarvestType.SelfHarvest)
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AutoHarvest();
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// If enough time has passed since the plant was harvested, we're ready to harvest again!
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if (!Dead && Seed.ProductPrototypes.Count > 0)
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{
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if (Age > Seed.Production)
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{
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if ((Age - _lastProduce) > Seed.Production && !Harvest)
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{
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Harvest = true;
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_lastProduce = Age;
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}
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}
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else
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{
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if (Harvest)
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{
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Harvest = false;
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_lastProduce = Age;
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}
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}
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}
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CheckLevelSanity();
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if(_updateSpriteAfterUpdate)
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UpdateSprite();
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}
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private void CheckLevelSanity()
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{
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if (Seed != null)
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Health = MathHelper.Clamp(Health, 0, Seed.Endurance);
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else
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{
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Health = 0f;
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Dead = false;
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}
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MutationLevel = MathHelper.Clamp(MutationLevel, 0f, 100f);
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NutritionLevel = MathHelper.Clamp(NutritionLevel, 0f, 100f);
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WaterLevel = MathHelper.Clamp(WaterLevel, 0f, 100f);
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PestLevel = MathHelper.Clamp(PestLevel, 0f, 10f);
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WeedLevel = MathHelper.Clamp(WeedLevel, 0f, 10f);
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Toxins = MathHelper.Clamp(Toxins, 0f, 100f);
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YieldMod = MathHelper.Clamp(YieldMod, 0, 2);
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MutationMod = MathHelper.Clamp(MutationMod, 0f, 3f);
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}
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public bool DoHarvest(IEntity user)
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{
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if (Seed == null || user.Deleted || !ActionBlockerSystem.CanInteract(user))
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return false;
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if (Harvest && !Dead)
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{
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if (user.TryGetComponent(out HandsComponent? hands))
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{
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if (!Seed.CheckHarvest(user, hands.GetActiveHand?.Owner))
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return false;
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} else if (!Seed.CheckHarvest(user))
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{
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return false;
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}
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Seed.Harvest(user, YieldMod);
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AfterHarvest();
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return true;
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}
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if (!Dead) return false;
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RemovePlant();
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AfterHarvest();
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return true;
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}
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public void AutoHarvest()
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{
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if (Seed == null || !Harvest)
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return;
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Seed.AutoHarvest(Owner.Transform.Coordinates);
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AfterHarvest();
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}
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private void AfterHarvest()
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{
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Harvest = false;
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_lastProduce = Age;
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if(Seed?.HarvestRepeat == HarvestType.NoRepeat)
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RemovePlant();
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CheckLevelSanity();
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UpdateSprite();
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}
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public void CheckHealth()
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{
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if (Health <= 0)
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{
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Die();
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}
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}
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public void Die()
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{
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Dead = true;
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Harvest = false;
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MutationLevel = 0;
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YieldMod = 1;
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MutationMod = 1;
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ImproperLight = false;
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ImproperHeat = false;
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ImproperPressure = false;
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WeedLevel += 1 * HydroponicsSpeedMultiplier;
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PestLevel = 0;
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UpdateSprite();
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}
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public void RemovePlant()
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{
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YieldMod = 1;
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MutationMod = 1;
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PestLevel = 0;
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Seed = null;
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Dead = false;
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Age = 0;
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Sampled = false;
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Harvest = false;
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ImproperLight = false;
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ImproperPressure = false;
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ImproperHeat = false;
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UpdateSprite();
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}
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public void AffectGrowth(int amount)
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{
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if (Seed == null)
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return;
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if (amount > 0)
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||||
{
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if (Age < Seed.Maturation)
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Age += amount;
|
||||
else if (!Harvest && Seed.Yield <= 0f)
|
||||
_lastProduce -= amount;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (Age < Seed.Maturation)
|
||||
SkipAging++;
|
||||
else if (!Harvest && Seed.Yield <= 0f)
|
||||
_lastProduce += amount;
|
||||
}
|
||||
}
|
||||
|
||||
public void AdjustNutrient(float amount)
|
||||
{
|
||||
NutritionLevel += amount;
|
||||
}
|
||||
|
||||
public void AdjustWater(float amount)
|
||||
{
|
||||
WaterLevel += amount;
|
||||
|
||||
// Water dilutes toxins.
|
||||
if (amount > 0)
|
||||
{
|
||||
Toxins -= amount * 4f;
|
||||
}
|
||||
}
|
||||
|
||||
public void UpdateReagents()
|
||||
{
|
||||
if (_solutionContainer == null)
|
||||
return;
|
||||
|
||||
if (_solutionContainer.Solution.TotalVolume <= 0 || MutationLevel >= 25)
|
||||
{
|
||||
if (MutationLevel >= 0)
|
||||
{
|
||||
Mutate(Math.Min(MutationLevel, 25));
|
||||
MutationLevel = 0;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
var one = ReagentUnit.New(1);
|
||||
|
||||
foreach (var (reagent, amount) in _solutionContainer.ReagentList.ToArray())
|
||||
{
|
||||
var reagentProto = _prototypeManager.Index<ReagentPrototype>(reagent);
|
||||
reagentProto.ReactionPlant(Owner);
|
||||
_solutionContainer.Solution.RemoveReagent(reagent, amount < one ? amount : one);
|
||||
}
|
||||
}
|
||||
|
||||
CheckLevelSanity();
|
||||
}
|
||||
|
||||
private void Mutate(float severity)
|
||||
{
|
||||
// TODO: Coming soon in "Botany 2: Plant boogaloo".
|
||||
}
|
||||
|
||||
public void UpdateSprite()
|
||||
{
|
||||
_updateSpriteAfterUpdate = false;
|
||||
|
||||
if (_appearanceComponent == null)
|
||||
return;
|
||||
|
||||
if (Seed != null)
|
||||
{
|
||||
if(DrawWarnings)
|
||||
_appearanceComponent.SetData(PlantHolderVisuals.HealthLight, Health <= (Seed.Endurance / 2f));
|
||||
|
||||
if (Dead)
|
||||
{
|
||||
_appearanceComponent.SetData(PlantHolderVisuals.Plant, new SpriteSpecifier.Rsi(Seed.PlantRsi, "dead"));
|
||||
}
|
||||
else if (Harvest)
|
||||
{
|
||||
_appearanceComponent.SetData(PlantHolderVisuals.Plant, new SpriteSpecifier.Rsi(Seed.PlantRsi, "harvest"));
|
||||
}
|
||||
else if (Age < Seed.Maturation)
|
||||
{
|
||||
var growthStage = Math.Max(1, (int)((Age * Seed.GrowthStages) / Seed.Maturation));
|
||||
_appearanceComponent.SetData(PlantHolderVisuals.Plant, new SpriteSpecifier.Rsi(Seed.PlantRsi,$"stage-{growthStage}"));
|
||||
_lastProduce = Age;
|
||||
}
|
||||
else
|
||||
{
|
||||
_appearanceComponent.SetData(PlantHolderVisuals.Plant, new SpriteSpecifier.Rsi(Seed.PlantRsi,$"stage-{Seed.GrowthStages}"));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
_appearanceComponent.SetData(PlantHolderVisuals.Plant, SpriteSpecifier.Invalid);
|
||||
_appearanceComponent.SetData(PlantHolderVisuals.HealthLight, false);
|
||||
}
|
||||
|
||||
if (!DrawWarnings) return;
|
||||
_appearanceComponent.SetData(PlantHolderVisuals.WaterLight, WaterLevel <= 10);
|
||||
_appearanceComponent.SetData(PlantHolderVisuals.NutritionLight, NutritionLevel <= 2);
|
||||
_appearanceComponent.SetData(PlantHolderVisuals.AlertLight, WeedLevel >= 5 || PestLevel >= 5 || Toxins >= 40 || ImproperHeat || ImproperLight || ImproperPressure || _missingGas > 0);
|
||||
_appearanceComponent.SetData(PlantHolderVisuals.HarvestLight, Harvest);
|
||||
}
|
||||
|
||||
public void CheckForDivergence(bool modified)
|
||||
{
|
||||
// Make sure we're not modifying a "global" seed.
|
||||
// If this seed is not in the global seed list, then no products of this line have been harvested yet.
|
||||
// It is then safe to assume it's restricted to this tray.
|
||||
if (Seed == null) return;
|
||||
var plantSystem = EntitySystem.Get<PlantSystem>();
|
||||
if (plantSystem.Seeds.ContainsKey(Seed.Uid))
|
||||
Seed = Seed.Diverge(modified);
|
||||
}
|
||||
|
||||
public async Task<bool> InteractUsing(InteractUsingEventArgs eventArgs)
|
||||
{
|
||||
var user = eventArgs.User;
|
||||
var usingItem = eventArgs.Using;
|
||||
|
||||
if (usingItem == null || usingItem.Deleted || !ActionBlockerSystem.CanInteract(user))
|
||||
return false;
|
||||
|
||||
if (usingItem.TryGetComponent(out SeedComponent? seeds))
|
||||
{
|
||||
if (Seed == null)
|
||||
{
|
||||
if (seeds.Seed == null)
|
||||
{
|
||||
user.PopupMessageCursor(Loc.GetString("The packet seems to be empty. You throw it away."));
|
||||
usingItem.Delete();
|
||||
return false;
|
||||
}
|
||||
|
||||
user.PopupMessageCursor(Loc.GetString("You plant the {0} {1}.", seeds.Seed.SeedName, seeds.Seed.SeedNoun));
|
||||
|
||||
Seed = seeds.Seed;
|
||||
Dead = false;
|
||||
Age = 1;
|
||||
Health = Seed.Endurance;
|
||||
_lastCycle = _gameTiming.CurTime;
|
||||
|
||||
usingItem.Delete();
|
||||
|
||||
CheckLevelSanity();
|
||||
UpdateSprite();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
user.PopupMessageCursor(Loc.GetString("The {0} already has seeds in it!", Owner.Name));
|
||||
return false;
|
||||
}
|
||||
|
||||
if (usingItem.HasComponent<HoeComponent>())
|
||||
{
|
||||
if (WeedLevel > 0)
|
||||
{
|
||||
user.PopupMessageCursor(Loc.GetString("You remove the weeds from the {0}.", Owner.Name));
|
||||
user.PopupMessageOtherClients(Loc.GetString("{0} starts uprooting the weeds.", user.Name));
|
||||
WeedLevel = 0;
|
||||
UpdateSprite();
|
||||
}
|
||||
else
|
||||
{
|
||||
user.PopupMessageCursor(Loc.GetString("This plot is devoid of weeds! It doesn't need uprooting."));
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
if (usingItem.TryGetComponent(out SolutionContainerComponent? solution) && solution.CanRemoveSolutions)
|
||||
{
|
||||
var amount = 5f;
|
||||
var sprayed = false;
|
||||
|
||||
if (usingItem.TryGetComponent(out SprayComponent? spray))
|
||||
{
|
||||
sprayed = true;
|
||||
amount = 1f;
|
||||
EntitySystem.Get<AudioSystem>().PlayFromEntity(spray.SpraySound, usingItem, AudioHelpers.WithVariation(0.125f));
|
||||
}
|
||||
|
||||
var chemAmount = ReagentUnit.New(amount);
|
||||
|
||||
var split = solution.Solution.SplitSolution(chemAmount <= solution.Solution.TotalVolume ? chemAmount : solution.Solution.TotalVolume);
|
||||
|
||||
user.PopupMessageCursor(Loc.GetString(sprayed ? $"You spray {Owner.Name} with {usingItem.Name}." : $"You transfer {split.TotalVolume.ToString()}u to {Owner.Name}"));
|
||||
|
||||
_solutionContainer?.TryAddSolution(split);
|
||||
|
||||
SkipAging++; // We're forcing an update cycle, so one age hasn't passed.
|
||||
ForceUpdate = true;
|
||||
Update();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
if (usingItem.HasComponent<PlantSampleTakerComponent>())
|
||||
{
|
||||
if (Seed == null)
|
||||
{
|
||||
user.PopupMessageCursor(Loc.GetString("There is nothing to take a sample of!"));
|
||||
return false;
|
||||
}
|
||||
|
||||
if (Sampled)
|
||||
{
|
||||
user.PopupMessageCursor(Loc.GetString("This plant has already been sampled."));
|
||||
return false;
|
||||
}
|
||||
|
||||
if (Dead)
|
||||
{
|
||||
user.PopupMessageCursor(Loc.GetString("This plant is dead."));
|
||||
return false;
|
||||
}
|
||||
|
||||
var seed = Seed.SpawnSeedPacket(user.Transform.Coordinates);
|
||||
seed.RandomOffset(0.25f);
|
||||
user.PopupMessageCursor(Loc.GetString($"You take a sample from the {Seed.DisplayName}."));
|
||||
Health -= (_random.Next(3, 5) * 10);
|
||||
|
||||
if (_random.Prob(0.3f))
|
||||
Sampled = true;
|
||||
|
||||
// Just in case.
|
||||
CheckLevelSanity();
|
||||
SkipAging++; // We're forcing an update cycle, so one age hasn't passed.
|
||||
ForceUpdate = true;
|
||||
Update();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
if (usingItem.HasComponent<BotanySharpComponent>())
|
||||
{
|
||||
return DoHarvest(user);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public ReagentUnit ReagentReactTouch(ReagentPrototype reagent, ReagentUnit volume)
|
||||
{
|
||||
if(_solutionContainer == null)
|
||||
return ReagentUnit.Zero;
|
||||
|
||||
_solutionContainer.TryAddReagent(reagent.ID, volume, out var accepted);
|
||||
return accepted;
|
||||
}
|
||||
|
||||
public ReagentUnit ReagentReactInjection(ReagentPrototype reagent, ReagentUnit volume)
|
||||
{
|
||||
if(_solutionContainer == null)
|
||||
return ReagentUnit.Zero;
|
||||
|
||||
_solutionContainer.TryAddReagent(reagent.ID, volume, out var accepted);
|
||||
return accepted;
|
||||
}
|
||||
|
||||
public bool InteractHand(InteractHandEventArgs eventArgs)
|
||||
{
|
||||
// DoHarvest does the sanity checks.
|
||||
return DoHarvest(eventArgs.User);
|
||||
}
|
||||
|
||||
public void Activate(ActivateEventArgs eventArgs)
|
||||
{
|
||||
// DoHarvest does the sanity checks.
|
||||
DoHarvest(eventArgs.User);
|
||||
}
|
||||
|
||||
public void Examine(FormattedMessage message, bool inDetailsRange)
|
||||
{
|
||||
if (!inDetailsRange)
|
||||
return;
|
||||
|
||||
if (Seed == null)
|
||||
{
|
||||
message.AddMarkup(Loc.GetString("It has nothing planted in it.\n"));
|
||||
}
|
||||
else if (!Dead)
|
||||
{
|
||||
message.AddMarkup(Loc.GetString($"[color=green]{Seed.DisplayName}[/color] {(Seed.DisplayName.EndsWith('s') ? "are" : "is")} growing here.\n"));
|
||||
|
||||
if(Health <= Seed.Endurance / 2)
|
||||
message.AddMarkup(Loc.GetString($"The plant looks [color=red]{(Age > Seed.Lifespan ? "old and wilting" : "unhealthy")}[/color].\n"));
|
||||
}
|
||||
else
|
||||
{
|
||||
message.AddMarkup(Loc.GetString("It is full of [color=red]dead plant matter[/color].\n"));
|
||||
}
|
||||
|
||||
if(WeedLevel >= 5)
|
||||
message.AddMarkup(Loc.GetString("It is filled with [color=green]weeds[/color]!\n"));
|
||||
|
||||
if(PestLevel >= 5)
|
||||
message.AddMarkup(Loc.GetString("It is filled with [color=gray]tiny worms[/color]!\n"));
|
||||
|
||||
message.AddMarkup(Loc.GetString($"Water: [color=cyan]{(int)WaterLevel}[/color]\n"));
|
||||
message.AddMarkup(Loc.GetString($"Nutrient: [color=orange]{(int)NutritionLevel}[/color]\n"));
|
||||
|
||||
if (DrawWarnings)
|
||||
{
|
||||
if(Toxins > 40f)
|
||||
message.AddMarkup(Loc.GetString("The [color=red]toxicity level alert[/color] is flashing red.\n"));
|
||||
|
||||
if(ImproperLight)
|
||||
message.AddMarkup(Loc.GetString("The [color=yellow]improper light level alert[/color] is blinking.\n"));
|
||||
|
||||
if(ImproperHeat)
|
||||
message.AddMarkup(Loc.GetString("The [color=orange]improper temperature level alert[/color] is blinking.\n"));
|
||||
|
||||
if(ImproperPressure)
|
||||
message.AddMarkup(Loc.GetString("The [color=lightblue]improper environment pressure alert[/color] is blinking.\n"));
|
||||
|
||||
if(_missingGas > 0)
|
||||
message.AddMarkup(Loc.GetString("The [color=cyan]improper gas environment alert[/color] is blinking.\n"));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user