Botany (#2357)
* plants and seeds go brrrr * update plants * P L A N T * brrrr * Hydroponics actually work! How about that? * Reuse resource path in visualizer * They lied to us. * Several stuffs * more werk * Add a bunch of plants * Logs go brr. * Brrr moment. * Remove unused method * Important comment. * Seed inventory, yo! * tomato moment * Balance consumption * Makes hydroponics pourable * Adds plant metabolism effect for sugar, the same as glucose. * Eggplant moment * Apple moment * Corn moment * Chanterelle mushroom moment * prototype tweaks * Seed extractor moment * typo * IPlantMetabolizable doc improvement * I should trust my gut instinct more often. * egg-plant..... * localization * Make WaterLevel and NutritionLevel setters private * Less code repetition! Wooo!
This commit is contained in:
committed by
GitHub
parent
7c57d10531
commit
484eb0bba4
10
Content.Server/GameObjects/Components/Botany/HoeComponent.cs
Normal file
10
Content.Server/GameObjects/Components/Botany/HoeComponent.cs
Normal file
@@ -0,0 +1,10 @@
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Botany
|
||||
{
|
||||
[RegisterComponent]
|
||||
public class HoeComponent : Component
|
||||
{
|
||||
public override string Name => "Hoe";
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user