You can now examine Node Containers to see their "connectors" (#2881)
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@@ -1,5 +1,6 @@
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#nullable enable
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using System;
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using Content.Server.GameObjects.Components.NodeContainer;
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using Content.Server.GameObjects.Components.NodeContainer.NodeGroups;
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using Content.Shared.GameObjects.Components.Power;
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using Content.Shared.GameObjects.EntitySystems;
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