Fix climbing and bonking simultaneously (#27268)
* Properly network ClumsyComponent * Fix being able to climb and bonk at the same time. Also properly subscribe to AttemptClimbEvent by-ref. * Update Content.Shared/Interaction/Components/ClumsyComponent.cs
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@@ -222,7 +222,8 @@ public sealed partial class ClimbSystem : VirtualController
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used: entityToMove)
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{
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BreakOnMove = true,
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BreakOnDamage = true
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BreakOnDamage = true,
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DuplicateCondition = DuplicateConditions.SameTool | DuplicateConditions.SameTarget
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};
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_audio.PlayPredicted(comp.StartClimbSound, climbable, user);
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