fix zombie mispredicts (#11043)
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@@ -13,12 +13,12 @@ using Content.Server.Inventory;
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using Robust.Shared.Prototypes;
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using Content.Server.Speech;
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using Content.Server.Chat.Systems;
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using Content.Shared.Movement.Systems;
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using Content.Shared.Damage;
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using Content.Shared.Zombies;
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namespace Content.Server.Zombies
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{
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public sealed class ZombieSystem : EntitySystem
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public sealed class ZombieSystem : SharedZombieSystem
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{
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[Dependency] private readonly DiseaseSystem _disease = default!;
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[Dependency] private readonly BloodstreamSystem _bloodstream = default!;
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@@ -36,7 +36,7 @@ namespace Content.Server.Zombies
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SubscribeLocalEvent<ZombieComponent, MeleeHitEvent>(OnMeleeHit);
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SubscribeLocalEvent<ZombieComponent, MobStateChangedEvent>(OnMobState);
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SubscribeLocalEvent<ActiveZombieComponent, DamageChangedEvent>(OnDamage);
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SubscribeLocalEvent<ZombieComponent, RefreshMovementSpeedModifiersEvent>(OnRefreshSpeed);
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}
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private void OnMobState(EntityUid uid, ZombieComponent component, MobStateChangedEvent args)
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@@ -53,12 +53,6 @@ namespace Content.Server.Zombies
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DoGroan(uid, component);
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}
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private void OnRefreshSpeed(EntityUid uid, ZombieComponent component, RefreshMovementSpeedModifiersEvent args)
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{
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var mod = component.ZombieMovementSpeedDebuff;
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args.ModifySpeed(mod, mod);
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}
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private float GetZombieInfectionChance(EntityUid uid, ZombieComponent component)
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{
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var baseChance = component.MaxZombieInfectionChance;
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