Predict inventory slot interactions. (#6033)
This commit is contained in:
@@ -1,22 +1,14 @@
|
||||
using Content.Server.Atmos;
|
||||
using Content.Server.Hands.Components;
|
||||
using Content.Server.Interaction;
|
||||
using Content.Server.Storage.Components;
|
||||
using Content.Server.Temperature.Systems;
|
||||
using Content.Shared.Inventory;
|
||||
using Content.Shared.Inventory.Events;
|
||||
using Robust.Shared.Containers;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
using InventoryComponent = Content.Shared.Inventory.InventoryComponent;
|
||||
|
||||
namespace Content.Server.Inventory
|
||||
{
|
||||
class ServerInventorySystem : InventorySystem
|
||||
{
|
||||
[Dependency] private readonly InteractionSystem _interactionSystem = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
@@ -25,27 +17,7 @@ namespace Content.Server.Inventory
|
||||
SubscribeLocalEvent<InventoryComponent, LowPressureEvent>(RelayInventoryEvent);
|
||||
SubscribeLocalEvent<InventoryComponent, ModifyChangedTemperatureEvent>(RelayInventoryEvent);
|
||||
|
||||
SubscribeNetworkEvent<TryEquipNetworkMessage>(OnNetworkEquip);
|
||||
SubscribeNetworkEvent<TryUnequipNetworkMessage>(OnNetworkUnequip);
|
||||
SubscribeNetworkEvent<OpenSlotStorageNetworkMessage>(OnOpenSlotStorage);
|
||||
SubscribeNetworkEvent<UseSlotNetworkMessage>(OnUseSlot);
|
||||
}
|
||||
|
||||
private void OnUseSlot(UseSlotNetworkMessage ev)
|
||||
{
|
||||
if (!TryComp<HandsComponent>(ev.Uid, out var hands) || !TryGetSlotEntity(ev.Uid, ev.Slot, out var itemUid))
|
||||
return;
|
||||
|
||||
var activeHand = hands.GetActiveHandItem;
|
||||
if (activeHand != null)
|
||||
{
|
||||
_interactionSystem.InteractUsing(ev.Uid, activeHand.Owner, itemUid.Value,
|
||||
new EntityCoordinates());
|
||||
}
|
||||
else if (TryUnequip(ev.Uid, ev.Slot))
|
||||
{
|
||||
hands.PutInHand(itemUid.Value);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnOpenSlotStorage(OpenSlotStorageNetworkMessage ev)
|
||||
@@ -55,15 +27,5 @@ namespace Content.Server.Inventory
|
||||
storageComponent.OpenStorageUI(ev.Uid);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnNetworkUnequip(TryUnequipNetworkMessage ev)
|
||||
{
|
||||
TryUnequip(ev.Actor, ev.Target, ev.Slot, ev.Silent, ev.Force);
|
||||
}
|
||||
|
||||
private void OnNetworkEquip(TryEquipNetworkMessage ev)
|
||||
{
|
||||
TryEquip(ev.Actor, ev.Target, ev.ItemUid, ev.Slot, ev.Silent, ev.Force);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user