RoomSpawner mask (#33110)
* RoolFill can now spaw rooms with any size * tile ignoring * upgrade interior * simplify * Update DungeonSystem.Rooms.cs * center rooms * Update RoomFillComponent.cs * Update RoomFillComponent.cs * Update DungeonSystem.Rooms.cs * Remove roomfillcoponent from integration test * Update EntityTest.cs * remove nullable size, replaced with minsize and maxsize * clear existing logic refactor * delete this one
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@@ -39,6 +39,7 @@ namespace Content.IntegrationTests.Tests
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.Where(p => !p.Abstract)
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.Where(p => !pair.IsTestPrototype(p))
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.Where(p => !p.Components.ContainsKey("MapGrid")) // This will smash stuff otherwise.
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.Where(p => !p.Components.ContainsKey("RoomFill")) // This comp can delete all entities, and spawn others
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.Select(p => p.ID)
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.ToList();
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@@ -101,6 +102,7 @@ namespace Content.IntegrationTests.Tests
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.Where(p => !p.Abstract)
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.Where(p => !pair.IsTestPrototype(p))
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.Where(p => !p.Components.ContainsKey("MapGrid")) // This will smash stuff otherwise.
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.Where(p => !p.Components.ContainsKey("RoomFill")) // This comp can delete all entities, and spawn others
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.Select(p => p.ID)
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.ToList();
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foreach (var protoId in protoIds)
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@@ -341,6 +343,7 @@ namespace Content.IntegrationTests.Tests
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"DebugExceptionInitialize",
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"DebugExceptionStartup",
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"GridFill",
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"RoomFill",
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"Map", // We aren't testing a map entity in this test
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"MapGrid",
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"Broadphase",
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