* -Added Crayons + CrayonBox
-Can set any crayon state and color
-Added CrayonDecals

* Allows to cycle through decals (not the final thing)

* ItemStatus

* -UI (WIP)
-Selection thing works
-Changed some shitty state names

* -Icons
-Changed decal name

* Pure Texture Grid

* Charges

* -Reach check
-Toggle interface on use

* Can't draw on windows anymore

* UI now shows selected decal and color

* -UseSound
-Nullable

* Remove unused imports

* -Rotation
-Made decal abstract

* Remove some duplicate images

* Space Cleaner cleans

* Loc Title

Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>

* Review adressed

Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
This commit is contained in:
Exp
2020-10-13 13:40:05 +02:00
committed by GitHub
parent cb29db60d1
commit 47ba7fc690
187 changed files with 2393 additions and 1 deletions

View File

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using Content.Client.UserInterface.Stylesheets;
using Content.Shared.GameObjects.Components;
using Robust.Client.Graphics;
using Robust.Client.Graphics.Drawing;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls;
using Robust.Client.Utility;
using Robust.Shared.Localization;
using Robust.Shared.Maths;
using Robust.Shared.Utility;
using System.Collections.Generic;
namespace Content.Client.GameObjects.Components.Crayon
{
public class CrayonWindow : SS14Window
{
public CrayonBoundUserInterface Owner { get; }
private readonly LineEdit _search;
private readonly GridContainer _grid;
private Dictionary<string, Texture> _decals;
private string _selected;
private Color _color;
protected override Vector2? CustomSize => (250, 300);
public CrayonWindow(CrayonBoundUserInterface owner)
{
Title = Loc.GetString("Crayon");
Owner = owner;
var vbox = new VBoxContainer();
Contents.AddChild(vbox);
_search = new LineEdit();
_search.OnTextChanged += (e) => RefreshList();
vbox.AddChild(_search);
_grid = new GridContainer()
{
Columns = 6,
};
var gridScroll = new ScrollContainer()
{
SizeFlagsVertical = SizeFlags.FillExpand,
Children =
{
_grid
}
};
vbox.AddChild(gridScroll);
}
private void RefreshList()
{
// Clear
_grid.RemoveAllChildren();
if (_decals == null)
return;
var filter = _search.Text;
foreach (var (decal, tex) in _decals)
{
if (!decal.Contains(filter))
continue;
var button = new TextureButton()
{
TextureNormal = tex,
Name = decal,
ToolTip = decal,
Modulate = _color
};
button.OnPressed += Button_OnPressed;
if (_selected == decal)
{
var panelContainer = new PanelContainer()
{
PanelOverride = new StyleBoxFlat()
{
BackgroundColor = StyleNano.ButtonColorDefault,
},
Children =
{
button
}
};
_grid.AddChild(panelContainer);
}
else
{
_grid.AddChild(button);
}
}
}
private void Button_OnPressed(BaseButton.ButtonEventArgs obj)
{
Owner.Select(obj.Button.Name);
_selected = obj.Button.Name;
RefreshList();
}
public void UpdateState(CrayonBoundUserInterfaceState state)
{
_selected = state.Selected;
_color = state.Color;
RefreshList();
}
public void Populate(CrayonDecalPrototype proto)
{
var path = new ResourcePath(proto.SpritePath);
_decals = new Dictionary<string, Texture>();
foreach (var state in proto.Decals)
{
var rsi = new SpriteSpecifier.Rsi(path, state);
_decals.Add(state, rsi.Frame0());
}
RefreshList();
}
}
}