Crayons (#2132)
* -Added Crayons + CrayonBox -Can set any crayon state and color -Added CrayonDecals * Allows to cycle through decals (not the final thing) * ItemStatus * -UI (WIP) -Selection thing works -Changed some shitty state names * -Icons -Changed decal name * Pure Texture Grid * Charges * -Reach check -Toggle interface on use * Can't draw on windows anymore * UI now shows selected decal and color * -UseSound -Nullable * Remove unused imports * -Rotation -Made decal abstract * Remove some duplicate images * Space Cleaner cleans * Loc Title Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com> * Review adressed Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
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using Content.Shared.GameObjects.Components;
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using Robust.Client.GameObjects;
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using Robust.Client.Interfaces.GameObjects.Components;
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using Robust.Shared.Maths;
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namespace Content.Client.GameObjects.Components.Crayon
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{
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public class CrayonDecalVisualizer : AppearanceVisualizer
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{
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public override void OnChangeData(AppearanceComponent component)
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{
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base.OnChangeData(component);
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var sprite = component.Owner.GetComponent<SpriteComponent>();
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var state = component.GetData<string>(CrayonVisuals.State);
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var color = component.GetData<Color>(CrayonVisuals.Color);
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var rotation = component.GetData<Angle>(CrayonVisuals.Rotation);
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sprite.LayerSetState(0, state);
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sprite.LayerSetColor(0, color);
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sprite.Rotation = rotation;
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}
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}
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}
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