Hijack shuttle objective (#19621)
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
This commit is contained in:
@@ -0,0 +1,104 @@
|
||||
using Content.Server.Objectives.Components;
|
||||
using Content.Server.Shuttles.Components;
|
||||
using Content.Server.Shuttles.Systems;
|
||||
using Content.Shared.Cuffs.Components;
|
||||
using Content.Shared.Humanoid;
|
||||
using Content.Shared.Mind;
|
||||
using Content.Shared.Mobs.Components;
|
||||
using Content.Shared.Mobs.Systems;
|
||||
using Content.Shared.Objectives.Components;
|
||||
using Content.Shared.Roles;
|
||||
using Robust.Shared.Player;
|
||||
|
||||
namespace Content.Server.Objectives.Systems;
|
||||
|
||||
public sealed class HijackShuttleConditionSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly EmergencyShuttleSystem _emergencyShuttle = default!;
|
||||
[Dependency] private readonly SharedMindSystem _mind = default!;
|
||||
[Dependency] private readonly SharedRoleSystem _role = default!;
|
||||
[Dependency] private readonly MobStateSystem _mobState = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<HijackShuttleComponent, ObjectiveGetProgressEvent>(OnGetProgress);
|
||||
}
|
||||
|
||||
private void OnGetProgress(EntityUid uid, HijackShuttleComponent comp, ref ObjectiveGetProgressEvent args)
|
||||
{
|
||||
args.Progress = GetProgress(args.MindId, args.Mind);
|
||||
}
|
||||
|
||||
private float GetProgress(EntityUid mindId, MindComponent mind)
|
||||
{
|
||||
// not escaping alive if you're deleted/dead
|
||||
if (mind.OwnedEntity == null || _mind.IsCharacterDeadIc(mind))
|
||||
return 0f;
|
||||
|
||||
// You're not escaping if you're restrained!
|
||||
if (TryComp<CuffableComponent>(mind.OwnedEntity, out var cuffed) && cuffed.CuffedHandCount > 0)
|
||||
return 0f;
|
||||
|
||||
// There no emergency shuttles
|
||||
if (!_emergencyShuttle.EmergencyShuttleArrived)
|
||||
return 0f;
|
||||
|
||||
// Check hijack for each emergency shuttle
|
||||
foreach (var stationData in EntityQuery<StationEmergencyShuttleComponent>())
|
||||
{
|
||||
if (stationData.EmergencyShuttle == null)
|
||||
continue;
|
||||
|
||||
if (IsShuttleHijacked(stationData.EmergencyShuttle.Value, mindId))
|
||||
return 1f;
|
||||
}
|
||||
|
||||
return 0f;
|
||||
}
|
||||
|
||||
private bool IsShuttleHijacked(EntityUid shuttleGridId, EntityUid mindId)
|
||||
{
|
||||
var gridPlayers = Filter.BroadcastGrid(shuttleGridId).Recipients;
|
||||
var humanoids = GetEntityQuery<HumanoidAppearanceComponent>();
|
||||
var cuffable = GetEntityQuery<CuffableComponent>();
|
||||
EntityQuery<MobStateComponent>();
|
||||
|
||||
var agentOnShuttle = false;
|
||||
foreach (var player in gridPlayers)
|
||||
{
|
||||
if (player.AttachedEntity == null ||
|
||||
!_mind.TryGetMind(player.AttachedEntity.Value, out var crewMindId, out _))
|
||||
continue;
|
||||
|
||||
if (mindId == crewMindId)
|
||||
{
|
||||
agentOnShuttle = true;
|
||||
continue;
|
||||
}
|
||||
|
||||
var isHumanoid = humanoids.HasComponent(player.AttachedEntity.Value);
|
||||
if (!isHumanoid) // Only humanoids count as enemies
|
||||
continue;
|
||||
|
||||
var isAntagonist = _role.MindIsAntagonist(mindId);
|
||||
if (isAntagonist) // Allow antagonist
|
||||
continue;
|
||||
|
||||
var isPersonIncapacitated = _mobState.IsIncapacitated(player.AttachedEntity.Value);
|
||||
if (isPersonIncapacitated) // Allow dead and crit
|
||||
continue;
|
||||
|
||||
var isPersonCuffed =
|
||||
cuffable.TryGetComponent(player.AttachedEntity.Value, out var cuffed)
|
||||
&& cuffed.CuffedHandCount > 0;
|
||||
if (isPersonCuffed) // Allow handcuffed
|
||||
continue;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
return agentOnShuttle;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user