Prevent freindly fauna node from spawning hostile mobs (#40979)
* "friendly" * remove hostile mobs * completely remove hostiles * add hostile fauna --------- Co-authored-by: Quasr <~182430031+quasr-9@users.noreply.github.com> Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
This commit is contained in:
@@ -65,6 +65,8 @@
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weight: 4.0
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weight: 4.0
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- id: XenoArtifactFaunaSpawn
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- id: XenoArtifactFaunaSpawn
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weight: 10.0
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weight: 10.0
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- id: XenoArtifactHostileFaunaSpawn
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weight: 10.0
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- id: XenoArtifactCashSpawn
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- id: XenoArtifactCashSpawn
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weight: 10.0
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weight: 10.0
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- id: XenoArtifactShatterWindows
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- id: XenoArtifactShatterWindows
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@@ -902,15 +904,7 @@
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deleteSpawnerAfterSpawn: false
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deleteSpawnerAfterSpawn: false
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table: !type:GroupSelector
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table: !type:GroupSelector
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children:
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children:
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- id: MobAdultSlimesYellowAngry
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- id: MobAngryBee
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- id: MobBearSpace
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- id: MobXenoRavager
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- id: MobTick
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- id: MobSpiderSpace
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- id: MobPurpleSnake
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- id: MobMouse
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- id: MobMouse
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- id: MobKangarooSpace
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- id: MobPig
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- id: MobPig
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- id: MobParrot
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- id: MobParrot
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- id: MobKangaroo
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- id: MobKangaroo
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@@ -939,6 +933,33 @@
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- id: MobMonkeySyndicateAgent #so lucky
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- id: MobMonkeySyndicateAgent #so lucky
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prob: 0.03
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prob: 0.03
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- type: entity
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id: XenoArtifactHostileFaunaSpawn
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parent: BaseXenoArtifactEffect
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description: Create hostile fauna
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components:
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- type: XenoArtifactNode
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maxDurability: 4
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maxDurabilityCanDecreaseBy:
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min: 0
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max: 3
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- type: XAEApplyComponents
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applyIfAlreadyHave: true
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refreshOnReactivate: true
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components:
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- type: EntityTableSpawner
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deleteSpawnerAfterSpawn: false
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table: !type:GroupSelector
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children:
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- id: MobAdultSlimesYellowAngry
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- id: MobAngryBee
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- id: MobBearSpace
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- id: MobXenoRavager
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- id: MobTick
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- id: MobSpiderSpace
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- id: MobPurpleSnake
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- id: MobKangarooSpace
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- type: entity
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- type: entity
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id: XenoArtifactCashSpawn
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id: XenoArtifactCashSpawn
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parent: BaseXenoArtifactEffect
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parent: BaseXenoArtifactEffect
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