Added the ID slot of the player inventory to the UI, next to the tool belt.

This commit is contained in:
Acruid
2019-12-30 11:42:31 -08:00
parent b44ca8df8d
commit 4773aad40c

View File

@@ -34,6 +34,7 @@ namespace Content.Client.GameObjects
private InventoryButton _hudButtonPocket2; private InventoryButton _hudButtonPocket2;
private InventoryButton _hudButtonBelt; private InventoryButton _hudButtonBelt;
private InventoryButton _hudButtonBack; private InventoryButton _hudButtonBack;
private InventoryButton _hudButtonId;
private Control _quickButtonsContainer; private Control _quickButtonsContainer;
public HumanInventoryInterfaceController(ClientInventoryComponent owner) : base(owner) public HumanInventoryInterfaceController(ClientInventoryComponent owner) : base(owner)
@@ -69,11 +70,13 @@ namespace Content.Client.GameObjects
AddButton(out _hudButtonPocket2, Slots.POCKET2, "pocket"); AddButton(out _hudButtonPocket2, Slots.POCKET2, "pocket");
AddButton(out _hudButtonBack, Slots.BACKPACK, "back"); AddButton(out _hudButtonBack, Slots.BACKPACK, "back");
AddButton(out _hudButtonBelt, Slots.BELT, "belt"); AddButton(out _hudButtonBelt, Slots.BELT, "belt");
AddButton(out _hudButtonId, Slots.IDCARD, "id");
_quickButtonsContainer = new HBoxContainer _quickButtonsContainer = new HBoxContainer
{ {
Children = Children =
{ {
_hudButtonId,
_hudButtonBelt, _hudButtonBelt,
_hudButtonBack, _hudButtonBack,
_hudButtonPocket1, _hudButtonPocket1,