Fix adding duplicate player entries upon relogging
Fixes https://github.com/space-wizards/space-station-14/issues/5882
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@@ -487,7 +487,16 @@ namespace Content.Server.Database
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.Where(player => playerIds.Contains(player.UserId))
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.ToListAsync();
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round.Players.AddRange(players);
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var playerSet = new HashSet<Guid>(round.Players.Select(player => player.UserId));
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foreach (var player in players)
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{
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if (playerSet.Contains(player.UserId))
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{
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continue;
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}
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round.Players.Add(player);
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}
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await db.DbContext.SaveChangesAsync();
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}
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