Atmos scaling cvar changes (#22501)

This commit is contained in:
Leon Friedrich
2023-12-15 17:02:21 -05:00
committed by GitHub
parent a88730fcfa
commit 477327f952
16 changed files with 76 additions and 40 deletions

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@@ -43,11 +43,22 @@ namespace Content.Server.Atmos.EntitySystems
/// <summary>
/// Calculates the heat capacity for a gas mixture.
/// </summary>
public float GetHeatCapacity(GasMixture mixture)
/// <param name="mixture">The mixture whose heat capacity should be calculated</param>
/// <param name="applyScaling"> Whether the internal heat capacity scaling should be applied. This should not be
/// used outside of atmospheric related heat transfer.</param>
/// <returns></returns>
public float GetHeatCapacity(GasMixture mixture, bool applyScaling)
{
return GetHeatCapacityCalculation(mixture.Moles, mixture.Immutable);
var scale = GetHeatCapacityCalculation(mixture.Moles, mixture.Immutable);
// By default GetHeatCapacityCalculation() has the heat-scale divisor pre-applied.
// So if we want the un-scaled heat capacity, we have to multiply by the scale.
return applyScaling ? scale : scale * HeatScale;
}
private float GetHeatCapacity(GasMixture mixture)
=> GetHeatCapacityCalculation(mixture.Moles, mixture.Immutable);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private float GetHeatCapacityCalculation(float[] moles, bool space)
{
@@ -320,7 +331,9 @@ namespace Content.Server.Atmos.EntitySystems
var req = prototype.MinimumRequirements[i];
if (!(mixture.GetMoles(i) < req)) continue;
if (!(mixture.GetMoles(i) < req))
continue;
doReaction = false;
break;
}
@@ -328,7 +341,7 @@ namespace Content.Server.Atmos.EntitySystems
if (!doReaction)
continue;
reaction = prototype.React(mixture, holder, this);
reaction = prototype.React(mixture, holder, this, HeatScale);
if(reaction.HasFlag(ReactionResult.StopReactions))
break;
}

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@@ -3,6 +3,7 @@ using Content.Server.Atmos.Components;
using Content.Server.Atmos.Reactions;
using Content.Shared.Atmos;
using Content.Shared.Atmos.Components;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
using Robust.Shared.Utility;
@@ -558,4 +559,12 @@ public sealed partial class AtmosphereSystem
InvalidateVisuals(uid, position, overlay);
}
}
public TileRef GetTileRef(TileAtmosphere tile)
{
if (!TryComp(tile.GridIndex, out MapGridComponent? grid))
return default;
_map.TryGetTileRef(tile.GridIndex, grid, tile.GridIndices, out var tileRef);
return tileRef;
}
}

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@@ -1,13 +1,12 @@
using Content.Server.Administration.Logs;
using Content.Server.Atmos.Components;
using Content.Server.Body.Systems;
using Content.Server.Maps;
using Content.Server.Fluids.EntitySystems;
using Content.Server.NodeContainer.EntitySystems;
using Content.Shared.Atmos.EntitySystems;
using Content.Shared.Maps;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Containers;
using Robust.Shared.Map;
@@ -33,6 +32,8 @@ public sealed partial class AtmosphereSystem : SharedAtmosphereSystem
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly TransformSystem _transformSystem = default!;
[Dependency] private readonly TileSystem _tile = default!;
[Dependency] private readonly MapSystem _map = default!;
[Dependency] public readonly PuddleSystem Puddle = default!;
private const float ExposedUpdateDelay = 1f;
private float _exposedTimer = 0f;
@@ -80,7 +81,7 @@ public sealed partial class AtmosphereSystem : SharedAtmosphereSystem
return;
var query = EntityQueryEnumerator<AtmosExposedComponent, TransformComponent>();
while (query.MoveNext(out var uid, out var exposed, out var transform))
while (query.MoveNext(out var uid, out _, out var transform))
{
var air = GetContainingMixture(uid, transform:transform);

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@@ -83,7 +83,7 @@ public sealed class HeatExchangerSystem : EntitySystem
else
xfer = outlet.Air.Remove(-n);
float CXfer = _atmosphereSystem.GetHeatCapacity(xfer);
float CXfer = _atmosphereSystem.GetHeatCapacity(xfer, true);
if (CXfer < Atmospherics.MinimumHeatCapacity)
return;
@@ -94,7 +94,7 @@ public sealed class HeatExchangerSystem : EntitySystem
float CEnv = 0f;
if (environment != null)
{
CEnv = _atmosphereSystem.GetHeatCapacity(environment);
CEnv = _atmosphereSystem.GetHeatCapacity(environment, true);
hasEnv = CEnv >= Atmospherics.MinimumHeatCapacity && environment.TotalMoles > 0f;
if (hasEnv)
radTemp = environment.Temperature;

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@@ -6,6 +6,14 @@ namespace Content.Server.Atmos
[ImplicitDataDefinitionForInheritors]
public partial interface IGasReactionEffect
{
ReactionResult React(GasMixture mixture, IGasMixtureHolder? holder, AtmosphereSystem atmosphereSystem);
/// <summary>
/// Process this reaction effect.
/// </summary>
/// <param name="mixture">The gas mixture to react</param>
/// <param name="holder">The container of this gas mixture</param>
/// <param name="atmosphereSystem">The atmosphere system</param>
/// <param name="heatScale">Scaling factor that should be applied to all heat input or outputs.</param>
ReactionResult React(GasMixture mixture, IGasMixtureHolder? holder, AtmosphereSystem atmosphereSystem,
float heatScale);
}
}

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@@ -64,7 +64,7 @@ public sealed class GasCondenserSystem : EntitySystem
public float NumberOfMolesToConvert(ApcPowerReceiverComponent comp, GasMixture mix, float dt)
{
var hc = _atmosphereSystem.GetHeatCapacity(mix);
var hc = _atmosphereSystem.GetHeatCapacity(mix, true);
var alpha = 0.8f; // tuned to give us 1-ish u/second of reagent conversion
// ignores the energy needed to cool down the solution to the condensation point, but that probably adds too much difficulty and so let's not simulate that
var energy = comp.Load * dt;

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@@ -80,7 +80,7 @@ namespace Content.Server.Atmos.Piping.Unary.EntitySystems
float dQ = thermoMachine.HeatCapacity * thermoMachine.Cp * args.dt;
// Clamps the heat transferred to not overshoot
float Cin = _atmosphereSystem.GetHeatCapacity(inlet.Air);
float Cin = _atmosphereSystem.GetHeatCapacity(inlet.Air, true);
float dT = targetTemp - temp;
float dQLim = dT * Cin;
float scale = 1f;

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@@ -10,9 +10,9 @@ namespace Content.Server.Atmos.Reactions;
[UsedImplicitly]
public sealed partial class FrezonCoolantReaction : IGasReactionEffect
{
public ReactionResult React(GasMixture mixture, IGasMixtureHolder? holder, AtmosphereSystem atmosphereSystem)
public ReactionResult React(GasMixture mixture, IGasMixtureHolder? holder, AtmosphereSystem atmosphereSystem, float heatScale)
{
var oldHeatCapacity = atmosphereSystem.GetHeatCapacity(mixture);
var oldHeatCapacity = atmosphereSystem.GetHeatCapacity(mixture, true);
var temperature = mixture.Temperature;
var energyModifier = 1f;
@@ -45,11 +45,11 @@ public sealed partial class FrezonCoolantReaction : IGasReactionEffect
energyReleased = burnRate * Atmospherics.FrezonCoolEnergyReleased * energyModifier;
}
energyReleased /= atmosphereSystem.HeatScale; // adjust energy to make sure speedup doesn't cause mega temperature rise
energyReleased /= heatScale; // adjust energy to make sure speedup doesn't cause mega temperature rise
if (energyReleased >= 0f)
return ReactionResult.NoReaction;
var newHeatCapacity = atmosphereSystem.GetHeatCapacity(mixture);
var newHeatCapacity = atmosphereSystem.GetHeatCapacity(mixture, true);
if (newHeatCapacity > Atmospherics.MinimumHeatCapacity)
mixture.Temperature = (temperature * oldHeatCapacity + energyReleased) / newHeatCapacity;

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@@ -11,7 +11,7 @@ namespace Content.Server.Atmos.Reactions;
[UsedImplicitly]
public sealed partial class FrezonProductionReaction : IGasReactionEffect
{
public ReactionResult React(GasMixture mixture, IGasMixtureHolder? holder, AtmosphereSystem atmosphereSystem)
public ReactionResult React(GasMixture mixture, IGasMixtureHolder? holder, AtmosphereSystem atmosphereSystem, float heatScale)
{
var initialN2 = mixture.GetMoles(Gas.Nitrogen);
var initialOxy = mixture.GetMoles(Gas.Oxygen);
@@ -28,7 +28,6 @@ public sealed partial class FrezonProductionReaction : IGasReactionEffect
// Amount of tritium & oxygen that are reacting
var tritBurned = Math.Min(oxyLimit, initialTrit);
var oxyBurned = tritBurned * Atmospherics.FrezonProductionTritRatio;
var burnRatio = tritBurned / initialTrit;
var oxyConversion = oxyBurned / Atmospherics.FrezonProductionConversionRate;
var tritConversion = tritBurned / Atmospherics.FrezonProductionConversionRate;

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@@ -60,13 +60,20 @@ namespace Content.Server.Atmos.Reactions
/// </summary>
[DataField("effects")] private List<IGasReactionEffect> _effects = new();
public ReactionResult React(GasMixture mixture, IGasMixtureHolder? holder, AtmosphereSystem atmosphereSystem)
/// <summary>
/// Process all reaction effects.
/// </summary>
/// <param name="mixture">The gas mixture to react</param>
/// <param name="holder">The container of this gas mixture</param>
/// <param name="atmosphereSystem">The atmosphere system</param>
/// <param name="heatScale">Scaling factor that should be applied to all heat input or outputs.</param>
public ReactionResult React(GasMixture mixture, IGasMixtureHolder? holder, AtmosphereSystem atmosphereSystem, float heatScale)
{
var result = ReactionResult.NoReaction;
foreach (var effect in _effects)
{
result |= effect.React(mixture, holder, atmosphereSystem);
result |= effect.React(mixture, holder, atmosphereSystem, heatScale);
}
return result;

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@@ -10,7 +10,7 @@ namespace Content.Server.Atmos.Reactions;
[UsedImplicitly]
public sealed partial class MiasmicSubsumationReaction : IGasReactionEffect
{
public ReactionResult React(GasMixture mixture, IGasMixtureHolder? holder, AtmosphereSystem atmosphereSystem)
public ReactionResult React(GasMixture mixture, IGasMixtureHolder? holder, AtmosphereSystem atmosphereSystem, float heatScale)
{
var initialMiasma = mixture.GetMoles(Gas.Miasma);
var initialFrezon = mixture.GetMoles(Gas.Frezon);

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@@ -8,10 +8,10 @@ namespace Content.Server.Atmos.Reactions
[DataDefinition]
public sealed partial class PlasmaFireReaction : IGasReactionEffect
{
public ReactionResult React(GasMixture mixture, IGasMixtureHolder? holder, AtmosphereSystem atmosphereSystem)
public ReactionResult React(GasMixture mixture, IGasMixtureHolder? holder, AtmosphereSystem atmosphereSystem, float heatScale)
{
var energyReleased = 0f;
var oldHeatCapacity = atmosphereSystem.GetHeatCapacity(mixture);
var oldHeatCapacity = atmosphereSystem.GetHeatCapacity(mixture, true);
var temperature = mixture.Temperature;
var location = holder as TileAtmosphere;
mixture.ReactionResults[GasReaction.Fire] = 0;
@@ -22,8 +22,10 @@ namespace Content.Server.Atmos.Reactions
if (temperature > Atmospherics.PlasmaUpperTemperature)
temperatureScale = 1f;
else
{
temperatureScale = (temperature - Atmospherics.PlasmaMinimumBurnTemperature) /
(Atmospherics.PlasmaUpperTemperature - Atmospherics.PlasmaMinimumBurnTemperature);
}
if (temperatureScale > 0)
{
@@ -56,14 +58,14 @@ namespace Content.Server.Atmos.Reactions
mixture.AdjustMoles(Gas.CarbonDioxide, plasmaBurnRate * (1.0f - supersaturation));
energyReleased += Atmospherics.FirePlasmaEnergyReleased * plasmaBurnRate;
energyReleased /= atmosphereSystem.HeatScale; // adjust energy to make sure speedup doesn't cause mega temperature rise
energyReleased /= heatScale; // adjust energy to make sure speedup doesn't cause mega temperature rise
mixture.ReactionResults[GasReaction.Fire] += plasmaBurnRate * (1 + oxygenBurnRate);
}
}
if (energyReleased > 0)
{
var newHeatCapacity = atmosphereSystem.GetHeatCapacity(mixture);
var newHeatCapacity = atmosphereSystem.GetHeatCapacity(mixture, true);
if (newHeatCapacity > Atmospherics.MinimumHeatCapacity)
mixture.Temperature = (temperature * oldHeatCapacity + energyReleased) / newHeatCapacity;
}

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@@ -8,10 +8,10 @@ namespace Content.Server.Atmos.Reactions
[DataDefinition]
public sealed partial class TritiumFireReaction : IGasReactionEffect
{
public ReactionResult React(GasMixture mixture, IGasMixtureHolder? holder, AtmosphereSystem atmosphereSystem)
public ReactionResult React(GasMixture mixture, IGasMixtureHolder? holder, AtmosphereSystem atmosphereSystem, float heatScale)
{
var energyReleased = 0f;
var oldHeatCapacity = atmosphereSystem.GetHeatCapacity(mixture);
var oldHeatCapacity = atmosphereSystem.GetHeatCapacity(mixture, true);
var temperature = mixture.Temperature;
var location = holder as TileAtmosphere;
mixture.ReactionResults[GasReaction.Fire] = 0f;
@@ -47,10 +47,10 @@ namespace Content.Server.Atmos.Reactions
mixture.ReactionResults[GasReaction.Fire] += burnedFuel;
}
energyReleased /= atmosphereSystem.HeatScale; // adjust energy to make sure speedup doesn't cause mega temperature rise
energyReleased /= heatScale; // adjust energy to make sure speedup doesn't cause mega temperature rise
if (energyReleased > 0)
{
var newHeatCapacity = atmosphereSystem.GetHeatCapacity(mixture);
var newHeatCapacity = atmosphereSystem.GetHeatCapacity(mixture, true);
if (newHeatCapacity > Atmospherics.MinimumHeatCapacity)
mixture.Temperature = ((temperature * oldHeatCapacity + energyReleased) / newHeatCapacity);
}

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@@ -17,7 +17,7 @@ namespace Content.Server.Atmos.Reactions
[DataField("molesPerUnit")] public float MolesPerUnit { get; private set; } = 1;
public ReactionResult React(GasMixture mixture, IGasMixtureHolder? holder, AtmosphereSystem atmosphereSystem)
public ReactionResult React(GasMixture mixture, IGasMixtureHolder? holder, AtmosphereSystem atmosphereSystem, float heatScale)
{
// If any of the prototypes is invalid, we do nothing.
if (string.IsNullOrEmpty(Reagent))
@@ -34,9 +34,8 @@ namespace Content.Server.Atmos.Reactions
// Remove the moles from the mixture...
mixture.AdjustMoles(GasId, -MolesPerUnit);
var tileRef = tile.GridIndices.GetTileRef(tile.GridIndex);
EntitySystem.Get<PuddleSystem>()
.TrySpillAt(tileRef, new Solution(Reagent, FixedPoint2.New(MolesPerUnit)), out _, sound: false);
var tileRef = atmosphereSystem.GetTileRef(tile);
atmosphereSystem.Puddle.TrySpillAt(tileRef, new Solution(Reagent, FixedPoint2.New(MolesPerUnit)), out _, sound: false);
return ReactionResult.Reacting;
}

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@@ -120,8 +120,8 @@ public sealed class TegSystem : EntitySystem
var (airA, δpA) = GetCirculatorAirTransfer(inletA.Air, outletA.Air);
var (airB, δpB) = GetCirculatorAirTransfer(inletB.Air, outletB.Air);
var cA = _atmosphere.GetHeatCapacity(airA);
var cB = _atmosphere.GetHeatCapacity(airB);
var cA = _atmosphere.GetHeatCapacity(airA, true);
var cB = _atmosphere.GetHeatCapacity(airB, true);
// Shift ramp position based on demand and generation from previous tick.
var curRamp = component.RampPosition;

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@@ -149,13 +149,11 @@ public sealed class TemperatureSystem : EntitySystem
if (transform.MapUid == null)
return;
var position = _transform.GetGridTilePositionOrDefault((uid, transform));
var temperatureDelta = args.GasMixture.Temperature - temperature.CurrentTemperature;
var tileHeatCapacity =
_atmosphere.GetTileHeatCapacity(transform.GridUid, transform.MapUid.Value, position);
var airHeatCapacity = _atmosphere.GetHeatCapacity(args.GasMixture, false);
var heatCapacity = GetHeatCapacity(uid, temperature);
var heat = temperatureDelta * (tileHeatCapacity * heatCapacity /
(tileHeatCapacity + heatCapacity));
var heat = temperatureDelta * (airHeatCapacity * heatCapacity /
(airHeatCapacity + heatCapacity));
ChangeHeat(uid, heat * temperature.AtmosTemperatureTransferEfficiency, temperature: temperature);
}