Add access logs (IC ones) (#17810)

This commit is contained in:
Chief-Engineer
2023-12-26 16:24:53 -06:00
committed by GitHub
parent 4d42d00194
commit 476ea14e8a
28 changed files with 438 additions and 81 deletions

View File

@@ -10,8 +10,10 @@ using Robust.Shared.Containers;
using Robust.Shared.GameStates;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using Content.Shared.GameTicking;
using Robust.Shared.Collections;
using Robust.Shared.Prototypes;
using Robust.Shared.Timing;
namespace Content.Shared.Access.Systems;
@@ -19,7 +21,10 @@ public sealed class AccessReaderSystem : EntitySystem
{
[Dependency] private readonly IPrototypeManager _prototype = default!;
[Dependency] private readonly InventorySystem _inventorySystem = default!;
[Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly SharedGameTicker _gameTicker = default!;
[Dependency] private readonly SharedHandsSystem _handsSystem = default!;
[Dependency] private readonly SharedIdCardSystem _idCardSystem = default!;
[Dependency] private readonly SharedContainerSystem _containerSystem = default!;
[Dependency] private readonly SharedStationRecordsSystem _records = default!;
@@ -37,7 +42,7 @@ public sealed class AccessReaderSystem : EntitySystem
private void OnGetState(EntityUid uid, AccessReaderComponent component, ref ComponentGetState args)
{
args.State = new AccessReaderComponentState(component.Enabled, component.DenyTags, component.AccessLists,
_records.Convert(component.AccessKeys));
_records.Convert(component.AccessKeys), component.AccessLog, component.AccessLogLimit);
}
private void OnHandleState(EntityUid uid, AccessReaderComponent component, ref ComponentHandleState args)
@@ -57,6 +62,8 @@ public sealed class AccessReaderSystem : EntitySystem
component.AccessLists = new(state.AccessLists);
component.DenyTags = new(state.DenyTags);
component.AccessLog = new(state.AccessLog);
component.AccessLogLimit = state.AccessLogLimit;
}
private void OnLinkAttempt(EntityUid uid, AccessReaderComponent component, LinkAttemptEvent args)
@@ -71,6 +78,7 @@ public sealed class AccessReaderSystem : EntitySystem
{
args.Handled = true;
reader.Enabled = false;
reader.AccessLog.Clear();
Dirty(uid, reader);
}
@@ -93,7 +101,13 @@ public sealed class AccessReaderSystem : EntitySystem
var access = FindAccessTags(user, accessSources);
FindStationRecordKeys(user, out var stationKeys, accessSources);
return IsAllowed(access, stationKeys, target, reader);
if (IsAllowed(access, stationKeys, target, reader))
{
LogAccess((target, reader), user);
return true;
}
return false;
}
/// <summary>
@@ -326,4 +340,27 @@ public sealed class AccessReaderSystem : EntitySystem
key = null;
return false;
}
/// <summary>
/// Logs an access
/// </summary>
/// <param name="ent">The reader to log the access on</param>
/// <param name="accessor">The accessor to log</param>
private void LogAccess(Entity<AccessReaderComponent> ent, EntityUid accessor)
{
if (ent.Comp.AccessLog.Count >= ent.Comp.AccessLogLimit)
ent.Comp.AccessLog.Dequeue();
string? name = null;
// TODO pass the ID card on IsAllowed() instead of using this expensive method
// Set name if the accessor has a card and that card has a name and allows itself to be recorded
if (_idCardSystem.TryFindIdCard(accessor, out var idCard)
&& idCard.Comp is { BypassLogging: false, FullName: not null })
name = idCard.Comp.FullName;
name ??= Loc.GetString("access-reader-unknown-id");
var stationTime = _gameTiming.CurTime.Subtract(_gameTicker.RoundStartTimeSpan);
ent.Comp.AccessLog.Enqueue(new AccessRecord(stationTime, name));
}
}