Add access logs (IC ones) (#17810)
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using Content.Shared.Access.Components;
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using Content.Shared.Audio;
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using Content.Shared.CartridgeLoader;
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using Content.Shared.CartridgeLoader.Cartridges;
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using Content.Shared.Popups;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Random;
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namespace Content.Server.CartridgeLoader.Cartridges;
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public sealed class LogProbeCartridgeSystem : EntitySystem
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{
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly CartridgeLoaderSystem? _cartridgeLoaderSystem = default!;
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[Dependency] private readonly SharedPopupSystem _popupSystem = default!;
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[Dependency] private readonly SharedAudioSystem _audioSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<LogProbeCartridgeComponent, CartridgeUiReadyEvent>(OnUiReady);
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SubscribeLocalEvent<LogProbeCartridgeComponent, CartridgeAfterInteractEvent>(AfterInteract);
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}
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/// <summary>
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/// The <see cref="CartridgeAfterInteractEvent" /> gets relayed to this system if the cartridge loader is running
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/// the LogProbe program and someone clicks on something with it. <br/>
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/// <br/>
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/// Updates the program's list of logs with those from the device.
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/// </summary>
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private void AfterInteract(Entity<LogProbeCartridgeComponent> ent, ref CartridgeAfterInteractEvent args)
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{
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if (args.InteractEvent.Handled || !args.InteractEvent.CanReach || args.InteractEvent.Target is not { } target)
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return;
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if (!TryComp(target, out AccessReaderComponent? accessReaderComponent))
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return;
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//Play scanning sound with slightly randomized pitch
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_audioSystem.PlayEntity(ent.Comp.SoundScan, args.InteractEvent.User, target, AudioHelpers.WithVariation(0.25f, _random));
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_popupSystem.PopupCursor(Loc.GetString("log-probe-scan", ("device", target)), args.InteractEvent.User);
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ent.Comp.PulledAccessLogs.Clear();
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foreach (var accessRecord in accessReaderComponent.AccessLog)
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{
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var log = new PulledAccessLog(
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accessRecord.AccessTime,
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accessRecord.Accessor
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);
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ent.Comp.PulledAccessLogs.Add(log);
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}
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UpdateUiState(ent, args.Loader);
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}
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/// <summary>
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/// This gets called when the ui fragment needs to be updated for the first time after activating
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/// </summary>
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private void OnUiReady(Entity<LogProbeCartridgeComponent> ent, ref CartridgeUiReadyEvent args)
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{
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UpdateUiState(ent, args.Loader);
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}
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private void UpdateUiState(Entity<LogProbeCartridgeComponent> ent, EntityUid loaderUid)
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{
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var state = new LogProbeUiState(ent.Comp.PulledAccessLogs);
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_cartridgeLoaderSystem?.UpdateCartridgeUiState(loaderUid, state);
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}
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}
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