27
Content.Client/Materials/RecyclerVisualizerSystem.cs
Normal file
27
Content.Client/Materials/RecyclerVisualizerSystem.cs
Normal file
@@ -0,0 +1,27 @@
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using Content.Shared.Conveyor;
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using Content.Shared.Materials;
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using Robust.Client.GameObjects;
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namespace Content.Client.Materials;
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public sealed class RecyclerVisualizerSystem : VisualizerSystem<RecyclerVisualsComponent>
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{
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protected override void OnAppearanceChange(EntityUid uid, RecyclerVisualsComponent component, ref AppearanceChangeEvent args)
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||||
{
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||||
if (args.Sprite == null || !args.Sprite.LayerMapTryGet(RecyclerVisualLayers.Main, out var layer))
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||||
return;
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||||
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||||
AppearanceSystem.TryGetData<ConveyorState>(uid, ConveyorVisuals.State, out var running);
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||||
AppearanceSystem.TryGetData<bool>(uid, RecyclerVisuals.Bloody, out var bloody);
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||||
AppearanceSystem.TryGetData<bool>(uid, RecyclerVisuals.Broken, out var broken);
|
||||
|
||||
var activityState = running == ConveyorState.Off ? 0 : 1;
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||||
if (broken) //breakage overrides activity
|
||||
activityState = 2;
|
||||
|
||||
var bloodyKey = bloody ? component.BloodyKey : string.Empty;
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||||
|
||||
var state = $"{component.BaseKey}{activityState}{bloodyKey}";
|
||||
args.Sprite.LayerSetState(layer, state);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user