Fix activate in world not being passed to inventory slots correctly (#11879)
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@@ -199,12 +199,6 @@ public sealed class InventoryUIController : UIController, IOnStateEntered<Gamepl
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return;
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return;
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}
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}
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if (args.Function == ContentKeyFunctions.ActivateItemInWorld)
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{
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_inventorySystem.UIInventoryStorageActivate(control.SlotName);
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return;
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}
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if (_playerInventory == null)
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if (_playerInventory == null)
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{
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{
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return;
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return;
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