Convert ItemSize to prototypes (#21481)
* item sizes are prototypes * eek
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@@ -14,6 +14,7 @@ using Robust.Shared.Audio;
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using Robust.Shared.Containers;
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using Robust.Shared.Network;
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using Robust.Shared.Player;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Timing;
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namespace Content.Shared.Inventory;
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@@ -23,12 +24,16 @@ public abstract partial class InventorySystem
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[Dependency] private readonly SharedPopupSystem _popup = default!;
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[Dependency] private readonly MovementSpeedModifierSystem _movementSpeed = default!;
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[Dependency] private readonly SharedInteractionSystem _interactionSystem = default!;
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[Dependency] private readonly SharedItemSystem _item = default!;
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[Dependency] private readonly SharedContainerSystem _containerSystem = default!;
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[Dependency] private readonly SharedHandsSystem _handsSystem = default!;
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly INetManager _netMan = default!;
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[Dependency] private readonly SharedTransformSystem _transform = default!;
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[ValidatePrototypeId<ItemSizePrototype>]
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private const string PocketableItemSize = "Small";
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private void InitializeEquip()
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{
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//these events ensure that the client also gets its proper events raised when getting its containerstate updated
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@@ -264,7 +269,9 @@ public abstract partial class InventorySystem
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if (slotDefinition.DependsOn != null && !TryGetSlotEntity(target, slotDefinition.DependsOn, out _, inventory))
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return false;
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var fittingInPocket = slotDefinition.SlotFlags.HasFlag(SlotFlags.POCKET) && item is { Size: <= ItemSize.Small };
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var fittingInPocket = slotDefinition.SlotFlags.HasFlag(SlotFlags.POCKET) &&
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item != null &&
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_item.GetSizePrototype(item.Size) <= _item.GetSizePrototype(PocketableItemSize);
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if (clothing == null && !fittingInPocket
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|| clothing != null && !clothing.Slots.HasFlag(slotDefinition.SlotFlags) && !fittingInPocket)
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{
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