The fix was inside us all along.

This commit is contained in:
Pieter-Jan Briers
2020-07-08 02:59:07 +02:00
parent 5d0b86c659
commit 4721fd2035

View File

@@ -188,7 +188,7 @@ namespace Content.Shared.GameObjects.Components.Movement
_lastInputSubTick = 0; _lastInputSubTick = 0;
} }
if (_lastInputSubTick >= subTick) if (subTick >= _lastInputSubTick)
{ {
var fraction = (subTick - _lastInputSubTick) / (float) ushort.MaxValue; var fraction = (subTick - _lastInputSubTick) / (float) ushort.MaxValue;