Basic rotatable component (#416)

* Basic rotatable component

* Added counter-clockwise verb

* RegisterIgnore
This commit is contained in:
DamianX
2019-11-06 17:22:26 +01:00
committed by Pieter-Jan Briers
parent e8679d9308
commit 4720353fa2
4 changed files with 80 additions and 0 deletions

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@@ -111,6 +111,7 @@ namespace Content.Client
"MedicalScanner", "MedicalScanner",
"WirePlacer", "WirePlacer",
"Species", "Species",
"Rotatable",
}; };
foreach (var ignoreName in registerIgnore) foreach (var ignoreName in registerIgnore)

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@@ -0,0 +1,74 @@
using Content.Server.Interfaces;
using Content.Shared.GameObjects;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Maths;
namespace Content.Server.GameObjects.Components
{
[RegisterComponent]
public class RotatableComponent : Component
{
#pragma warning disable 649
[Dependency] private readonly IServerNotifyManager _notifyManager;
[Dependency] private readonly ILocalizationManager _localizationManager;
#pragma warning restore 649
public override string Name => "Rotatable";
private void TryRotate(IEntity user, Angle angle)
{
if (Owner.TryGetComponent(out PhysicsComponent physics))
{
if (physics.Anchored)
{
_notifyManager.PopupMessage(Owner.Transform.GridPosition, user, _localizationManager.GetString("It's stuck."));
return;
}
}
Owner.Transform.LocalRotation += angle;
}
[Verb]
public sealed class RotateVerb : Verb<RotatableComponent>
{
protected override string GetText(IEntity user, RotatableComponent component)
{
return "Rotate clockwise";
}
protected override VerbVisibility GetVisibility(IEntity user, RotatableComponent component)
{
return VerbVisibility.Visible;
}
protected override void Activate(IEntity user, RotatableComponent component)
{
component.TryRotate(user, Angle.FromDegrees(90));
}
}
[Verb]
public sealed class RotateCounterVerb : Verb<RotatableComponent>
{
protected override string GetText(IEntity user, RotatableComponent component)
{
return "Rotate counter-clockwise";
}
protected override VerbVisibility GetVisibility(IEntity user, RotatableComponent component)
{
return VerbVisibility.Visible;
}
protected override void Activate(IEntity user, RotatableComponent component)
{
component.TryRotate(user, Angle.FromDegrees(-90));
}
}
}
}

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@@ -16,6 +16,7 @@
name: White Office Chair name: White Office Chair
id: chairOfficeLight id: chairOfficeLight
components: components:
- type: Rotatable
- type: Clickable - type: Clickable
- type: Collidable - type: Collidable
- type: Sprite - type: Sprite
@@ -29,6 +30,7 @@
name: Dark Office Chair name: Dark Office Chair
id: chairOfficeDark id: chairOfficeDark
components: components:
- type: Rotatable
- type: Clickable - type: Clickable
- type: Collidable - type: Collidable
- type: Sprite - type: Sprite

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@@ -2,6 +2,9 @@
id: VendingMachine id: VendingMachine
name: vending machine name: vending machine
components: components:
- type: Physics
Anchored: true
- type: Rotatable
- type: Clickable - type: Clickable
- type: Sprite - type: Sprite
sprite: Buildings/VendingMachines/empty.rsi sprite: Buildings/VendingMachines/empty.rsi