Basic rotatable component (#416)

* Basic rotatable component

* Added counter-clockwise verb

* RegisterIgnore
This commit is contained in:
DamianX
2019-11-06 17:22:26 +01:00
committed by Pieter-Jan Briers
parent e8679d9308
commit 4720353fa2
4 changed files with 80 additions and 0 deletions

View File

@@ -0,0 +1,74 @@
using Content.Server.Interfaces;
using Content.Shared.GameObjects;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Maths;
namespace Content.Server.GameObjects.Components
{
[RegisterComponent]
public class RotatableComponent : Component
{
#pragma warning disable 649
[Dependency] private readonly IServerNotifyManager _notifyManager;
[Dependency] private readonly ILocalizationManager _localizationManager;
#pragma warning restore 649
public override string Name => "Rotatable";
private void TryRotate(IEntity user, Angle angle)
{
if (Owner.TryGetComponent(out PhysicsComponent physics))
{
if (physics.Anchored)
{
_notifyManager.PopupMessage(Owner.Transform.GridPosition, user, _localizationManager.GetString("It's stuck."));
return;
}
}
Owner.Transform.LocalRotation += angle;
}
[Verb]
public sealed class RotateVerb : Verb<RotatableComponent>
{
protected override string GetText(IEntity user, RotatableComponent component)
{
return "Rotate clockwise";
}
protected override VerbVisibility GetVisibility(IEntity user, RotatableComponent component)
{
return VerbVisibility.Visible;
}
protected override void Activate(IEntity user, RotatableComponent component)
{
component.TryRotate(user, Angle.FromDegrees(90));
}
}
[Verb]
public sealed class RotateCounterVerb : Verb<RotatableComponent>
{
protected override string GetText(IEntity user, RotatableComponent component)
{
return "Rotate counter-clockwise";
}
protected override VerbVisibility GetVisibility(IEntity user, RotatableComponent component)
{
return VerbVisibility.Visible;
}
protected override void Activate(IEntity user, RotatableComponent component)
{
component.TryRotate(user, Angle.FromDegrees(-90));
}
}
}
}