Fix SpawnAndDeleteAllEntitiesInTheSameSpot heisentest (#32330)

What happened was that the new tech anomaly randomly triggered a signal sink on the portable generator, which is currently broken and throws an error if the that sink is activated.

The resolve needed logMissing = false because it does not expect the ActiveGeneratorRevvingComponent to exist.
This commit is contained in:
slarticodefast
2024-10-12 20:54:48 +02:00
committed by GitHub
parent d6d8c55d57
commit 4704309b4e
2 changed files with 3 additions and 3 deletions

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@@ -3,7 +3,7 @@ using Robust.Shared.GameStates;
namespace Content.Shared.Power.Generator;
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class ActiveGeneratorRevvingComponent: Component
public sealed partial class ActiveGeneratorRevvingComponent : Component
{
[DataField, ViewVariables(VVAccess.ReadOnly), AutoNetworkedField]
public TimeSpan CurrentTime = TimeSpan.Zero;