Role Types (#33420)
* mindcomponent namespace * wip MindRole stuff * admin player tab * mindroletype comment * mindRolePrototype redesign * broken param * wip RoleType implementation * basic role type switching for antags * traitor fix * fix AdminPanel update * the renameningTM * cleanup * feature uncreeping * roletypes on mind roles * update MindComponent.RoleType when MindRoles change * ghostrole configuration * ghostrole config improvements * live update of roleType on the character window * logging stuff and notes * remove thing no one asked for * weh * Mind Role Entities wip * headrev count fix * silicon stuff, cleanup * exclusive antag config, cleanup * jobroleadd overwerite * logging stuff * MindHasRole cleanup, admin log stuff * last second cleanup * ocd * move roletypeprototype to its own file, minor note stuff * remove Roletype.Created * log stuff * roletype setup for ghostroles and autotraitor reinforcements * ghostrole type configs * adjustable admin overlay * cleanup * fix this in its own PR * silicon antagonist * borg stuff * mmi roletype handling * spawnable borg roletype handling * weh * ghost role cleanup * weh * RoleEvent update * polish * log stuff * admin overlay config * ghostrolecomponent cleanup * weh * admin overlay code cleanup * minor cleanup * Obsolete MindRoleAddedEvent * comment * minor code cleanup * MindOnDoGreeting fix * Role update message * fix duplicate job greeting for cyborgs * fix emag job message dupe * nicer-looking role type update * crew aligned * syndicate assault borg role fix * fix test fail * fix a merge mistake * fix LoneOp role type * Update Content.Client/Administration/AdminNameOverlay.cs Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Update Content.Shared/Roles/SharedRoleSystem.cs Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * comment formatting Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * change logging category Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * fix a space Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * use MindAddRoles Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * get MindComponent from TryGetMind Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * move var declaration outside loop * remove TryComp * take RoleEnum behind the barn * don't use ensurecomp unnecessarily * cvar comments * toggleableghostrolecomponent documentation * skrek * use EntProtoId * mindrole config * merge baserolecomponent into basemindrolecomponent * ai and borg silicon role tweaks * formatting Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * I will end you (the color) Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * use LocId type for a locale id * update RoleEvent documentation * update RoleEvent documentation * remove obsolete MindRoleAddedEvent * refine MindRolesUpdate() * use dependency Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * inject dependency Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * roleType.Name no longer required * reformatted draw code logic * GhostRoleMarkerRoleComponent comment * minor SharedRoleSystem cleanup * StartingMindRoleComponent, unhardcode roundstart silicon * Update Content.Shared/Roles/SharedRoleSystem.cs * remove a whitespace --------- Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
This commit is contained in:
@@ -1,16 +1,21 @@
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using System.Linq;
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using System.Numerics;
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using System.Numerics;
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using Content.Client.Administration.Systems;
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using Content.Client.Administration.Systems;
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using Content.Shared.CCVar;
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using Content.Shared.Mind;
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using Robust.Client.Graphics;
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using Robust.Client.Graphics;
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using Robust.Client.ResourceManagement;
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using Robust.Client.ResourceManagement;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface;
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using Robust.Shared;
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using Robust.Shared.Enums;
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using Robust.Shared.Configuration;
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using Robust.Shared.Configuration;
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using Robust.Shared.Enums;
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using Robust.Shared.Prototypes;
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namespace Content.Client.Administration;
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namespace Content.Client.Administration;
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internal sealed class AdminNameOverlay : Overlay
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internal sealed class AdminNameOverlay : Overlay
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{
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{
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[Dependency] private readonly IConfigurationManager _config = default!;
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private readonly AdminSystem _system;
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private readonly AdminSystem _system;
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private readonly IEntityManager _entityManager;
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private readonly IEntityManager _entityManager;
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private readonly IEyeManager _eyeManager;
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private readonly IEyeManager _eyeManager;
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@@ -18,8 +23,16 @@ internal sealed class AdminNameOverlay : Overlay
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private readonly IUserInterfaceManager _userInterfaceManager;
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private readonly IUserInterfaceManager _userInterfaceManager;
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private readonly Font _font;
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private readonly Font _font;
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//TODO make this adjustable via GUI
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private readonly ProtoId<RoleTypePrototype>[] _filter =
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["SoloAntagonist", "TeamAntagonist", "SiliconAntagonist", "FreeAgent"];
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private readonly string _antagLabelClassic = Loc.GetString("admin-overlay-antag-classic");
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private readonly Color _antagColorClassic = Color.OrangeRed;
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public AdminNameOverlay(AdminSystem system, IEntityManager entityManager, IEyeManager eyeManager, IResourceCache resourceCache, EntityLookupSystem entityLookup, IUserInterfaceManager userInterfaceManager)
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public AdminNameOverlay(AdminSystem system, IEntityManager entityManager, IEyeManager eyeManager, IResourceCache resourceCache, EntityLookupSystem entityLookup, IUserInterfaceManager userInterfaceManager)
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{
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{
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IoCManager.InjectDependencies(this);
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_system = system;
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_system = system;
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_entityManager = entityManager;
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_entityManager = entityManager;
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_eyeManager = eyeManager;
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_eyeManager = eyeManager;
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@@ -35,6 +48,9 @@ internal sealed class AdminNameOverlay : Overlay
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{
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{
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var viewport = args.WorldAABB;
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var viewport = args.WorldAABB;
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//TODO make this adjustable via GUI
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var classic = _config.GetCVar(CCVars.AdminOverlayClassic);
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foreach (var playerInfo in _system.PlayerList)
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foreach (var playerInfo in _system.PlayerList)
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{
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{
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var entity = _entityManager.GetEntity(playerInfo.NetEntity);
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var entity = _entityManager.GetEntity(playerInfo.NetEntity);
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@@ -64,12 +80,20 @@ internal sealed class AdminNameOverlay : Overlay
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var screenCoordinates = _eyeManager.WorldToScreen(aabb.Center +
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var screenCoordinates = _eyeManager.WorldToScreen(aabb.Center +
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new Angle(-_eyeManager.CurrentEye.Rotation).RotateVec(
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new Angle(-_eyeManager.CurrentEye.Rotation).RotateVec(
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aabb.TopRight - aabb.Center)) + new Vector2(1f, 7f);
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aabb.TopRight - aabb.Center)) + new Vector2(1f, 7f);
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if (playerInfo.Antag)
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if (classic && playerInfo.Antag)
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{
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{
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args.ScreenHandle.DrawString(_font, screenCoordinates + (lineoffset * 2), "ANTAG", uiScale, Color.OrangeRed);
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args.ScreenHandle.DrawString(_font, screenCoordinates + (lineoffset * 2), _antagLabelClassic, uiScale, _antagColorClassic);
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;
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}
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}
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args.ScreenHandle.DrawString(_font, screenCoordinates+lineoffset, playerInfo.Username, uiScale, playerInfo.Connected ? Color.Yellow : Color.White);
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else if (!classic && _filter.Contains(playerInfo.RoleProto.ID))
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{
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var label = Loc.GetString(playerInfo.RoleProto.Name).ToUpper();
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var color = playerInfo.RoleProto.Color;
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args.ScreenHandle.DrawString(_font, screenCoordinates + (lineoffset * 2), label, uiScale, color);
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}
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args.ScreenHandle.DrawString(_font, screenCoordinates + lineoffset, playerInfo.Username, uiScale, playerInfo.Connected ? Color.Yellow : Color.White);
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args.ScreenHandle.DrawString(_font, screenCoordinates, playerInfo.CharacterName, uiScale, playerInfo.Connected ? Color.Aquamarine : Color.White);
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args.ScreenHandle.DrawString(_font, screenCoordinates, playerInfo.CharacterName, uiScale, playerInfo.Connected ? Color.Aquamarine : Color.White);
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}
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}
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}
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}
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@@ -197,6 +197,7 @@ public sealed partial class PlayerTab : Control
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Header.Character => Compare(x.CharacterName, y.CharacterName),
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Header.Character => Compare(x.CharacterName, y.CharacterName),
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Header.Job => Compare(x.StartingJob, y.StartingJob),
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Header.Job => Compare(x.StartingJob, y.StartingJob),
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Header.Antagonist => x.Antag.CompareTo(y.Antag),
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Header.Antagonist => x.Antag.CompareTo(y.Antag),
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Header.RoleType => Compare(x.RoleProto.Name , y.RoleProto.Name),
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Header.Playtime => TimeSpan.Compare(x.OverallPlaytime ?? default, y.OverallPlaytime ?? default),
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Header.Playtime => TimeSpan.Compare(x.OverallPlaytime ?? default, y.OverallPlaytime ?? default),
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_ => 1
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_ => 1
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};
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};
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@@ -24,6 +24,11 @@
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HorizontalExpand="True"
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HorizontalExpand="True"
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ClipText="True"/>
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ClipText="True"/>
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<customControls:VSeparator/>
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<customControls:VSeparator/>
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<Label Name="RoleTypeLabel"
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SizeFlagsStretchRatio="2"
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HorizontalExpand="True"
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ClipText="True"/>
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<customControls:VSeparator/>
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<Label Name="OverallPlaytimeLabel"
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<Label Name="OverallPlaytimeLabel"
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SizeFlagsStretchRatio="1"
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SizeFlagsStretchRatio="1"
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HorizontalExpand="True"
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HorizontalExpand="True"
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@@ -23,6 +23,8 @@ public sealed partial class PlayerTabEntry : PanelContainer
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if (player.IdentityName != player.CharacterName)
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if (player.IdentityName != player.CharacterName)
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CharacterLabel.Text += $" [{player.IdentityName}]";
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CharacterLabel.Text += $" [{player.IdentityName}]";
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AntagonistLabel.Text = Loc.GetString(player.Antag ? "player-tab-is-antag-yes" : "player-tab-is-antag-no");
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AntagonistLabel.Text = Loc.GetString(player.Antag ? "player-tab-is-antag-yes" : "player-tab-is-antag-no");
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RoleTypeLabel.Text = Loc.GetString(player.RoleProto.Name);
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RoleTypeLabel.FontColorOverride = player.RoleProto.Color;
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BackgroundColorPanel.PanelOverride = styleBoxFlat;
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BackgroundColorPanel.PanelOverride = styleBoxFlat;
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OverallPlaytimeLabel.Text = player.PlaytimeString;
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OverallPlaytimeLabel.Text = player.PlaytimeString;
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PlayerEntity = player.NetEntity;
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PlayerEntity = player.NetEntity;
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@@ -32,6 +32,13 @@
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Text="{Loc player-tab-antagonist}"
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Text="{Loc player-tab-antagonist}"
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MouseFilter="Pass"/>
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MouseFilter="Pass"/>
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<cc:VSeparator/>
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<cc:VSeparator/>
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<Label Name="RoleTypeLabel"
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SizeFlagsStretchRatio="2"
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HorizontalExpand="True"
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ClipText="True"
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Text="{Loc player-tab-roletype}"
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MouseFilter="Pass"/>
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<cc:VSeparator/>
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<Label Name="PlaytimeLabel"
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<Label Name="PlaytimeLabel"
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SizeFlagsStretchRatio="1"
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SizeFlagsStretchRatio="1"
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HorizontalExpand="True"
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HorizontalExpand="True"
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@@ -19,6 +19,7 @@ public sealed partial class PlayerTabHeader : Control
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CharacterLabel.OnKeyBindDown += CharacterClicked;
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CharacterLabel.OnKeyBindDown += CharacterClicked;
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JobLabel.OnKeyBindDown += JobClicked;
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JobLabel.OnKeyBindDown += JobClicked;
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AntagonistLabel.OnKeyBindDown += AntagonistClicked;
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AntagonistLabel.OnKeyBindDown += AntagonistClicked;
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RoleTypeLabel.OnKeyBindDown += RoleTypeClicked;
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PlaytimeLabel.OnKeyBindDown += PlaytimeClicked;
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PlaytimeLabel.OnKeyBindDown += PlaytimeClicked;
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}
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}
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@@ -30,6 +31,7 @@ public sealed partial class PlayerTabHeader : Control
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Header.Character => CharacterLabel,
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Header.Character => CharacterLabel,
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Header.Job => JobLabel,
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Header.Job => JobLabel,
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Header.Antagonist => AntagonistLabel,
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Header.Antagonist => AntagonistLabel,
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Header.RoleType => RoleTypeLabel,
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Header.Playtime => PlaytimeLabel,
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Header.Playtime => PlaytimeLabel,
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_ => throw new ArgumentOutOfRangeException(nameof(header), header, null)
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_ => throw new ArgumentOutOfRangeException(nameof(header), header, null)
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};
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};
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@@ -41,6 +43,7 @@ public sealed partial class PlayerTabHeader : Control
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CharacterLabel.Text = Loc.GetString("player-tab-character");
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CharacterLabel.Text = Loc.GetString("player-tab-character");
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JobLabel.Text = Loc.GetString("player-tab-job");
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JobLabel.Text = Loc.GetString("player-tab-job");
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AntagonistLabel.Text = Loc.GetString("player-tab-antagonist");
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AntagonistLabel.Text = Loc.GetString("player-tab-antagonist");
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RoleTypeLabel.Text = Loc.GetString("player-tab-roletype");
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PlaytimeLabel.Text = Loc.GetString("player-tab-playtime");
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PlaytimeLabel.Text = Loc.GetString("player-tab-playtime");
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}
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}
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@@ -75,6 +78,11 @@ public sealed partial class PlayerTabHeader : Control
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HeaderClicked(args, Header.Antagonist);
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HeaderClicked(args, Header.Antagonist);
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}
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}
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private void RoleTypeClicked(GUIBoundKeyEventArgs args)
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{
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HeaderClicked(args, Header.RoleType);
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}
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private void PlaytimeClicked(GUIBoundKeyEventArgs args)
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private void PlaytimeClicked(GUIBoundKeyEventArgs args)
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{
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{
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HeaderClicked(args, Header.Playtime);
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HeaderClicked(args, Header.Playtime);
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@@ -90,6 +98,7 @@ public sealed partial class PlayerTabHeader : Control
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CharacterLabel.OnKeyBindDown -= CharacterClicked;
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CharacterLabel.OnKeyBindDown -= CharacterClicked;
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JobLabel.OnKeyBindDown -= JobClicked;
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JobLabel.OnKeyBindDown -= JobClicked;
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AntagonistLabel.OnKeyBindDown -= AntagonistClicked;
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AntagonistLabel.OnKeyBindDown -= AntagonistClicked;
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RoleTypeLabel.OnKeyBindDown -= RoleTypeClicked;
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PlaytimeLabel.OnKeyBindDown -= PlaytimeClicked;
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PlaytimeLabel.OnKeyBindDown -= PlaytimeClicked;
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}
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}
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}
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}
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@@ -100,6 +109,7 @@ public sealed partial class PlayerTabHeader : Control
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Character,
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Character,
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Job,
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Job,
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Antagonist,
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Antagonist,
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RoleType,
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Playtime
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Playtime
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}
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}
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}
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}
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@@ -7,7 +7,9 @@ using Content.Client.UserInterface.Systems.Character.Controls;
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using Content.Client.UserInterface.Systems.Character.Windows;
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using Content.Client.UserInterface.Systems.Character.Windows;
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using Content.Client.UserInterface.Systems.Objectives.Controls;
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using Content.Client.UserInterface.Systems.Objectives.Controls;
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using Content.Shared.Input;
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using Content.Shared.Input;
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using Content.Shared.Objectives.Systems;
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using Content.Shared.Mind;
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using Content.Shared.Mind.Components;
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using Content.Shared.Roles;
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using JetBrains.Annotations;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Client.GameObjects;
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using Robust.Client.Player;
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using Robust.Client.Player;
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@@ -15,6 +17,7 @@ using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controllers;
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using Robust.Client.UserInterface.Controllers;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.Controls;
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using Robust.Shared.Input.Binding;
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using Robust.Shared.Input.Binding;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Utility;
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using Robust.Shared.Utility;
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using static Content.Client.CharacterInfo.CharacterInfoSystem;
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using static Content.Client.CharacterInfo.CharacterInfoSystem;
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using static Robust.Client.UserInterface.Controls.BaseButton;
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using static Robust.Client.UserInterface.Controls.BaseButton;
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@@ -24,10 +27,25 @@ namespace Content.Client.UserInterface.Systems.Character;
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[UsedImplicitly]
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[UsedImplicitly]
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public sealed class CharacterUIController : UIController, IOnStateEntered<GameplayState>, IOnStateExited<GameplayState>, IOnSystemChanged<CharacterInfoSystem>
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public sealed class CharacterUIController : UIController, IOnStateEntered<GameplayState>, IOnStateExited<GameplayState>, IOnSystemChanged<CharacterInfoSystem>
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{
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{
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[Dependency] private readonly IEntityManager _ent = default!;
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[Dependency] private readonly ILogManager _logMan = default!;
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[Dependency] private readonly IPlayerManager _player = default!;
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[Dependency] private readonly IPlayerManager _player = default!;
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[UISystemDependency] private readonly CharacterInfoSystem _characterInfo = default!;
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[UISystemDependency] private readonly CharacterInfoSystem _characterInfo = default!;
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[UISystemDependency] private readonly SpriteSystem _sprite = default!;
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[UISystemDependency] private readonly SpriteSystem _sprite = default!;
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private ISawmill _sawmill = default!;
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public override void Initialize()
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{
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base.Initialize();
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_sawmill = _logMan.GetSawmill("character");
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SubscribeNetworkEvent<MindRoleTypeChangedEvent>(OnRoleTypeChanged);
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}
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private CharacterWindow? _window;
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private CharacterWindow? _window;
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private MenuButton? CharacterButton => UIManager.GetActiveUIWidgetOrNull<MenuBar.Widgets.GameTopMenuBar>()?.CharacterButton;
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private MenuButton? CharacterButton => UIManager.GetActiveUIWidgetOrNull<MenuBar.Widgets.GameTopMenuBar>()?.CharacterButton;
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@@ -110,6 +128,9 @@ public sealed class CharacterUIController : UIController, IOnStateEntered<Gamepl
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var (entity, job, objectives, briefing, entityName) = data;
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var (entity, job, objectives, briefing, entityName) = data;
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_window.SpriteView.SetEntity(entity);
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_window.SpriteView.SetEntity(entity);
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UpdateRoleType();
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_window.NameLabel.Text = entityName;
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_window.NameLabel.Text = entityName;
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_window.SubText.Text = job;
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_window.SubText.Text = job;
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_window.Objectives.RemoveAllChildren();
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_window.Objectives.RemoveAllChildren();
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@@ -173,6 +194,37 @@ public sealed class CharacterUIController : UIController, IOnStateEntered<Gamepl
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_window.RolePlaceholder.Visible = briefing == null && !controls.Any() && !objectives.Any();
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_window.RolePlaceholder.Visible = briefing == null && !controls.Any() && !objectives.Any();
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}
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}
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private void OnRoleTypeChanged(MindRoleTypeChangedEvent ev, EntitySessionEventArgs _)
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{
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UpdateRoleType();
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|
}
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|
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|
private void UpdateRoleType()
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|
{
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|
if (_window == null || !_window.IsOpen)
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|
return;
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|
|
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|
if (!_ent.TryGetComponent<MindContainerComponent>(_player.LocalEntity, out var container)
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|
|| container.Mind is null)
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|
return;
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||||||
|
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|
if (!_ent.TryGetComponent<MindComponent>(container.Mind.Value, out var mind))
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|
return;
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|
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|
var roleText = Loc.GetString("role-type-crew-aligned-name");
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var color = Color.White;
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||||||
|
if (_prototypeManager.TryIndex(mind.RoleType, out var proto))
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|
{
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||||||
|
roleText = Loc.GetString(proto.Name);
|
||||||
|
color = proto.Color;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
_sawmill.Error($"{_player.LocalEntity} has invalid Role Type '{mind.RoleType}'. Displaying '{roleText}' instead");
|
||||||
|
|
||||||
|
_window.RoleType.Text = roleText;
|
||||||
|
_window.RoleType.FontColorOverride = color;
|
||||||
|
}
|
||||||
|
|
||||||
private void CharacterDetached(EntityUid uid)
|
private void CharacterDetached(EntityUid uid)
|
||||||
{
|
{
|
||||||
CloseWindow();
|
CloseWindow();
|
||||||
|
|||||||
@@ -7,6 +7,7 @@
|
|||||||
MinHeight="545">
|
MinHeight="545">
|
||||||
<ScrollContainer>
|
<ScrollContainer>
|
||||||
<BoxContainer Orientation="Vertical">
|
<BoxContainer Orientation="Vertical">
|
||||||
|
<Label Name="RoleType" VerticalAlignment="Top" Margin="0 6 0 10" HorizontalAlignment="Center" StyleClasses="LabelHeading" Access="Public"/>
|
||||||
<BoxContainer Orientation="Horizontal">
|
<BoxContainer Orientation="Horizontal">
|
||||||
<SpriteView OverrideDirection="South" Scale="2 2" Name="SpriteView" Access="Public" SetSize="64 64"/>
|
<SpriteView OverrideDirection="South" Scale="2 2" Name="SpriteView" Access="Public" SetSize="64 64"/>
|
||||||
<BoxContainer Orientation="Vertical" VerticalAlignment="Top">
|
<BoxContainer Orientation="Vertical" VerticalAlignment="Top">
|
||||||
|
|||||||
@@ -17,7 +17,6 @@ using Content.Shared.IdentityManagement;
|
|||||||
using Content.Shared.Inventory;
|
using Content.Shared.Inventory;
|
||||||
using Content.Shared.Mind;
|
using Content.Shared.Mind;
|
||||||
using Content.Shared.PDA;
|
using Content.Shared.PDA;
|
||||||
using Content.Shared.Players;
|
|
||||||
using Content.Shared.Players.PlayTimeTracking;
|
using Content.Shared.Players.PlayTimeTracking;
|
||||||
using Content.Shared.Popups;
|
using Content.Shared.Popups;
|
||||||
using Content.Shared.Roles;
|
using Content.Shared.Roles;
|
||||||
@@ -32,6 +31,7 @@ using Robust.Shared.Configuration;
|
|||||||
using Robust.Shared.Enums;
|
using Robust.Shared.Enums;
|
||||||
using Robust.Shared.Network;
|
using Robust.Shared.Network;
|
||||||
using Robust.Shared.Player;
|
using Robust.Shared.Player;
|
||||||
|
using Robust.Shared.Prototypes;
|
||||||
|
|
||||||
namespace Content.Server.Administration.Systems;
|
namespace Content.Server.Administration.Systems;
|
||||||
|
|
||||||
@@ -48,6 +48,7 @@ public sealed class AdminSystem : EntitySystem
|
|||||||
[Dependency] private readonly PopupSystem _popup = default!;
|
[Dependency] private readonly PopupSystem _popup = default!;
|
||||||
[Dependency] private readonly PhysicsSystem _physics = default!;
|
[Dependency] private readonly PhysicsSystem _physics = default!;
|
||||||
[Dependency] private readonly PlayTimeTrackingManager _playTime = default!;
|
[Dependency] private readonly PlayTimeTrackingManager _playTime = default!;
|
||||||
|
[Dependency] private readonly IPrototypeManager _proto = default!;
|
||||||
[Dependency] private readonly SharedRoleSystem _role = default!;
|
[Dependency] private readonly SharedRoleSystem _role = default!;
|
||||||
[Dependency] private readonly GameTicker _gameTicker = default!;
|
[Dependency] private readonly GameTicker _gameTicker = default!;
|
||||||
[Dependency] private readonly SharedAudioSystem _audio = default!;
|
[Dependency] private readonly SharedAudioSystem _audio = default!;
|
||||||
@@ -165,7 +166,8 @@ public sealed class AdminSystem : EntitySystem
|
|||||||
private void OnRoleEvent(RoleEvent ev)
|
private void OnRoleEvent(RoleEvent ev)
|
||||||
{
|
{
|
||||||
var session = _minds.GetSession(ev.Mind);
|
var session = _minds.GetSession(ev.Mind);
|
||||||
if (!ev.Antagonist || session == null)
|
|
||||||
|
if (!ev.RoleTypeUpdate || session == null)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
UpdatePlayerList(session);
|
UpdatePlayerList(session);
|
||||||
@@ -239,9 +241,16 @@ public sealed class AdminSystem : EntitySystem
|
|||||||
}
|
}
|
||||||
|
|
||||||
var antag = false;
|
var antag = false;
|
||||||
|
|
||||||
|
RoleTypePrototype roleType = new();
|
||||||
var startingRole = string.Empty;
|
var startingRole = string.Empty;
|
||||||
if (_minds.TryGetMind(session, out var mindId, out _))
|
if (_minds.TryGetMind(session, out var mindId, out var mindComp))
|
||||||
{
|
{
|
||||||
|
if (_proto.TryIndex(mindComp.RoleType, out var role))
|
||||||
|
roleType = role;
|
||||||
|
else
|
||||||
|
Log.Error($"{ToPrettyString(mindId)} has invalid Role Type '{mindComp.RoleType}'. Displaying '{Loc.GetString(roleType.Name)}' instead");
|
||||||
|
|
||||||
antag = _role.MindIsAntagonist(mindId);
|
antag = _role.MindIsAntagonist(mindId);
|
||||||
startingRole = _jobs.MindTryGetJobName(mindId);
|
startingRole = _jobs.MindTryGetJobName(mindId);
|
||||||
}
|
}
|
||||||
@@ -255,7 +264,7 @@ public sealed class AdminSystem : EntitySystem
|
|||||||
overallPlaytime = playTime;
|
overallPlaytime = playTime;
|
||||||
}
|
}
|
||||||
|
|
||||||
return new PlayerInfo(name, entityName, identityName, startingRole, antag, GetNetEntity(session?.AttachedEntity), data.UserId,
|
return new PlayerInfo(name, entityName, identityName, startingRole, antag, roleType, GetNetEntity(session?.AttachedEntity), data.UserId,
|
||||||
connected, _roundActivePlayers.Contains(data.UserId), overallPlaytime);
|
connected, _roundActivePlayers.Contains(data.UserId), overallPlaytime);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -153,7 +153,7 @@ public partial struct AntagSelectionDefinition()
|
|||||||
/// List of Mind Role Prototypes to be added to the player's mind.
|
/// List of Mind Role Prototypes to be added to the player's mind.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
[DataField]
|
[DataField]
|
||||||
public List<ProtoId<EntityPrototype>>? MindRoles;
|
public List<EntProtoId>? MindRoles;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// A set of starting gear that's equipped to the player.
|
/// A set of starting gear that's equipped to the player.
|
||||||
|
|||||||
@@ -222,8 +222,6 @@ namespace Content.Server.GameTicking
|
|||||||
_mind.SetUserId(newMind, data.UserId);
|
_mind.SetUserId(newMind, data.UserId);
|
||||||
|
|
||||||
var jobPrototype = _prototypeManager.Index<JobPrototype>(jobId);
|
var jobPrototype = _prototypeManager.Index<JobPrototype>(jobId);
|
||||||
_roles.MindAddJobRole(newMind, silent: silent, jobPrototype:jobId);
|
|
||||||
var jobName = _jobs.MindTryGetJobName(newMind);
|
|
||||||
|
|
||||||
_playTimeTrackings.PlayerRolesChanged(player);
|
_playTimeTrackings.PlayerRolesChanged(player);
|
||||||
|
|
||||||
@@ -233,6 +231,9 @@ namespace Content.Server.GameTicking
|
|||||||
|
|
||||||
_mind.TransferTo(newMind, mob);
|
_mind.TransferTo(newMind, mob);
|
||||||
|
|
||||||
|
_roles.MindAddJobRole(newMind, silent: silent, jobPrototype:jobId);
|
||||||
|
var jobName = _jobs.MindTryGetJobName(newMind);
|
||||||
|
|
||||||
if (lateJoin && !silent)
|
if (lateJoin && !silent)
|
||||||
{
|
{
|
||||||
if (jobPrototype.JoinNotifyCrew)
|
if (jobPrototype.JoinNotifyCrew)
|
||||||
|
|||||||
@@ -1,10 +1,12 @@
|
|||||||
namespace Content.Server.Ghost;
|
using Content.Shared.Roles;
|
||||||
|
|
||||||
|
namespace Content.Server.Ghost;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// This is used to mark Observers properly, as they get Minds
|
/// This is used to mark Observers properly, as they get Minds
|
||||||
/// </summary>
|
/// </summary>
|
||||||
[RegisterComponent]
|
[RegisterComponent]
|
||||||
public sealed partial class ObserverRoleComponent : Component
|
public sealed partial class ObserverRoleComponent : BaseMindRoleComponent
|
||||||
{
|
{
|
||||||
public string Name => Loc.GetString("observer-role-name");
|
public string Name => Loc.GetString("observer-role-name");
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -72,12 +72,16 @@ public sealed partial class GhostRoleComponent : Component
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
[DataField("allowSpeech")]
|
/// <summary>
|
||||||
[ViewVariables(VVAccess.ReadWrite)]
|
/// The mind roles that will be added to the mob's mind entity
|
||||||
|
/// </summary>
|
||||||
|
[DataField, Access(typeof(GhostRoleSystem), Other = AccessPermissions.ReadWriteExecute)] // Don't make eye contact
|
||||||
|
public List<EntProtoId> MindRoles = new() { "MindRoleGhostRoleNeutral" };
|
||||||
|
|
||||||
|
[DataField]
|
||||||
public bool AllowSpeech { get; set; } = true;
|
public bool AllowSpeech { get; set; } = true;
|
||||||
|
|
||||||
[DataField("allowMovement")]
|
[DataField]
|
||||||
[ViewVariables(VVAccess.ReadWrite)]
|
|
||||||
public bool AllowMovement { get; set; }
|
public bool AllowMovement { get; set; }
|
||||||
|
|
||||||
[ViewVariables(VVAccess.ReadOnly)]
|
[ViewVariables(VVAccess.ReadOnly)]
|
||||||
@@ -107,3 +111,4 @@ public sealed partial class GhostRoleComponent : Component
|
|||||||
[Access(typeof(GhostRoleSystem), Other = AccessPermissions.ReadWriteExecute)] // also FIXME Friends
|
[Access(typeof(GhostRoleSystem), Other = AccessPermissions.ReadWriteExecute)] // also FIXME Friends
|
||||||
public ProtoId<JobPrototype>? JobProto = null;
|
public ProtoId<JobPrototype>? JobProto = null;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -9,39 +9,81 @@ namespace Content.Server.Ghost.Roles.Components;
|
|||||||
[RegisterComponent, Access(typeof(ToggleableGhostRoleSystem))]
|
[RegisterComponent, Access(typeof(ToggleableGhostRoleSystem))]
|
||||||
public sealed partial class ToggleableGhostRoleComponent : Component
|
public sealed partial class ToggleableGhostRoleComponent : Component
|
||||||
{
|
{
|
||||||
[DataField("examineTextMindPresent")]
|
/// <summary>
|
||||||
|
/// The text shown on the entity's Examine when it is controlled by a player
|
||||||
|
/// </summary>
|
||||||
|
[DataField]
|
||||||
public string ExamineTextMindPresent = string.Empty;
|
public string ExamineTextMindPresent = string.Empty;
|
||||||
|
|
||||||
[DataField("examineTextMindSearching")]
|
/// <summary>
|
||||||
|
/// The text shown on the entity's Examine when it is waiting for a controlling player
|
||||||
|
/// </summary>
|
||||||
|
[DataField]
|
||||||
public string ExamineTextMindSearching = string.Empty;
|
public string ExamineTextMindSearching = string.Empty;
|
||||||
|
|
||||||
[DataField("examineTextNoMind")]
|
/// <summary>
|
||||||
|
/// The text shown on the entity's Examine when it has no controlling player
|
||||||
|
/// </summary>
|
||||||
|
[DataField]
|
||||||
public string ExamineTextNoMind = string.Empty;
|
public string ExamineTextNoMind = string.Empty;
|
||||||
|
|
||||||
[DataField("beginSearchingText")]
|
/// <summary>
|
||||||
|
/// The popup text when the entity (PAI/positronic brain) it is activated to seek a controlling player
|
||||||
|
/// </summary>
|
||||||
|
[DataField]
|
||||||
public string BeginSearchingText = string.Empty;
|
public string BeginSearchingText = string.Empty;
|
||||||
|
|
||||||
[DataField("roleName")]
|
/// <summary>
|
||||||
|
/// The name shown on the Ghost Role list
|
||||||
|
/// </summary>
|
||||||
|
[DataField]
|
||||||
public string RoleName = string.Empty;
|
public string RoleName = string.Empty;
|
||||||
|
|
||||||
[DataField("roleDescription")]
|
/// <summary>
|
||||||
|
/// The description shown on the Ghost Role list
|
||||||
|
/// </summary>
|
||||||
|
[DataField]
|
||||||
public string RoleDescription = string.Empty;
|
public string RoleDescription = string.Empty;
|
||||||
|
|
||||||
[DataField("roleRules")]
|
/// <summary>
|
||||||
|
/// The introductory message shown when trying to take the ghost role/join the raffle
|
||||||
|
/// </summary>
|
||||||
|
[DataField]
|
||||||
public string RoleRules = string.Empty;
|
public string RoleRules = string.Empty;
|
||||||
|
|
||||||
[DataField("wipeVerbText")]
|
/// <summary>
|
||||||
|
/// A list of mind roles that will be added to the entity's mind
|
||||||
|
/// </summary>
|
||||||
|
[DataField]
|
||||||
|
public List<EntProtoId> MindRoles;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The displayed name of the verb to wipe the controlling player
|
||||||
|
/// </summary>
|
||||||
|
[DataField]
|
||||||
public string WipeVerbText = string.Empty;
|
public string WipeVerbText = string.Empty;
|
||||||
|
|
||||||
[DataField("wipeVerbPopup")]
|
/// /// <summary>
|
||||||
|
/// The popup message when wiping the controlling player
|
||||||
|
/// </summary>
|
||||||
|
[DataField]
|
||||||
public string WipeVerbPopup = string.Empty;
|
public string WipeVerbPopup = string.Empty;
|
||||||
|
|
||||||
[DataField("stopSearchVerbText")]
|
/// <summary>
|
||||||
|
/// The displayed name of the verb to stop searching for a controlling player
|
||||||
|
/// </summary>
|
||||||
|
[DataField]
|
||||||
public string StopSearchVerbText = string.Empty;
|
public string StopSearchVerbText = string.Empty;
|
||||||
|
|
||||||
[DataField("stopSearchVerbPopup")]
|
/// /// <summary>
|
||||||
|
/// The popup message when stopping to search for a controlling player
|
||||||
|
/// </summary>
|
||||||
|
[DataField]
|
||||||
public string StopSearchVerbPopup = string.Empty;
|
public string StopSearchVerbPopup = string.Empty;
|
||||||
|
|
||||||
|
/// /// <summary>
|
||||||
|
/// The prototype ID of the job that will be given to the controlling mind
|
||||||
|
/// </summary>
|
||||||
[DataField("job")]
|
[DataField("job")]
|
||||||
public ProtoId<JobPrototype>? JobProto = null;
|
public ProtoId<JobPrototype>? JobProto;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -3,11 +3,13 @@
|
|||||||
namespace Content.Server.Ghost.Roles;
|
namespace Content.Server.Ghost.Roles;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// This is used for round end display of ghost roles.
|
/// Added to mind role entities to tag that they are a ghostrole.
|
||||||
/// It may also be used to ensure some ghost roles count as antagonists in future.
|
/// It also holds the name for the round end display
|
||||||
/// </summary>
|
/// </summary>
|
||||||
[RegisterComponent]
|
[RegisterComponent]
|
||||||
public sealed partial class GhostRoleMarkerRoleComponent : BaseMindRoleComponent
|
public sealed partial class GhostRoleMarkerRoleComponent : BaseMindRoleComponent
|
||||||
{
|
{
|
||||||
[DataField("name")] public string? Name;
|
//TODO does anything still use this? It gets populated by GhostRolesystem but I don't see anything ever reading it
|
||||||
|
[DataField] public string? Name;
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -33,7 +33,6 @@ using Content.Server.Popups;
|
|||||||
using Content.Shared.Verbs;
|
using Content.Shared.Verbs;
|
||||||
using Robust.Shared.Collections;
|
using Robust.Shared.Collections;
|
||||||
using Content.Shared.Ghost.Roles.Components;
|
using Content.Shared.Ghost.Roles.Components;
|
||||||
using Content.Shared.Roles.Jobs;
|
|
||||||
|
|
||||||
namespace Content.Server.Ghost.Roles;
|
namespace Content.Server.Ghost.Roles;
|
||||||
|
|
||||||
@@ -514,13 +513,13 @@ public sealed class GhostRoleSystem : EntitySystem
|
|||||||
var newMind = _mindSystem.CreateMind(player.UserId,
|
var newMind = _mindSystem.CreateMind(player.UserId,
|
||||||
EntityManager.GetComponent<MetaDataComponent>(mob).EntityName);
|
EntityManager.GetComponent<MetaDataComponent>(mob).EntityName);
|
||||||
|
|
||||||
_roleSystem.MindAddRole(newMind, "MindRoleGhostMarker");
|
|
||||||
|
|
||||||
if(_roleSystem.MindHasRole<GhostRoleMarkerRoleComponent>(newMind!, out var markerRole))
|
|
||||||
markerRole.Value.Comp2.Name = role.RoleName;
|
|
||||||
|
|
||||||
_mindSystem.SetUserId(newMind, player.UserId);
|
_mindSystem.SetUserId(newMind, player.UserId);
|
||||||
_mindSystem.TransferTo(newMind, mob);
|
_mindSystem.TransferTo(newMind, mob);
|
||||||
|
|
||||||
|
_roleSystem.MindAddRoles(newMind.Owner, role.MindRoles, newMind.Comp);
|
||||||
|
|
||||||
|
if (_roleSystem.MindHasRole<GhostRoleMarkerRoleComponent>(newMind!, out var markerRole))
|
||||||
|
markerRole.Value.Comp2.Name = role.RoleName;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
|||||||
@@ -51,10 +51,13 @@ public sealed class ToggleableGhostRoleSystem : EntitySystem
|
|||||||
|
|
||||||
var ghostRole = EnsureComp<GhostRoleComponent>(uid);
|
var ghostRole = EnsureComp<GhostRoleComponent>(uid);
|
||||||
EnsureComp<GhostTakeoverAvailableComponent>(uid);
|
EnsureComp<GhostTakeoverAvailableComponent>(uid);
|
||||||
|
|
||||||
|
//GhostRoleComponent inherits custom settings from the ToggleableGhostRoleComponent
|
||||||
ghostRole.RoleName = Loc.GetString(component.RoleName);
|
ghostRole.RoleName = Loc.GetString(component.RoleName);
|
||||||
ghostRole.RoleDescription = Loc.GetString(component.RoleDescription);
|
ghostRole.RoleDescription = Loc.GetString(component.RoleDescription);
|
||||||
ghostRole.RoleRules = Loc.GetString(component.RoleRules);
|
ghostRole.RoleRules = Loc.GetString(component.RoleRules);
|
||||||
ghostRole.JobProto = component.JobProto;
|
ghostRole.JobProto = component.JobProto;
|
||||||
|
ghostRole.MindRoles = component.MindRoles;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnExamined(EntityUid uid, ToggleableGhostRoleComponent component, ExaminedEvent args)
|
private void OnExamined(EntityUid uid, ToggleableGhostRoleComponent component, ExaminedEvent args)
|
||||||
|
|||||||
@@ -49,8 +49,8 @@ public sealed class PlayTimeTrackingSystem : EntitySystem
|
|||||||
SubscribeLocalEvent<RoundRestartCleanupEvent>(OnRoundEnd);
|
SubscribeLocalEvent<RoundRestartCleanupEvent>(OnRoundEnd);
|
||||||
SubscribeLocalEvent<PlayerAttachedEvent>(OnPlayerAttached);
|
SubscribeLocalEvent<PlayerAttachedEvent>(OnPlayerAttached);
|
||||||
SubscribeLocalEvent<PlayerDetachedEvent>(OnPlayerDetached);
|
SubscribeLocalEvent<PlayerDetachedEvent>(OnPlayerDetached);
|
||||||
SubscribeLocalEvent<RoleAddedEvent>(OnRoleAdd);
|
SubscribeLocalEvent<RoleAddedEvent>(OnRoleEvent);
|
||||||
SubscribeLocalEvent<RoleRemovedEvent>(OnRoleRemove);
|
SubscribeLocalEvent<RoleRemovedEvent>(OnRoleEvent);
|
||||||
SubscribeLocalEvent<AFKEvent>(OnAFK);
|
SubscribeLocalEvent<AFKEvent>(OnAFK);
|
||||||
SubscribeLocalEvent<UnAFKEvent>(OnUnAFK);
|
SubscribeLocalEvent<UnAFKEvent>(OnUnAFK);
|
||||||
SubscribeLocalEvent<MobStateChangedEvent>(OnMobStateChanged);
|
SubscribeLocalEvent<MobStateChangedEvent>(OnMobStateChanged);
|
||||||
@@ -121,13 +121,7 @@ public sealed class PlayTimeTrackingSystem : EntitySystem
|
|||||||
return GetTimedRoles(contentData.Mind.Value);
|
return GetTimedRoles(contentData.Mind.Value);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnRoleRemove(RoleRemovedEvent ev)
|
private void OnRoleEvent(RoleEvent ev)
|
||||||
{
|
|
||||||
if (_minds.TryGetSession(ev.Mind, out var session))
|
|
||||||
_tracking.QueueRefreshTrackers(session);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OnRoleAdd(RoleAddedEvent ev)
|
|
||||||
{
|
{
|
||||||
if (_minds.TryGetSession(ev.Mind, out var session))
|
if (_minds.TryGetSession(ev.Mind, out var session))
|
||||||
_tracking.QueueRefreshTrackers(session);
|
_tracking.QueueRefreshTrackers(session);
|
||||||
|
|||||||
@@ -19,10 +19,25 @@ public sealed class JobSystem : SharedJobSystem
|
|||||||
public override void Initialize()
|
public override void Initialize()
|
||||||
{
|
{
|
||||||
base.Initialize();
|
base.Initialize();
|
||||||
SubscribeLocalEvent<MindComponent, MindRoleAddedEvent>(MindOnDoGreeting);
|
SubscribeLocalEvent<RoleAddedEvent>(OnRoleAddedEvent);
|
||||||
|
SubscribeLocalEvent<RoleRemovedEvent>(OnRoleRemovedEvent);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void MindOnDoGreeting(EntityUid mindId, MindComponent component, ref MindRoleAddedEvent args)
|
private void OnRoleAddedEvent(RoleAddedEvent args)
|
||||||
|
{
|
||||||
|
MindOnDoGreeting(args.MindId, args.Mind, args);
|
||||||
|
|
||||||
|
if (args.RoleTypeUpdate)
|
||||||
|
_roles.RoleUpdateMessage(args.Mind);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnRoleRemovedEvent(RoleRemovedEvent args)
|
||||||
|
{
|
||||||
|
if (args.RoleTypeUpdate)
|
||||||
|
_roles.RoleUpdateMessage(args.Mind);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void MindOnDoGreeting(EntityUid mindId, MindComponent component, RoleAddedEvent args)
|
||||||
{
|
{
|
||||||
if (args.Silent)
|
if (args.Silent)
|
||||||
return;
|
return;
|
||||||
|
|||||||
@@ -1,11 +1,13 @@
|
|||||||
namespace Content.Server.Roles;
|
using Content.Shared.Roles;
|
||||||
|
|
||||||
|
namespace Content.Server.Roles;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Adds a briefing to the character info menu, does nothing else.
|
/// Adds a briefing to the character info menu, does nothing else.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
[RegisterComponent]
|
[RegisterComponent]
|
||||||
public sealed partial class RoleBriefingComponent : Component
|
public sealed partial class RoleBriefingComponent : BaseMindRoleComponent
|
||||||
{
|
{
|
||||||
[DataField("briefing"), ViewVariables(VVAccess.ReadWrite)]
|
[DataField]
|
||||||
public string Briefing;
|
public string Briefing;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,10 +1,16 @@
|
|||||||
|
using Content.Server.Chat.Managers;
|
||||||
|
using Content.Shared.Chat;
|
||||||
using Content.Shared.Mind;
|
using Content.Shared.Mind;
|
||||||
using Content.Shared.Roles;
|
using Content.Shared.Roles;
|
||||||
|
using Robust.Shared.Prototypes;
|
||||||
|
|
||||||
namespace Content.Server.Roles;
|
namespace Content.Server.Roles;
|
||||||
|
|
||||||
public sealed class RoleSystem : SharedRoleSystem
|
public sealed class RoleSystem : SharedRoleSystem
|
||||||
{
|
{
|
||||||
|
[Dependency] private readonly IChatManager _chat = default!;
|
||||||
|
[Dependency] private readonly IPrototypeManager _proto = default!;
|
||||||
|
|
||||||
public string? MindGetBriefing(EntityUid? mindId)
|
public string? MindGetBriefing(EntityUid? mindId)
|
||||||
{
|
{
|
||||||
if (mindId == null)
|
if (mindId == null)
|
||||||
@@ -37,6 +43,32 @@ public sealed class RoleSystem : SharedRoleSystem
|
|||||||
|
|
||||||
return ev.Briefing;
|
return ev.Briefing;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void RoleUpdateMessage(MindComponent mind)
|
||||||
|
{
|
||||||
|
if (mind.Session is null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (!_proto.TryIndex(mind.RoleType, out var proto))
|
||||||
|
return;
|
||||||
|
|
||||||
|
var roleText = Loc.GetString(proto.Name);
|
||||||
|
var color = proto.Color;
|
||||||
|
|
||||||
|
var session = mind.Session;
|
||||||
|
|
||||||
|
//TODO add audio? Would need to be optional so it does not play on role changes that already come with their own audio
|
||||||
|
// _audio.PlayGlobal(Sound, session);
|
||||||
|
|
||||||
|
var message = Loc.GetString("role-type-update-message", ("color", color), ("role", roleText));
|
||||||
|
var wrappedMessage = Loc.GetString("chat-manager-server-wrap-message", ("message", message));
|
||||||
|
_chat.ChatMessageToOne(ChatChannel.Server,
|
||||||
|
message,
|
||||||
|
wrappedMessage,
|
||||||
|
default,
|
||||||
|
false,
|
||||||
|
session.Channel);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
|||||||
@@ -1,5 +1,7 @@
|
|||||||
using Content.Shared.Containers.ItemSlots;
|
using Content.Server.Roles;
|
||||||
|
using Content.Shared.Containers.ItemSlots;
|
||||||
using Content.Shared.Mind.Components;
|
using Content.Shared.Mind.Components;
|
||||||
|
using Content.Shared.Roles;
|
||||||
using Content.Shared.Silicons.Borgs.Components;
|
using Content.Shared.Silicons.Borgs.Components;
|
||||||
using Robust.Shared.Containers;
|
using Robust.Shared.Containers;
|
||||||
|
|
||||||
@@ -8,6 +10,9 @@ namespace Content.Server.Silicons.Borgs;
|
|||||||
/// <inheritdoc/>
|
/// <inheritdoc/>
|
||||||
public sealed partial class BorgSystem
|
public sealed partial class BorgSystem
|
||||||
{
|
{
|
||||||
|
|
||||||
|
[Dependency] private readonly SharedRoleSystem _roles = default!;
|
||||||
|
|
||||||
public void InitializeMMI()
|
public void InitializeMMI()
|
||||||
{
|
{
|
||||||
SubscribeLocalEvent<MMIComponent, ComponentInit>(OnMMIInit);
|
SubscribeLocalEvent<MMIComponent, ComponentInit>(OnMMIInit);
|
||||||
@@ -41,8 +46,13 @@ public sealed partial class BorgSystem
|
|||||||
Dirty(uid, component);
|
Dirty(uid, component);
|
||||||
|
|
||||||
if (_mind.TryGetMind(ent, out var mindId, out var mind))
|
if (_mind.TryGetMind(ent, out var mindId, out var mind))
|
||||||
|
{
|
||||||
_mind.TransferTo(mindId, uid, true, mind: mind);
|
_mind.TransferTo(mindId, uid, true, mind: mind);
|
||||||
|
|
||||||
|
if (!_roles.MindHasRole<SiliconBrainRoleComponent>(mindId))
|
||||||
|
_roles.MindAddRole(mindId, "MindRoleSiliconBrain", silent: true);
|
||||||
|
}
|
||||||
|
|
||||||
_appearance.SetData(uid, MMIVisuals.BrainPresent, true);
|
_appearance.SetData(uid, MMIVisuals.BrainPresent, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -75,7 +85,12 @@ public sealed partial class BorgSystem
|
|||||||
RemComp(uid, component);
|
RemComp(uid, component);
|
||||||
|
|
||||||
if (_mind.TryGetMind(linked, out var mindId, out var mind))
|
if (_mind.TryGetMind(linked, out var mindId, out var mind))
|
||||||
|
{
|
||||||
|
if (_roles.MindHasRole<SiliconBrainRoleComponent>(mindId))
|
||||||
|
_roles.MindRemoveRole<SiliconBrainRoleComponent>(mindId);
|
||||||
|
|
||||||
_mind.TransferTo(mindId, uid, true, mind: mind);
|
_mind.TransferTo(mindId, uid, true, mind: mind);
|
||||||
|
}
|
||||||
|
|
||||||
_appearance.SetData(linked, MMIVisuals.BrainPresent, false);
|
_appearance.SetData(linked, MMIVisuals.BrainPresent, false);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -5,7 +5,6 @@ using Content.Server.DeviceNetwork.Systems;
|
|||||||
using Content.Server.Explosion.EntitySystems;
|
using Content.Server.Explosion.EntitySystems;
|
||||||
using Content.Server.Hands.Systems;
|
using Content.Server.Hands.Systems;
|
||||||
using Content.Server.PowerCell;
|
using Content.Server.PowerCell;
|
||||||
using Content.Shared.Access.Systems;
|
|
||||||
using Content.Shared.Alert;
|
using Content.Shared.Alert;
|
||||||
using Content.Shared.Database;
|
using Content.Shared.Database;
|
||||||
using Content.Shared.IdentityManagement;
|
using Content.Shared.IdentityManagement;
|
||||||
|
|||||||
@@ -193,7 +193,7 @@ public sealed class SiliconLawSystem : SharedSiliconLawSystem
|
|||||||
private void EnsureSubvertedSiliconRole(EntityUid mindId)
|
private void EnsureSubvertedSiliconRole(EntityUid mindId)
|
||||||
{
|
{
|
||||||
if (!_roles.MindHasRole<SubvertedSiliconRoleComponent>(mindId))
|
if (!_roles.MindHasRole<SubvertedSiliconRoleComponent>(mindId))
|
||||||
_roles.MindAddRole(mindId, "MindRoleSubvertedSilicon");
|
_roles.MindAddRole(mindId, "MindRoleSubvertedSilicon", silent: true);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void RemoveSubvertedSiliconRole(EntityUid mindId)
|
private void RemoveSubvertedSiliconRole(EntityUid mindId)
|
||||||
|
|||||||
@@ -1,3 +1,4 @@
|
|||||||
|
using Content.Shared.Mind;
|
||||||
using Robust.Shared.Network;
|
using Robust.Shared.Network;
|
||||||
using Robust.Shared.Serialization;
|
using Robust.Shared.Serialization;
|
||||||
|
|
||||||
@@ -10,6 +11,7 @@ public sealed record PlayerInfo(
|
|||||||
string IdentityName,
|
string IdentityName,
|
||||||
string StartingJob,
|
string StartingJob,
|
||||||
bool Antag,
|
bool Antag,
|
||||||
|
RoleTypePrototype RoleProto,
|
||||||
NetEntity? NetEntity,
|
NetEntity? NetEntity,
|
||||||
NetUserId SessionId,
|
NetUserId SessionId,
|
||||||
bool Connected,
|
bool Connected,
|
||||||
|
|||||||
@@ -4,21 +4,42 @@ namespace Content.Shared.CCVar;
|
|||||||
|
|
||||||
public sealed partial class CCVars
|
public sealed partial class CCVars
|
||||||
{
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// The sound played when clicking a UI button
|
||||||
|
/// </summary>
|
||||||
public static readonly CVarDef<string> UIClickSound =
|
public static readonly CVarDef<string> UIClickSound =
|
||||||
CVarDef.Create("interface.click_sound", "/Audio/UserInterface/click.ogg", CVar.REPLICATED);
|
CVarDef.Create("interface.click_sound", "/Audio/UserInterface/click.ogg", CVar.REPLICATED);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The sound played when the mouse hovers over a clickable UI element
|
||||||
|
/// </summary>
|
||||||
public static readonly CVarDef<string> UIHoverSound =
|
public static readonly CVarDef<string> UIHoverSound =
|
||||||
CVarDef.Create("interface.hover_sound", "/Audio/UserInterface/hover.ogg", CVar.REPLICATED);
|
CVarDef.Create("interface.hover_sound", "/Audio/UserInterface/hover.ogg", CVar.REPLICATED);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The layout style of the UI
|
||||||
|
/// </summary>
|
||||||
public static readonly CVarDef<string> UILayout =
|
public static readonly CVarDef<string> UILayout =
|
||||||
CVarDef.Create("ui.layout", "Default", CVar.CLIENTONLY | CVar.ARCHIVE);
|
CVarDef.Create("ui.layout", "Default", CVar.CLIENTONLY | CVar.ARCHIVE);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The dimensions for the chat window in Default UI mode
|
||||||
|
/// </summary>
|
||||||
public static readonly CVarDef<string> DefaultScreenChatSize =
|
public static readonly CVarDef<string> DefaultScreenChatSize =
|
||||||
CVarDef.Create("ui.default_chat_size", "", CVar.CLIENTONLY | CVar.ARCHIVE);
|
CVarDef.Create("ui.default_chat_size", "", CVar.CLIENTONLY | CVar.ARCHIVE);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The width of the chat panel in Separated UI mode
|
||||||
|
/// </summary>
|
||||||
public static readonly CVarDef<string> SeparatedScreenChatSize =
|
public static readonly CVarDef<string> SeparatedScreenChatSize =
|
||||||
CVarDef.Create("ui.separated_chat_size", "0.6,0", CVar.CLIENTONLY | CVar.ARCHIVE);
|
CVarDef.Create("ui.separated_chat_size", "0.6,0", CVar.CLIENTONLY | CVar.ARCHIVE);
|
||||||
|
|
||||||
public static readonly CVarDef<bool> OutlineEnabled =
|
public static readonly CVarDef<bool> OutlineEnabled =
|
||||||
CVarDef.Create("outline.enabled", true, CVar.CLIENTONLY);
|
CVarDef.Create("outline.enabled", true, CVar.CLIENTONLY);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// If true, the admin overlay will be displayed in the old style (showing only "ANTAG")
|
||||||
|
/// </summary>
|
||||||
|
public static readonly CVarDef<bool> AdminOverlayClassic =
|
||||||
|
CVarDef.Create("ui.admin_overlay_classic", false, CVar.CLIENTONLY | CVar.ARCHIVE);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -3,6 +3,7 @@ using Content.Shared.Mind.Components;
|
|||||||
using Robust.Shared.GameStates;
|
using Robust.Shared.GameStates;
|
||||||
using Robust.Shared.Network;
|
using Robust.Shared.Network;
|
||||||
using Robust.Shared.Player;
|
using Robust.Shared.Player;
|
||||||
|
using Robust.Shared.Prototypes;
|
||||||
|
|
||||||
namespace Content.Shared.Mind;
|
namespace Content.Shared.Mind;
|
||||||
|
|
||||||
@@ -101,6 +102,12 @@ public sealed partial class MindComponent : Component
|
|||||||
[DataField, AutoNetworkedField]
|
[DataField, AutoNetworkedField]
|
||||||
public List<EntityUid> MindRoles = new List<EntityUid>();
|
public List<EntityUid> MindRoles = new List<EntityUid>();
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The mind's current antagonist/special role, or lack thereof;
|
||||||
|
/// </summary>
|
||||||
|
[DataField, AutoNetworkedField]
|
||||||
|
public ProtoId<RoleTypePrototype> RoleType = "Neutral";
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The session of the player owning this mind.
|
/// The session of the player owning this mind.
|
||||||
/// Can be null, in which case the player is currently not logged in.
|
/// Can be null, in which case the player is currently not logged in.
|
||||||
|
|||||||
25
Content.Shared/Mind/RoleTypePrototype.cs
Normal file
25
Content.Shared/Mind/RoleTypePrototype.cs
Normal file
@@ -0,0 +1,25 @@
|
|||||||
|
using Robust.Shared.Prototypes;
|
||||||
|
|
||||||
|
namespace Content.Shared.Mind;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The core properties of Role Types
|
||||||
|
/// </summary>
|
||||||
|
[Prototype, Serializable]
|
||||||
|
public sealed class RoleTypePrototype : IPrototype
|
||||||
|
{
|
||||||
|
[IdDataField]
|
||||||
|
public string ID { get; private set; } = default!;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The role's name as displayed on the UI.
|
||||||
|
/// </summary>
|
||||||
|
[DataField]
|
||||||
|
public LocId Name = "role-type-crew-aligned-name";
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The role's displayed color.
|
||||||
|
/// </summary>
|
||||||
|
[DataField]
|
||||||
|
public Color Color { get; private set; } = Color.FromHex("#eeeeee");
|
||||||
|
}
|
||||||
@@ -5,6 +5,6 @@ namespace Content.Shared.Roles;
|
|||||||
/// depending on their roles.
|
/// depending on their roles.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="IsAntagonist">Whether or not the player is an antagonist.</param>
|
/// <param name="IsAntagonist">Whether or not the player is an antagonist.</param>
|
||||||
/// <param name="IsExclusiveAntagonist">Whether or not AntagSelectionSystem should exclude this player from other antag roles</param
|
/// <param name="IsExclusiveAntagonist">Whether or not AntagSelectionSystem should exclude this player from other antag roles</param>
|
||||||
[ByRefEvent]
|
[ByRefEvent]
|
||||||
public record struct MindIsAntagonistEvent(bool IsAntagonist, bool IsExclusiveAntagonist);
|
public record struct MindIsAntagonistEvent(bool IsAntagonist, bool IsExclusiveAntagonist);
|
||||||
|
|||||||
@@ -1,8 +0,0 @@
|
|||||||
namespace Content.Shared.Roles;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Raised on mind entities when a role is added to them.
|
|
||||||
/// <see cref="RoleAddedEvent"/> for the one raised on player entities.
|
|
||||||
/// </summary>
|
|
||||||
[ByRefEvent]
|
|
||||||
public readonly record struct MindRoleAddedEvent(bool Silent);
|
|
||||||
@@ -1,5 +1,4 @@
|
|||||||
using Content.Shared.Mind;
|
using Content.Shared.Mind;
|
||||||
using JetBrains.Annotations;
|
|
||||||
using Robust.Shared.GameStates;
|
using Robust.Shared.GameStates;
|
||||||
using Robust.Shared.Prototypes;
|
using Robust.Shared.Prototypes;
|
||||||
|
|
||||||
@@ -18,6 +17,12 @@ public sealed partial class MindRoleComponent : BaseMindRoleComponent
|
|||||||
[DataField]
|
[DataField]
|
||||||
public bool Antag { get; set; } = false;
|
public bool Antag { get; set; } = false;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The mind's current antagonist/special role, or lack thereof;
|
||||||
|
/// </summary>
|
||||||
|
[DataField]
|
||||||
|
public ProtoId<RoleTypePrototype>? RoleType;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// True if this mindrole is an exclusive antagonist. Antag setting is not checked if this is True.
|
/// True if this mindrole is an exclusive antagonist. Antag setting is not checked if this is True.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@@ -43,6 +48,7 @@ public sealed partial class MindRoleComponent : BaseMindRoleComponent
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Why does this base component actually exist? It does make auto-categorization easy, but before that it was useless?
|
// Why does this base component actually exist? It does make auto-categorization easy, but before that it was useless?
|
||||||
|
// I used it for easy organisation/bookkeeping of what components are for mindroles
|
||||||
[EntityCategory("Roles")]
|
[EntityCategory("Roles")]
|
||||||
public abstract partial class BaseMindRoleComponent : Component
|
public abstract partial class BaseMindRoleComponent : Component
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -3,10 +3,10 @@
|
|||||||
namespace Content.Shared.Roles;
|
namespace Content.Shared.Roles;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Raised on player entities when a role is added to them.
|
/// Raised on mind entities when a mind role is added to them.
|
||||||
/// <see cref="RoleAddedEvent"/> for the one raised on mind entities.
|
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="MindId">The mind id associated with the player.</param>
|
/// <param name="MindId">The mind id associated with the player.</param>
|
||||||
/// <param name="Mind">The mind component associated with the mind id.</param>
|
/// <param name="Mind">The mind component associated with the mind id.</param>
|
||||||
/// <param name="Antagonist">Whether or not the role makes the player an antagonist.</param>
|
/// <param name="RoleTypeUpdate">True if this update has changed the mind's role type</param>
|
||||||
public sealed record RoleAddedEvent(EntityUid MindId, MindComponent Mind, bool Antagonist, bool Silent = false) : RoleEvent(MindId, Mind, Antagonist);
|
/// <param name="Silent">If true, Job greeting/intro will not be sent to the player's chat</param>
|
||||||
|
public sealed record RoleAddedEvent(EntityUid MindId, MindComponent Mind, bool RoleTypeUpdate, bool Silent = false) : RoleEvent(MindId, Mind, RoleTypeUpdate);
|
||||||
|
|||||||
@@ -3,9 +3,9 @@
|
|||||||
namespace Content.Shared.Roles;
|
namespace Content.Shared.Roles;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Base event raised on player entities to indicate that something changed about one of their roles.
|
/// Base event raised on mind entities to indicate that a mind role was either added or removed.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="MindId">The mind id associated with the player.</param>
|
/// <param name="MindId">The mind id associated with the player.</param>
|
||||||
/// <param name="Mind">The mind component associated with the mind id.</param>
|
/// <param name="Mind">The mind component associated with the mind id.</param>
|
||||||
/// <param name="Antagonist">Whether or not the role makes the player an antagonist.</param>
|
/// <param name="RoleTypeUpdate">True if this update has changed the mind's role type</param>
|
||||||
public abstract record RoleEvent(EntityUid MindId, MindComponent Mind, bool Antagonist);
|
public abstract record RoleEvent(EntityUid MindId, MindComponent Mind, bool RoleTypeUpdate);
|
||||||
|
|||||||
@@ -3,12 +3,9 @@
|
|||||||
namespace Content.Shared.Roles;
|
namespace Content.Shared.Roles;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Event raised on player entities to indicate that a role was removed from their mind.
|
/// Raised on mind entities when a mind role is removed from them.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="MindId">The mind id associated with the player.</param>
|
/// <param name="MindId">The mind id associated with the player.</param>
|
||||||
/// <param name="Mind">The mind component associated with the mind id.</param>
|
/// <param name="Mind">The mind component associated with the mind id.</param>
|
||||||
/// <param name="Antagonist">
|
/// <param name="RoleTypeUpdate">True if this update has changed the mind's role type</param>
|
||||||
/// Whether or not the role made the player an antagonist.
|
public sealed record RoleRemovedEvent(EntityUid MindId, MindComponent Mind, bool RoleTypeUpdate) : RoleEvent(MindId, Mind, RoleTypeUpdate);
|
||||||
/// They may still be one due to one of their other roles.
|
|
||||||
/// </param>
|
|
||||||
public sealed record RoleRemovedEvent(EntityUid MindId, MindComponent Mind, bool Antagonist) : RoleEvent(MindId, Mind, Antagonist);
|
|
||||||
|
|||||||
@@ -1,14 +1,18 @@
|
|||||||
using System.Diagnostics.CodeAnalysis;
|
using System.Diagnostics.CodeAnalysis;
|
||||||
|
using System.Linq;
|
||||||
using Content.Shared.Administration.Logs;
|
using Content.Shared.Administration.Logs;
|
||||||
using Content.Shared.CCVar;
|
using Content.Shared.CCVar;
|
||||||
using Content.Shared.Database;
|
using Content.Shared.Database;
|
||||||
|
using Content.Shared.GameTicking;
|
||||||
using Content.Shared.Mind;
|
using Content.Shared.Mind;
|
||||||
using Content.Shared.Roles.Jobs;
|
using Content.Shared.Roles.Jobs;
|
||||||
|
using Content.Shared.Silicons.Borgs.Components;
|
||||||
using Robust.Shared.Audio;
|
using Robust.Shared.Audio;
|
||||||
using Robust.Shared.Audio.Systems;
|
using Robust.Shared.Audio.Systems;
|
||||||
using Robust.Shared.Configuration;
|
using Robust.Shared.Configuration;
|
||||||
using Robust.Shared.Map;
|
using Robust.Shared.Map;
|
||||||
using Robust.Shared.Prototypes;
|
using Robust.Shared.Prototypes;
|
||||||
|
using Robust.Shared.Serialization;
|
||||||
using Robust.Shared.Utility;
|
using Robust.Shared.Utility;
|
||||||
|
|
||||||
namespace Content.Shared.Roles;
|
namespace Content.Shared.Roles;
|
||||||
@@ -19,6 +23,7 @@ public abstract class SharedRoleSystem : EntitySystem
|
|||||||
[Dependency] private readonly SharedAudioSystem _audio = default!;
|
[Dependency] private readonly SharedAudioSystem _audio = default!;
|
||||||
[Dependency] private readonly IConfigurationManager _cfg = default!;
|
[Dependency] private readonly IConfigurationManager _cfg = default!;
|
||||||
[Dependency] private readonly IEntityManager _entityManager = default!;
|
[Dependency] private readonly IEntityManager _entityManager = default!;
|
||||||
|
[Dependency] private readonly SharedMindSystem _minds = default!;
|
||||||
[Dependency] private readonly IPrototypeManager _prototypes = default!;
|
[Dependency] private readonly IPrototypeManager _prototypes = default!;
|
||||||
|
|
||||||
private JobRequirementOverridePrototype? _requirementOverride;
|
private JobRequirementOverridePrototype? _requirementOverride;
|
||||||
@@ -28,6 +33,15 @@ public abstract class SharedRoleSystem : EntitySystem
|
|||||||
Subs.CVar(_cfg, CCVars.GameRoleTimerOverride, SetRequirementOverride, true);
|
Subs.CVar(_cfg, CCVars.GameRoleTimerOverride, SetRequirementOverride, true);
|
||||||
|
|
||||||
SubscribeLocalEvent<MindRoleComponent, ComponentShutdown>(OnComponentShutdown);
|
SubscribeLocalEvent<MindRoleComponent, ComponentShutdown>(OnComponentShutdown);
|
||||||
|
SubscribeLocalEvent<StartingMindRoleComponent, PlayerSpawnCompleteEvent>(OnSpawn);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnSpawn(EntityUid uid, StartingMindRoleComponent component, PlayerSpawnCompleteEvent args)
|
||||||
|
{
|
||||||
|
if (!_minds.TryGetMind(uid, out var mindId, out var mindComp))
|
||||||
|
return;
|
||||||
|
|
||||||
|
MindAddRole(mindId, component.MindRole, mind: mindComp, silent: component.Silent);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void SetRequirementOverride(string value)
|
private void SetRequirementOverride(string value)
|
||||||
@@ -50,7 +64,7 @@ public abstract class SharedRoleSystem : EntitySystem
|
|||||||
/// <param name="mind">If the mind component is provided, it will be checked if it belongs to the mind entity</param>
|
/// <param name="mind">If the mind component is provided, it will be checked if it belongs to the mind entity</param>
|
||||||
/// <param name="silent">If true, no briefing will be generated upon receiving the mind role</param>
|
/// <param name="silent">If true, no briefing will be generated upon receiving the mind role</param>
|
||||||
public void MindAddRoles(EntityUid mindId,
|
public void MindAddRoles(EntityUid mindId,
|
||||||
List<ProtoId<EntityPrototype>>? roles,
|
List<EntProtoId>? roles,
|
||||||
MindComponent? mind = null,
|
MindComponent? mind = null,
|
||||||
bool silent = false)
|
bool silent = false)
|
||||||
{
|
{
|
||||||
@@ -71,7 +85,7 @@ public abstract class SharedRoleSystem : EntitySystem
|
|||||||
/// <param name="mind">If the mind component is provided, it will be checked if it belongs to the mind entity</param>
|
/// <param name="mind">If the mind component is provided, it will be checked if it belongs to the mind entity</param>
|
||||||
/// <param name="silent">If true, no briefing will be generated upon receiving the mind role</param>
|
/// <param name="silent">If true, no briefing will be generated upon receiving the mind role</param>
|
||||||
public void MindAddRole(EntityUid mindId,
|
public void MindAddRole(EntityUid mindId,
|
||||||
ProtoId<EntityPrototype> protoId,
|
EntProtoId protoId,
|
||||||
MindComponent? mind = null,
|
MindComponent? mind = null,
|
||||||
bool silent = false)
|
bool silent = false)
|
||||||
{
|
{
|
||||||
@@ -114,22 +128,20 @@ public abstract class SharedRoleSystem : EntitySystem
|
|||||||
/// Creates a Mind Role
|
/// Creates a Mind Role
|
||||||
/// </summary>
|
/// </summary>
|
||||||
private void MindAddRoleDo(EntityUid mindId,
|
private void MindAddRoleDo(EntityUid mindId,
|
||||||
ProtoId<EntityPrototype> protoId,
|
EntProtoId protoId,
|
||||||
MindComponent? mind = null,
|
MindComponent? mind = null,
|
||||||
bool silent = false,
|
bool silent = false,
|
||||||
string? jobPrototype = null)
|
string? jobPrototype = null)
|
||||||
{
|
{
|
||||||
if (!Resolve(mindId, ref mind))
|
if (!Resolve(mindId, ref mind))
|
||||||
{
|
{
|
||||||
Log.Error($"Failed to add role {protoId} to mind {mindId} : Mind does not match provided mind component");
|
Log.Error($"Failed to add role {protoId} to {ToPrettyString(mindId)} : Mind does not match provided mind component");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
var antagonist = false;
|
|
||||||
|
|
||||||
if (!_prototypes.TryIndex(protoId, out var protoEnt))
|
if (!_prototypes.TryIndex(protoId, out var protoEnt))
|
||||||
{
|
{
|
||||||
Log.Error($"Failed to add role {protoId} to mind {mindId} : Role prototype does not exist");
|
Log.Error($"Failed to add role {protoId} to {ToPrettyString(mindId)} : Role prototype does not exist");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -151,15 +163,14 @@ public abstract class SharedRoleSystem : EntitySystem
|
|||||||
DebugTools.Assert(!mindRoleComp.ExclusiveAntag);
|
DebugTools.Assert(!mindRoleComp.ExclusiveAntag);
|
||||||
}
|
}
|
||||||
|
|
||||||
antagonist |= mindRoleComp.Antag;
|
|
||||||
mind.MindRoles.Add(mindRoleId);
|
mind.MindRoles.Add(mindRoleId);
|
||||||
|
|
||||||
var mindEv = new MindRoleAddedEvent(silent);
|
var update = MindRolesUpdate((mindId, mind));
|
||||||
RaiseLocalEvent(mindId, ref mindEv);
|
|
||||||
|
|
||||||
var message = new RoleAddedEvent(mindId, mind, antagonist, silent);
|
// RoleType refresh, Role time tracking, Update Admin playerlist
|
||||||
if (mind.OwnedEntity != null)
|
if (mind.OwnedEntity != null)
|
||||||
{
|
{
|
||||||
|
var message = new RoleAddedEvent(mindId, mind, update, silent);
|
||||||
RaiseLocalEvent(mind.OwnedEntity.Value, message, true);
|
RaiseLocalEvent(mind.OwnedEntity.Value, message, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -174,12 +185,91 @@ public abstract class SharedRoleSystem : EntitySystem
|
|||||||
{
|
{
|
||||||
//TODO: This is not tied to the player on the Admin Log filters.
|
//TODO: This is not tied to the player on the Admin Log filters.
|
||||||
//Probably only happens when Job Role is added on initial spawn, before the mind entity is put in a mob
|
//Probably only happens when Job Role is added on initial spawn, before the mind entity is put in a mob
|
||||||
|
Log.Error($"{ToPrettyString(mindId)} does not have an OwnedEntity!");
|
||||||
_adminLogger.Add(LogType.Mind,
|
_adminLogger.Add(LogType.Mind,
|
||||||
LogImpact.Low,
|
LogImpact.Low,
|
||||||
$"{name} added to {ToPrettyString(mindId)}");
|
$"{name} added to {ToPrettyString(mindId)}");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Select the mind's currently "active" mind role entity, and update the mind's role type, if necessary
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>
|
||||||
|
/// True if this changed the mind's role type
|
||||||
|
/// </returns>>
|
||||||
|
private bool MindRolesUpdate(Entity<MindComponent?> ent)
|
||||||
|
{
|
||||||
|
if(!Resolve(ent.Owner, ref ent.Comp))
|
||||||
|
return false;
|
||||||
|
|
||||||
|
//get the most important/latest mind role
|
||||||
|
var roleType = GetRoleTypeByTime(ent.Comp);
|
||||||
|
|
||||||
|
if (ent.Comp.RoleType == roleType)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
SetRoleType(ent.Owner, roleType);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
private ProtoId<RoleTypePrototype> GetRoleTypeByTime(MindComponent mind)
|
||||||
|
{
|
||||||
|
// If any Mind Roles specify a Role Type, return the most recent. Otherwise return Neutral
|
||||||
|
|
||||||
|
var roles = new List<ProtoId<RoleTypePrototype>>();
|
||||||
|
|
||||||
|
foreach (var role in mind.MindRoles)
|
||||||
|
{
|
||||||
|
var comp = Comp<MindRoleComponent>(role);
|
||||||
|
if (comp.RoleType is not null)
|
||||||
|
roles.Add(comp.RoleType.Value);
|
||||||
|
}
|
||||||
|
|
||||||
|
ProtoId<RoleTypePrototype> result = (roles.Count > 0) ? roles.LastOrDefault() : "Neutral";
|
||||||
|
return (result);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void SetRoleType(EntityUid mind, ProtoId<RoleTypePrototype> roleTypeId)
|
||||||
|
{
|
||||||
|
if (!TryComp<MindComponent>(mind, out var comp))
|
||||||
|
{
|
||||||
|
Log.Error($"Failed to update Role Type of mind entity {ToPrettyString(mind)} to {roleTypeId}. MindComponent not found.");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!_prototypes.HasIndex(roleTypeId))
|
||||||
|
{
|
||||||
|
Log.Error($"Failed to change Role Type of {_minds.MindOwnerLoggingString(comp)} to {roleTypeId}. Invalid role");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
comp.RoleType = roleTypeId;
|
||||||
|
Dirty(mind, comp);
|
||||||
|
|
||||||
|
// Update player character window
|
||||||
|
if (_minds.TryGetSession(mind, out var session))
|
||||||
|
RaiseNetworkEvent(new MindRoleTypeChangedEvent(), session.Channel);
|
||||||
|
else
|
||||||
|
{
|
||||||
|
var error = $"The Character Window of {_minds.MindOwnerLoggingString(comp)} potentially did not update immediately : session error";
|
||||||
|
_adminLogger.Add(LogType.Mind, LogImpact.High, $"{error}");
|
||||||
|
}
|
||||||
|
|
||||||
|
if (comp.OwnedEntity is null)
|
||||||
|
{
|
||||||
|
Log.Error($"{ToPrettyString(mind)} does not have an OwnedEntity!");
|
||||||
|
_adminLogger.Add(LogType.Mind,
|
||||||
|
LogImpact.High,
|
||||||
|
$"Role Type of {ToPrettyString(mind)} changed to {roleTypeId}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
_adminLogger.Add(LogType.Mind,
|
||||||
|
LogImpact.High,
|
||||||
|
$"Role Type of {ToPrettyString(comp.OwnedEntity)} changed to {roleTypeId}");
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Removes all instances of a specific role from this mind.
|
/// Removes all instances of a specific role from this mind.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@@ -195,20 +285,18 @@ public abstract class SharedRoleSystem : EntitySystem
|
|||||||
return false;
|
return false;
|
||||||
|
|
||||||
var found = false;
|
var found = false;
|
||||||
var antagonist = false;
|
|
||||||
var delete = new List<EntityUid>();
|
var delete = new List<EntityUid>();
|
||||||
foreach (var role in mind.Comp.MindRoles)
|
foreach (var role in mind.Comp.MindRoles)
|
||||||
{
|
{
|
||||||
if (!HasComp<T>(role))
|
if (!HasComp<T>(role))
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
if (!TryComp(role, out MindRoleComponent? roleComp))
|
if (!HasComp<MindRoleComponent>(role))
|
||||||
{
|
{
|
||||||
Log.Error($"Encountered mind role entity {ToPrettyString(role)} without a {nameof(MindRoleComponent)}");
|
Log.Error($"Encountered mind role entity {ToPrettyString(role)} without a {nameof(MindRoleComponent)}");
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
antagonist |= roleComp.Antag | roleComp.ExclusiveAntag;
|
|
||||||
delete.Add(role);
|
delete.Add(role);
|
||||||
found = true;
|
found = true;
|
||||||
}
|
}
|
||||||
@@ -221,9 +309,11 @@ public abstract class SharedRoleSystem : EntitySystem
|
|||||||
_entityManager.DeleteEntity(role);
|
_entityManager.DeleteEntity(role);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
var update = MindRolesUpdate(mind);
|
||||||
|
|
||||||
if (mind.Comp.OwnedEntity != null)
|
if (mind.Comp.OwnedEntity != null)
|
||||||
{
|
{
|
||||||
var message = new RoleRemovedEvent(mind.Owner, mind.Comp, antagonist);
|
var message = new RoleRemovedEvent(mind.Owner, mind.Comp, update);
|
||||||
RaiseLocalEvent(mind.Comp.OwnedEntity.Value, message, true);
|
RaiseLocalEvent(mind.Comp.OwnedEntity.Value, message, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -267,10 +357,9 @@ public abstract class SharedRoleSystem : EntitySystem
|
|||||||
/// Finds the first mind role of a specific T type on a mind entity.
|
/// Finds the first mind role of a specific T type on a mind entity.
|
||||||
/// Outputs entity components for the mind role's MindRoleComponent and for T
|
/// Outputs entity components for the mind role's MindRoleComponent and for T
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="mindId">The mind entity</param>
|
/// <param name="mind">The mind entity</param>
|
||||||
/// <typeparam name="T">The type of the role to find.</typeparam>
|
/// <typeparam name="T">The type of the role to find.</typeparam>
|
||||||
/// <param name="role">The Mind Role entity component</param>
|
/// <param name="role">The Mind Role entity component</param>
|
||||||
/// <param name="roleT">The Mind Role's entity component for T</param>
|
|
||||||
/// <returns>True if the role is found</returns>
|
/// <returns>True if the role is found</returns>
|
||||||
public bool MindHasRole<T>(Entity<MindComponent?> mind,
|
public bool MindHasRole<T>(Entity<MindComponent?> mind,
|
||||||
[NotNullWhen(true)] out Entity<MindRoleComponent, T>? role) where T : IComponent
|
[NotNullWhen(true)] out Entity<MindRoleComponent, T>? role) where T : IComponent
|
||||||
@@ -467,7 +556,7 @@ public abstract class SharedRoleSystem : EntitySystem
|
|||||||
return CheckAntagonistStatus(mindId.Value).ExclusiveAntag;
|
return CheckAntagonistStatus(mindId.Value).ExclusiveAntag;
|
||||||
}
|
}
|
||||||
|
|
||||||
public (bool Antag, bool ExclusiveAntag) CheckAntagonistStatus(Entity<MindComponent?> mind)
|
private (bool Antag, bool ExclusiveAntag) CheckAntagonistStatus(Entity<MindComponent?> mind)
|
||||||
{
|
{
|
||||||
if (!Resolve(mind.Owner, ref mind.Comp))
|
if (!Resolve(mind.Owner, ref mind.Comp))
|
||||||
return (false, false);
|
return (false, false);
|
||||||
@@ -537,3 +626,12 @@ public abstract class SharedRoleSystem : EntitySystem
|
|||||||
return antag.Requirements;
|
return antag.Requirements;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Raised on the client to update Role Type on the character window, in case it happened to be open.
|
||||||
|
/// </summary>
|
||||||
|
[Serializable, NetSerializable]
|
||||||
|
public sealed class MindRoleTypeChangedEvent : EntityEventArgs
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|||||||
9
Content.Shared/Roles/SiliconBrainRoleComponent.cs
Normal file
9
Content.Shared/Roles/SiliconBrainRoleComponent.cs
Normal file
@@ -0,0 +1,9 @@
|
|||||||
|
namespace Content.Shared.Roles;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Used on Silicon's minds to get the appropriate mind role
|
||||||
|
/// </summary>
|
||||||
|
[RegisterComponent]
|
||||||
|
public sealed partial class SiliconBrainRoleComponent : BaseMindRoleComponent
|
||||||
|
{
|
||||||
|
}
|
||||||
27
Content.Shared/Roles/StartingMindRoleComponent.cs
Normal file
27
Content.Shared/Roles/StartingMindRoleComponent.cs
Normal file
@@ -0,0 +1,27 @@
|
|||||||
|
using Robust.Shared.GameStates;
|
||||||
|
using Robust.Shared.Prototypes;
|
||||||
|
|
||||||
|
namespace Content.Shared.Roles;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// This is most likely not the component you are looking for, almost nothing should be using this.
|
||||||
|
/// Consider using GhostRoleComponent or AntagSelectionComponent instead.
|
||||||
|
///
|
||||||
|
/// The specified mind role will be added to the mob on spawn.
|
||||||
|
///
|
||||||
|
/// </summary>
|
||||||
|
[RegisterComponent, NetworkedComponent]
|
||||||
|
public sealed partial class StartingMindRoleComponent : Component
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// The ID of the mind role to add
|
||||||
|
/// </summary>
|
||||||
|
[DataField(required: true)]
|
||||||
|
public EntProtoId MindRole;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Add the mind role silently
|
||||||
|
/// </summary>
|
||||||
|
[DataField]
|
||||||
|
public bool Silent = true;
|
||||||
|
}
|
||||||
@@ -14,3 +14,5 @@ admin-verb-text-make-nuclear-operative = Make Nuclear Operative
|
|||||||
admin-verb-text-make-pirate = Make Pirate
|
admin-verb-text-make-pirate = Make Pirate
|
||||||
admin-verb-text-make-head-rev = Make Head Rev
|
admin-verb-text-make-head-rev = Make Head Rev
|
||||||
admin-verb-text-make-thief = Make Thief
|
admin-verb-text-make-thief = Make Thief
|
||||||
|
|
||||||
|
admin-overlay-antag-classic = ANTAG
|
||||||
|
|||||||
@@ -3,6 +3,7 @@ player-tab-username = Username
|
|||||||
player-tab-character = Character
|
player-tab-character = Character
|
||||||
player-tab-job = Job
|
player-tab-job = Job
|
||||||
player-tab-antagonist = Antagonist
|
player-tab-antagonist = Antagonist
|
||||||
|
player-tab-roletype = Role Type
|
||||||
player-tab-playtime = Playtime
|
player-tab-playtime = Playtime
|
||||||
player-tab-show-disconnected = Show Disconnected
|
player-tab-show-disconnected = Show Disconnected
|
||||||
player-tab-overlay = Overlay
|
player-tab-overlay = Overlay
|
||||||
|
|||||||
9
Resources/Locale/en-US/mind/role-types.ftl
Normal file
9
Resources/Locale/en-US/mind/role-types.ftl
Normal file
@@ -0,0 +1,9 @@
|
|||||||
|
role-type-crew-aligned-name = Crew Aligned
|
||||||
|
role-type-solo-antagonist-name = Solo Antagonist
|
||||||
|
role-type-team-antagonist-name = Team Antagonist
|
||||||
|
role-type-free-agent-name = Free Agent
|
||||||
|
role-type-familiar-name = Familiar
|
||||||
|
role-type-silicon-name = Silicon
|
||||||
|
role-type-silicon-antagonist-name = Altered Silicon
|
||||||
|
|
||||||
|
role-type-update-message = Your role is [color = {$color}]{$role}[/color]
|
||||||
@@ -19,6 +19,8 @@
|
|||||||
name: ghost-role-information-rat-king-name
|
name: ghost-role-information-rat-king-name
|
||||||
description: ghost-role-information-rat-king-description
|
description: ghost-role-information-rat-king-description
|
||||||
rules: ghost-role-information-freeagent-rules
|
rules: ghost-role-information-freeagent-rules
|
||||||
|
mindRoles:
|
||||||
|
- MindRoleGhostRoleFreeAgent
|
||||||
raffle:
|
raffle:
|
||||||
settings: default
|
settings: default
|
||||||
- type: GhostRoleMobSpawner
|
- type: GhostRoleMobSpawner
|
||||||
@@ -40,6 +42,8 @@
|
|||||||
name: ghost-role-information-remilia-name
|
name: ghost-role-information-remilia-name
|
||||||
description: ghost-role-information-remilia-description
|
description: ghost-role-information-remilia-description
|
||||||
rules: ghost-role-information-familiar-rules
|
rules: ghost-role-information-familiar-rules
|
||||||
|
mindRoles:
|
||||||
|
- MindRoleGhostRoleFamiliar
|
||||||
raffle:
|
raffle:
|
||||||
settings: short
|
settings: short
|
||||||
- type: GhostRoleMobSpawner
|
- type: GhostRoleMobSpawner
|
||||||
@@ -61,6 +65,8 @@
|
|||||||
name: ghost-role-information-cerberus-name
|
name: ghost-role-information-cerberus-name
|
||||||
description: ghost-role-information-cerberus-description
|
description: ghost-role-information-cerberus-description
|
||||||
rules: ghost-role-information-familiar-rules
|
rules: ghost-role-information-familiar-rules
|
||||||
|
mindRoles:
|
||||||
|
- MindRoleGhostRoleFamiliar
|
||||||
raffle:
|
raffle:
|
||||||
settings: default
|
settings: default
|
||||||
- type: GhostRoleMobSpawner
|
- type: GhostRoleMobSpawner
|
||||||
@@ -81,6 +87,8 @@
|
|||||||
components:
|
components:
|
||||||
- type: GhostRole
|
- type: GhostRole
|
||||||
rules: ghost-role-information-rules-default-team-antagonist
|
rules: ghost-role-information-rules-default-team-antagonist
|
||||||
|
mindRoles:
|
||||||
|
- MindRoleGhostRoleTeamAntagonist
|
||||||
raffle:
|
raffle:
|
||||||
settings: default
|
settings: default
|
||||||
- type: GhostRoleMobSpawner
|
- type: GhostRoleMobSpawner
|
||||||
@@ -101,6 +109,8 @@
|
|||||||
name: ghost-role-information-loneop-name
|
name: ghost-role-information-loneop-name
|
||||||
description: ghost-role-information-loneop-description
|
description: ghost-role-information-loneop-description
|
||||||
rules: ghost-role-information-loneop-rules
|
rules: ghost-role-information-loneop-rules
|
||||||
|
mindRoles:
|
||||||
|
- MindRoleGhostRoleSoloAntagonist
|
||||||
- type: Sprite
|
- type: Sprite
|
||||||
sprite: Markers/jobs.rsi
|
sprite: Markers/jobs.rsi
|
||||||
layers:
|
layers:
|
||||||
@@ -117,6 +127,8 @@
|
|||||||
name: roles-antag-nuclear-operative-commander-name
|
name: roles-antag-nuclear-operative-commander-name
|
||||||
description: roles-antag-nuclear-operative-commander-objective
|
description: roles-antag-nuclear-operative-commander-objective
|
||||||
rules: ghost-role-information-rules-default-team-antagonist
|
rules: ghost-role-information-rules-default-team-antagonist
|
||||||
|
mindRoles:
|
||||||
|
- MindRoleGhostRoleTeamAntagonist
|
||||||
|
|
||||||
- type: entity
|
- type: entity
|
||||||
categories: [ HideSpawnMenu, Spawner ]
|
categories: [ HideSpawnMenu, Spawner ]
|
||||||
@@ -127,6 +139,8 @@
|
|||||||
name: roles-antag-nuclear-operative-agent-name
|
name: roles-antag-nuclear-operative-agent-name
|
||||||
description: roles-antag-nuclear-operative-agent-objective
|
description: roles-antag-nuclear-operative-agent-objective
|
||||||
rules: ghost-role-information-rules-default-team-antagonist
|
rules: ghost-role-information-rules-default-team-antagonist
|
||||||
|
mindRoles:
|
||||||
|
- MindRoleGhostRoleTeamAntagonist
|
||||||
|
|
||||||
- type: entity
|
- type: entity
|
||||||
categories: [ HideSpawnMenu, Spawner ]
|
categories: [ HideSpawnMenu, Spawner ]
|
||||||
@@ -137,6 +151,8 @@
|
|||||||
name: roles-antag-nuclear-operative-name
|
name: roles-antag-nuclear-operative-name
|
||||||
description: roles-antag-nuclear-operative-objective
|
description: roles-antag-nuclear-operative-objective
|
||||||
rules: ghost-role-information-rules-default-team-antagonist
|
rules: ghost-role-information-rules-default-team-antagonist
|
||||||
|
mindRoles:
|
||||||
|
- MindRoleGhostRoleTeamAntagonist
|
||||||
|
|
||||||
- type: entity
|
- type: entity
|
||||||
categories: [ HideSpawnMenu, Spawner ]
|
categories: [ HideSpawnMenu, Spawner ]
|
||||||
@@ -147,6 +163,8 @@
|
|||||||
name: ghost-role-information-space-dragon-name
|
name: ghost-role-information-space-dragon-name
|
||||||
description: ghost-role-information-space-dragon-description
|
description: ghost-role-information-space-dragon-description
|
||||||
rules: ghost-role-information-space-dragon-rules
|
rules: ghost-role-information-space-dragon-rules
|
||||||
|
mindRoles:
|
||||||
|
- MindRoleGhostRoleTeamAntagonist
|
||||||
- type: Sprite
|
- type: Sprite
|
||||||
layers:
|
layers:
|
||||||
- state: green
|
- state: green
|
||||||
@@ -162,6 +180,8 @@
|
|||||||
name: ghost-role-information-space-ninja-name
|
name: ghost-role-information-space-ninja-name
|
||||||
description: ghost-role-information-space-ninja-description
|
description: ghost-role-information-space-ninja-description
|
||||||
rules: ghost-role-information-antagonist-rules
|
rules: ghost-role-information-antagonist-rules
|
||||||
|
mindRoles:
|
||||||
|
- MindRoleGhostRoleSoloAntagonist
|
||||||
raffle:
|
raffle:
|
||||||
settings: default
|
settings: default
|
||||||
- type: Sprite
|
- type: Sprite
|
||||||
|
|||||||
@@ -313,6 +313,7 @@
|
|||||||
access: [["SyndicateAgent"], ["NuclearOperative"]]
|
access: [["SyndicateAgent"], ["NuclearOperative"]]
|
||||||
- type: SiliconLawProvider
|
- type: SiliconLawProvider
|
||||||
laws: SyndicateStatic
|
laws: SyndicateStatic
|
||||||
|
subverted: true
|
||||||
- type: IntrinsicRadioTransmitter
|
- type: IntrinsicRadioTransmitter
|
||||||
channels:
|
channels:
|
||||||
- Binary
|
- Binary
|
||||||
|
|||||||
@@ -443,6 +443,8 @@
|
|||||||
name: ghost-role-information-mothroach-name
|
name: ghost-role-information-mothroach-name
|
||||||
description: ghost-role-information-mothroach-description
|
description: ghost-role-information-mothroach-description
|
||||||
rules: ghost-role-information-freeagent-rules
|
rules: ghost-role-information-freeagent-rules
|
||||||
|
mindRoles:
|
||||||
|
- MindRoleGhostRoleFreeAgent
|
||||||
- type: Fixtures
|
- type: Fixtures
|
||||||
fixtures:
|
fixtures:
|
||||||
fix1:
|
fix1:
|
||||||
@@ -1403,6 +1405,9 @@
|
|||||||
name: ghost-role-information-monkey-name
|
name: ghost-role-information-monkey-name
|
||||||
description: ghost-role-information-monkey-description
|
description: ghost-role-information-monkey-description
|
||||||
rules: ghost-role-information-syndicate-reinforcement-rules
|
rules: ghost-role-information-syndicate-reinforcement-rules
|
||||||
|
mindRoles:
|
||||||
|
# This is for syndicate monkeys that randomly gain sentience, thus have no summoner to team with
|
||||||
|
- MindRoleGhostRoleSoloAntagonist
|
||||||
raffle:
|
raffle:
|
||||||
settings: default
|
settings: default
|
||||||
- type: GhostTakeoverAvailable
|
- type: GhostTakeoverAvailable
|
||||||
@@ -1610,6 +1615,8 @@
|
|||||||
name: ghost-role-information-mouse-name
|
name: ghost-role-information-mouse-name
|
||||||
description: ghost-role-information-mouse-description
|
description: ghost-role-information-mouse-description
|
||||||
rules: ghost-role-information-freeagent-rules
|
rules: ghost-role-information-freeagent-rules
|
||||||
|
mindRoles:
|
||||||
|
- MindRoleGhostRoleFreeAgent
|
||||||
- type: GhostTakeoverAvailable
|
- type: GhostTakeoverAvailable
|
||||||
- type: Speech
|
- type: Speech
|
||||||
speechSounds: Squeak
|
speechSounds: Squeak
|
||||||
@@ -2397,6 +2404,8 @@
|
|||||||
name: ghost-role-information-giant-spider-name
|
name: ghost-role-information-giant-spider-name
|
||||||
description: ghost-role-information-giant-spider-description
|
description: ghost-role-information-giant-spider-description
|
||||||
rules: ghost-role-information-giant-spider-rules
|
rules: ghost-role-information-giant-spider-rules
|
||||||
|
mindRoles:
|
||||||
|
- MindRoleGhostRoleTeamAntagonist
|
||||||
raffle:
|
raffle:
|
||||||
settings: short
|
settings: short
|
||||||
- type: GhostTakeoverAvailable
|
- type: GhostTakeoverAvailable
|
||||||
@@ -2968,6 +2977,8 @@
|
|||||||
allowMovement: true
|
allowMovement: true
|
||||||
description: ghost-role-information-SyndiCat-description
|
description: ghost-role-information-SyndiCat-description
|
||||||
rules: ghost-role-information-SyndiCat-rules
|
rules: ghost-role-information-SyndiCat-rules
|
||||||
|
mindRoles:
|
||||||
|
- MindRoleGhostRoleTeamAntagonist
|
||||||
raffle:
|
raffle:
|
||||||
settings: default
|
settings: default
|
||||||
- type: GhostTakeoverAvailable
|
- type: GhostTakeoverAvailable
|
||||||
|
|||||||
@@ -11,6 +11,8 @@
|
|||||||
name: ghost-role-information-behonker-name
|
name: ghost-role-information-behonker-name
|
||||||
description: ghost-role-information-behonker-description
|
description: ghost-role-information-behonker-description
|
||||||
rules: ghost-role-information-antagonist-rules
|
rules: ghost-role-information-antagonist-rules
|
||||||
|
mindRoles:
|
||||||
|
- MindRoleGhostRoleSoloAntagonist
|
||||||
raffle:
|
raffle:
|
||||||
settings: default
|
settings: default
|
||||||
- type: GhostTakeoverAvailable
|
- type: GhostTakeoverAvailable
|
||||||
|
|||||||
@@ -170,6 +170,8 @@
|
|||||||
name: ghost-role-information-sentient-carp-name
|
name: ghost-role-information-sentient-carp-name
|
||||||
description: ghost-role-information-sentient-carp-description
|
description: ghost-role-information-sentient-carp-description
|
||||||
rules: ghost-role-information-space-dragon-summoned-carp-rules
|
rules: ghost-role-information-space-dragon-summoned-carp-rules
|
||||||
|
mindRoles:
|
||||||
|
- MindRoleGhostRoleTeamAntagonist
|
||||||
raffle:
|
raffle:
|
||||||
settings: short
|
settings: short
|
||||||
- type: GhostTakeoverAvailable
|
- type: GhostTakeoverAvailable
|
||||||
|
|||||||
@@ -232,6 +232,8 @@
|
|||||||
prob: 0
|
prob: 0
|
||||||
description: ghost-role-information-angry-slimes-description
|
description: ghost-role-information-angry-slimes-description
|
||||||
rules: ghost-role-information-angry-slimes-rules
|
rules: ghost-role-information-angry-slimes-rules
|
||||||
|
mindRoles:
|
||||||
|
- MindRoleGhostRoleTeamAntagonist
|
||||||
raffle:
|
raffle:
|
||||||
settings: short
|
settings: short
|
||||||
- type: NpcFactionMember
|
- type: NpcFactionMember
|
||||||
|
|||||||
@@ -13,6 +13,8 @@
|
|||||||
name: ghost-role-information-hellspawn-name
|
name: ghost-role-information-hellspawn-name
|
||||||
description: ghost-role-information-hellspawn-description
|
description: ghost-role-information-hellspawn-description
|
||||||
rules: ghost-role-information-antagonist-rules
|
rules: ghost-role-information-antagonist-rules
|
||||||
|
mindRoles:
|
||||||
|
- MindRoleGhostRoleSoloAntagonist
|
||||||
raffle:
|
raffle:
|
||||||
settings: default
|
settings: default
|
||||||
- type: RotationVisuals
|
- type: RotationVisuals
|
||||||
|
|||||||
@@ -91,6 +91,8 @@
|
|||||||
name: ghost-role-information-rat-king-name
|
name: ghost-role-information-rat-king-name
|
||||||
description: ghost-role-information-rat-king-description
|
description: ghost-role-information-rat-king-description
|
||||||
rules: ghost-role-information-freeagent-rules
|
rules: ghost-role-information-freeagent-rules
|
||||||
|
mindRoles:
|
||||||
|
- MindRoleGhostRoleFreeAgent
|
||||||
raffle:
|
raffle:
|
||||||
settings: default
|
settings: default
|
||||||
- type: GhostTakeoverAvailable
|
- type: GhostTakeoverAvailable
|
||||||
|
|||||||
@@ -38,6 +38,8 @@
|
|||||||
name: ghost-role-information-revenant-name
|
name: ghost-role-information-revenant-name
|
||||||
description: ghost-role-information-revenant-description
|
description: ghost-role-information-revenant-description
|
||||||
rules: ghost-role-information-antagonist-rules
|
rules: ghost-role-information-antagonist-rules
|
||||||
|
mindRoles:
|
||||||
|
- MindRoleGhostRoleSoloAntagonist
|
||||||
raffle:
|
raffle:
|
||||||
settings: default
|
settings: default
|
||||||
- type: GhostTakeoverAvailable
|
- type: GhostTakeoverAvailable
|
||||||
|
|||||||
@@ -204,6 +204,8 @@
|
|||||||
name: ghost-role-information-honkbot-name
|
name: ghost-role-information-honkbot-name
|
||||||
description: ghost-role-information-honkbot-description
|
description: ghost-role-information-honkbot-description
|
||||||
rules: ghost-role-information-freeagent-rules
|
rules: ghost-role-information-freeagent-rules
|
||||||
|
mindRoles:
|
||||||
|
- MindRoleGhostRoleFreeAgent
|
||||||
raffle:
|
raffle:
|
||||||
settings: default
|
settings: default
|
||||||
- type: GhostTakeoverAvailable
|
- type: GhostTakeoverAvailable
|
||||||
@@ -236,6 +238,8 @@
|
|||||||
name: ghost-role-information-jonkbot-name
|
name: ghost-role-information-jonkbot-name
|
||||||
description: ghost-role-information-jonkbot-description
|
description: ghost-role-information-jonkbot-description
|
||||||
rules: ghost-role-information-freeagent-rules
|
rules: ghost-role-information-freeagent-rules
|
||||||
|
mindRoles:
|
||||||
|
- MindRoleGhostRoleFreeAgent
|
||||||
raffle:
|
raffle:
|
||||||
settings: default
|
settings: default
|
||||||
- type: InteractionPopup
|
- type: InteractionPopup
|
||||||
@@ -370,6 +374,8 @@
|
|||||||
name: ghost-role-information-mimebot-name
|
name: ghost-role-information-mimebot-name
|
||||||
description: ghost-role-information-mimebot-description
|
description: ghost-role-information-mimebot-description
|
||||||
rules: ghost-role-information-freeagent-rules
|
rules: ghost-role-information-freeagent-rules
|
||||||
|
mindRoles:
|
||||||
|
- MindRoleGhostRoleFreeAgent
|
||||||
raffle:
|
raffle:
|
||||||
settings: default
|
settings: default
|
||||||
- type: GhostTakeoverAvailable
|
- type: GhostTakeoverAvailable
|
||||||
|
|||||||
@@ -167,6 +167,8 @@
|
|||||||
- type: GhostRole
|
- type: GhostRole
|
||||||
description: ghost-role-information-angry-slimes-description
|
description: ghost-role-information-angry-slimes-description
|
||||||
rules: ghost-role-information-angry-slimes-rules
|
rules: ghost-role-information-angry-slimes-rules
|
||||||
|
mindRoles:
|
||||||
|
- MindRoleGhostRoleTeamAntagonist
|
||||||
raffle:
|
raffle:
|
||||||
settings: short
|
settings: short
|
||||||
|
|
||||||
@@ -205,6 +207,8 @@
|
|||||||
- type: GhostRole
|
- type: GhostRole
|
||||||
description: ghost-role-information-angry-slimes-description
|
description: ghost-role-information-angry-slimes-description
|
||||||
rules: ghost-role-information-angry-slimes-rules
|
rules: ghost-role-information-angry-slimes-rules
|
||||||
|
mindRoles:
|
||||||
|
- MindRoleGhostRoleTeamAntagonist
|
||||||
raffle:
|
raffle:
|
||||||
settings: short
|
settings: short
|
||||||
|
|
||||||
@@ -242,5 +246,7 @@
|
|||||||
- type: GhostRole
|
- type: GhostRole
|
||||||
description: ghost-role-information-angry-slimes-description
|
description: ghost-role-information-angry-slimes-description
|
||||||
rules: ghost-role-information-angry-slimes-rules
|
rules: ghost-role-information-angry-slimes-rules
|
||||||
|
mindRoles:
|
||||||
|
- MindRoleGhostRoleTeamAntagonist
|
||||||
raffle:
|
raffle:
|
||||||
settings: short
|
settings: short
|
||||||
|
|||||||
@@ -385,6 +385,8 @@
|
|||||||
name: ghost-role-information-snail-name
|
name: ghost-role-information-snail-name
|
||||||
description: ghost-role-information-snail-description
|
description: ghost-role-information-snail-description
|
||||||
rules: ghost-role-information-freeagent-rules
|
rules: ghost-role-information-freeagent-rules
|
||||||
|
mindRoles:
|
||||||
|
- MindRoleGhostRoleFreeAgent
|
||||||
- type: GhostTakeoverAvailable
|
- type: GhostTakeoverAvailable
|
||||||
- type: Emoting
|
- type: Emoting
|
||||||
- type: Sprite
|
- type: Sprite
|
||||||
|
|||||||
@@ -15,6 +15,8 @@
|
|||||||
name: ghost-role-information-space-dragon-name
|
name: ghost-role-information-space-dragon-name
|
||||||
description: ghost-role-information-space-dragon-description
|
description: ghost-role-information-space-dragon-description
|
||||||
rules: ghost-role-information-space-dragon-rules
|
rules: ghost-role-information-space-dragon-rules
|
||||||
|
mindRoles:
|
||||||
|
- MindRoleGhostRoleTeamAntagonist
|
||||||
raffle:
|
raffle:
|
||||||
settings: default
|
settings: default
|
||||||
- type: GhostTakeoverAvailable
|
- type: GhostTakeoverAvailable
|
||||||
@@ -152,7 +154,7 @@
|
|||||||
- DoorBumpOpener
|
- DoorBumpOpener
|
||||||
- type: Puller
|
- type: Puller
|
||||||
needsHands: false
|
needsHands: false
|
||||||
|
|
||||||
- type: entity
|
- type: entity
|
||||||
parent: BaseMobDragon
|
parent: BaseMobDragon
|
||||||
id: MobDragon
|
id: MobDragon
|
||||||
|
|||||||
@@ -11,6 +11,8 @@
|
|||||||
name: ghost-role-information-remilia-name
|
name: ghost-role-information-remilia-name
|
||||||
description: ghost-role-information-remilia-description
|
description: ghost-role-information-remilia-description
|
||||||
rules: ghost-role-information-familiar-rules
|
rules: ghost-role-information-familiar-rules
|
||||||
|
mindRoles:
|
||||||
|
- MindRoleGhostRoleFamiliar
|
||||||
- type: GhostTakeoverAvailable
|
- type: GhostTakeoverAvailable
|
||||||
- type: Grammar
|
- type: Grammar
|
||||||
attributes:
|
attributes:
|
||||||
@@ -44,6 +46,8 @@
|
|||||||
name: ghost-role-information-cerberus-name
|
name: ghost-role-information-cerberus-name
|
||||||
description: ghost-role-information-cerberus-description
|
description: ghost-role-information-cerberus-description
|
||||||
rules: ghost-role-information-familiar-rules
|
rules: ghost-role-information-familiar-rules
|
||||||
|
mindRoles:
|
||||||
|
- MindRoleGhostRoleFamiliar
|
||||||
raffle:
|
raffle:
|
||||||
settings: default
|
settings: default
|
||||||
- type: GhostTakeoverAvailable
|
- type: GhostTakeoverAvailable
|
||||||
|
|||||||
@@ -14,6 +14,8 @@
|
|||||||
name: ghost-role-information-guardian-name
|
name: ghost-role-information-guardian-name
|
||||||
description: ghost-role-information-guardian-description
|
description: ghost-role-information-guardian-description
|
||||||
rules: ghost-role-information-familiar-rules
|
rules: ghost-role-information-familiar-rules
|
||||||
|
mindRoles:
|
||||||
|
- MindRoleGhostRoleFamiliar
|
||||||
raffle:
|
raffle:
|
||||||
settings: default
|
settings: default
|
||||||
- type: GhostTakeoverAvailable
|
- type: GhostTakeoverAvailable
|
||||||
|
|||||||
@@ -42,6 +42,8 @@
|
|||||||
rules: ghost-role-information-Death-Squad-rules
|
rules: ghost-role-information-Death-Squad-rules
|
||||||
raffle:
|
raffle:
|
||||||
settings: short
|
settings: short
|
||||||
|
mindRoles:
|
||||||
|
- MindRoleGhostRoleFamiliar
|
||||||
- type: Loadout
|
- type: Loadout
|
||||||
prototypes: [ DeathSquadGear ]
|
prototypes: [ DeathSquadGear ]
|
||||||
roleLoadout: [ RoleSurvivalEVA ]
|
roleLoadout: [ RoleSurvivalEVA ]
|
||||||
|
|||||||
@@ -378,7 +378,7 @@
|
|||||||
unlistedNumber: true
|
unlistedNumber: true
|
||||||
requiresPower: false
|
requiresPower: false
|
||||||
- type: Holopad
|
- type: Holopad
|
||||||
- type: StationAiWhitelist
|
- type: StationAiWhitelist
|
||||||
- type: UserInterface
|
- type: UserInterface
|
||||||
interfaces:
|
interfaces:
|
||||||
enum.HolopadUiKey.AiRequestWindow:
|
enum.HolopadUiKey.AiRequestWindow:
|
||||||
@@ -442,6 +442,9 @@
|
|||||||
- HideContextMenu
|
- HideContextMenu
|
||||||
- StationAi
|
- StationAi
|
||||||
- NoConsoleSound
|
- NoConsoleSound
|
||||||
|
- type: StartingMindRole
|
||||||
|
mindRole: "MindRoleSiliconBrain"
|
||||||
|
silent: true
|
||||||
|
|
||||||
# Hologram projection that the AI's eye tracks.
|
# Hologram projection that the AI's eye tracks.
|
||||||
- type: entity
|
- type: entity
|
||||||
@@ -505,6 +508,9 @@
|
|||||||
cell_slot:
|
cell_slot:
|
||||||
name: power-cell-slot-component-slot-name-default
|
name: power-cell-slot-component-slot-name-default
|
||||||
startingItem: PowerCellMedium
|
startingItem: PowerCellMedium
|
||||||
|
- type: StartingMindRole
|
||||||
|
mindRole: "MindRoleSiliconBrain"
|
||||||
|
silent: true
|
||||||
|
|
||||||
- type: entity
|
- type: entity
|
||||||
id: PlayerBorgSyndicateAssaultBattery
|
id: PlayerBorgSyndicateAssaultBattery
|
||||||
|
|||||||
@@ -18,6 +18,8 @@
|
|||||||
name: ghost-role-information-skeleton-pirate-name
|
name: ghost-role-information-skeleton-pirate-name
|
||||||
description: ghost-role-information-skeleton-pirate-description
|
description: ghost-role-information-skeleton-pirate-description
|
||||||
rules: ghost-role-information-freeagent-rules
|
rules: ghost-role-information-freeagent-rules
|
||||||
|
mindRoles:
|
||||||
|
- MindRoleGhostRoleFreeAgent
|
||||||
raffle:
|
raffle:
|
||||||
settings: default
|
settings: default
|
||||||
- type: GhostTakeoverAvailable
|
- type: GhostTakeoverAvailable
|
||||||
@@ -35,6 +37,8 @@
|
|||||||
name: ghost-role-information-skeleton-biker-name
|
name: ghost-role-information-skeleton-biker-name
|
||||||
description: ghost-role-information-skeleton-biker-description
|
description: ghost-role-information-skeleton-biker-description
|
||||||
rules: ghost-role-information-freeagent-rules
|
rules: ghost-role-information-freeagent-rules
|
||||||
|
mindRoles:
|
||||||
|
- MindRoleGhostRoleFreeAgent
|
||||||
raffle:
|
raffle:
|
||||||
settings: default
|
settings: default
|
||||||
- type: GhostTakeoverAvailable
|
- type: GhostTakeoverAvailable
|
||||||
@@ -51,6 +55,8 @@
|
|||||||
name: ghost-role-information-closet-skeleton-name
|
name: ghost-role-information-closet-skeleton-name
|
||||||
description: ghost-role-information-closet-skeleton-description
|
description: ghost-role-information-closet-skeleton-description
|
||||||
rules: ghost-role-information-freeagent-rules
|
rules: ghost-role-information-freeagent-rules
|
||||||
|
mindRoles:
|
||||||
|
- MindRoleGhostRoleFreeAgent
|
||||||
raffle:
|
raffle:
|
||||||
settings: default
|
settings: default
|
||||||
- type: GhostTakeoverAvailable
|
- type: GhostTakeoverAvailable
|
||||||
|
|||||||
@@ -26,6 +26,8 @@
|
|||||||
name: ghost-role-information-syndicate-reinforcement-spy-name
|
name: ghost-role-information-syndicate-reinforcement-spy-name
|
||||||
description: ghost-role-information-syndicate-reinforcement-spy-description
|
description: ghost-role-information-syndicate-reinforcement-spy-description
|
||||||
rules: ghost-role-information-syndicate-reinforcement-rules
|
rules: ghost-role-information-syndicate-reinforcement-rules
|
||||||
|
mindRoles:
|
||||||
|
- MindRoleGhostRoleTeamAntagonist
|
||||||
raffle:
|
raffle:
|
||||||
settings: default
|
settings: default
|
||||||
- type: GhostRoleMobSpawner
|
- type: GhostRoleMobSpawner
|
||||||
@@ -43,6 +45,8 @@
|
|||||||
name: ghost-role-information-nukeop-reinforcement-name
|
name: ghost-role-information-nukeop-reinforcement-name
|
||||||
description: ghost-role-information-nukeop-reinforcement-description
|
description: ghost-role-information-nukeop-reinforcement-description
|
||||||
rules: ghost-role-information-nukeop-reinforcement-rules
|
rules: ghost-role-information-nukeop-reinforcement-rules
|
||||||
|
mindRoles:
|
||||||
|
- MindRoleGhostRoleTeamAntagonist
|
||||||
raffle:
|
raffle:
|
||||||
settings: default
|
settings: default
|
||||||
- type: GhostRoleMobSpawner
|
- type: GhostRoleMobSpawner
|
||||||
@@ -58,6 +62,8 @@
|
|||||||
name: ghost-role-information-syndicate-monkey-reinforcement-name
|
name: ghost-role-information-syndicate-monkey-reinforcement-name
|
||||||
description: ghost-role-information-syndicate-monkey-reinforcement-description
|
description: ghost-role-information-syndicate-monkey-reinforcement-description
|
||||||
rules: ghost-role-information-syndicate-reinforcement-rules
|
rules: ghost-role-information-syndicate-reinforcement-rules
|
||||||
|
mindRoles:
|
||||||
|
- MindRoleGhostRoleTeamAntagonist
|
||||||
raffle:
|
raffle:
|
||||||
settings: default
|
settings: default
|
||||||
- type: GhostRoleMobSpawner
|
- type: GhostRoleMobSpawner
|
||||||
@@ -85,6 +91,8 @@
|
|||||||
name: ghost-role-information-SyndiCat-name
|
name: ghost-role-information-SyndiCat-name
|
||||||
description: ghost-role-information-SyndiCat-description
|
description: ghost-role-information-SyndiCat-description
|
||||||
rules: ghost-role-information-syndicate-reinforcement-rules
|
rules: ghost-role-information-syndicate-reinforcement-rules
|
||||||
|
mindRoles:
|
||||||
|
- MindRoleGhostRoleTeamAntagonist
|
||||||
raffle:
|
raffle:
|
||||||
settings: default
|
settings: default
|
||||||
- type: GhostRoleMobSpawner
|
- type: GhostRoleMobSpawner
|
||||||
@@ -103,6 +111,8 @@
|
|||||||
name: ghost-role-information-syndicate-cyborg-assault-name
|
name: ghost-role-information-syndicate-cyborg-assault-name
|
||||||
description: ghost-role-information-syndicate-cyborg-description
|
description: ghost-role-information-syndicate-cyborg-description
|
||||||
rules: ghost-role-information-silicon-rules
|
rules: ghost-role-information-silicon-rules
|
||||||
|
mindRoles:
|
||||||
|
- MindRoleGhostRoleSilicon
|
||||||
raffle:
|
raffle:
|
||||||
settings: default
|
settings: default
|
||||||
- type: GhostRoleMobSpawner
|
- type: GhostRoleMobSpawner
|
||||||
|
|||||||
@@ -38,6 +38,8 @@
|
|||||||
roleName: pai-system-role-name
|
roleName: pai-system-role-name
|
||||||
roleDescription: pai-system-role-description
|
roleDescription: pai-system-role-description
|
||||||
roleRules: ghost-role-information-familiar-rules
|
roleRules: ghost-role-information-familiar-rules
|
||||||
|
mindRoles:
|
||||||
|
- MindRoleGhostRoleFamiliar
|
||||||
wipeVerbText: pai-system-wipe-device-verb-text
|
wipeVerbText: pai-system-wipe-device-verb-text
|
||||||
wipeVerbPopup: pai-system-wiped-device
|
wipeVerbPopup: pai-system-wiped-device
|
||||||
stopSearchVerbText: pai-system-stop-searching-verb-text
|
stopSearchVerbText: pai-system-stop-searching-verb-text
|
||||||
@@ -91,6 +93,8 @@
|
|||||||
roleName: pai-system-role-name-syndicate
|
roleName: pai-system-role-name-syndicate
|
||||||
roleDescription: pai-system-role-description-syndicate
|
roleDescription: pai-system-role-description-syndicate
|
||||||
roleRules: ghost-role-information-familiar-rules
|
roleRules: ghost-role-information-familiar-rules
|
||||||
|
mindRoles:
|
||||||
|
- MindRoleGhostRoleFamiliar
|
||||||
- type: IntrinsicRadioTransmitter
|
- type: IntrinsicRadioTransmitter
|
||||||
channels:
|
channels:
|
||||||
- Syndicate
|
- Syndicate
|
||||||
@@ -123,6 +127,8 @@
|
|||||||
roleName: pai-system-role-name-potato
|
roleName: pai-system-role-name-potato
|
||||||
roleDescription: pai-system-role-description-potato
|
roleDescription: pai-system-role-description-potato
|
||||||
roleRules: ghost-role-information-familiar-rules
|
roleRules: ghost-role-information-familiar-rules
|
||||||
|
mindRoles:
|
||||||
|
- MindRoleGhostRoleFamiliar
|
||||||
- type: Appearance
|
- type: Appearance
|
||||||
- type: GenericVisualizer
|
- type: GenericVisualizer
|
||||||
visuals:
|
visuals:
|
||||||
|
|||||||
@@ -89,6 +89,8 @@
|
|||||||
roleName: positronic-brain-role-name
|
roleName: positronic-brain-role-name
|
||||||
roleDescription: positronic-brain-role-description
|
roleDescription: positronic-brain-role-description
|
||||||
roleRules: ghost-role-information-silicon-rules
|
roleRules: ghost-role-information-silicon-rules
|
||||||
|
mindRoles:
|
||||||
|
- MindRoleGhostRoleSilicon
|
||||||
wipeVerbText: positronic-brain-wipe-device-verb-text
|
wipeVerbText: positronic-brain-wipe-device-verb-text
|
||||||
wipeVerbPopup: positronic-brain-wiped-device
|
wipeVerbPopup: positronic-brain-wiped-device
|
||||||
stopSearchVerbText: positronic-brain-stop-searching-verb-text
|
stopSearchVerbText: positronic-brain-stop-searching-verb-text
|
||||||
|
|||||||
@@ -201,7 +201,7 @@
|
|||||||
definitions:
|
definitions:
|
||||||
- prefRoles: [ Traitor ]
|
- prefRoles: [ Traitor ]
|
||||||
mindRoles:
|
mindRoles:
|
||||||
- MindRoleTraitor
|
- MindRoleTraitorReinforcement
|
||||||
|
|
||||||
- type: entity
|
- type: entity
|
||||||
id: Revolutionary
|
id: Revolutionary
|
||||||
|
|||||||
@@ -22,14 +22,70 @@
|
|||||||
components:
|
components:
|
||||||
- type: ObserverRole
|
- type: ObserverRole
|
||||||
|
|
||||||
#Ghostrole Marker
|
#Ghost Roles
|
||||||
- type: entity
|
- type: entity
|
||||||
parent: BaseMindRole
|
parent: BaseMindRole
|
||||||
id: MindRoleGhostMarker
|
id: MindRoleGhostRoleNeutral
|
||||||
name: Ghost Role
|
name: Ghost Role
|
||||||
components:
|
components:
|
||||||
- type: GhostRoleMarkerRole
|
- type: GhostRoleMarkerRole
|
||||||
|
|
||||||
|
- type: entity
|
||||||
|
parent: BaseMindRole
|
||||||
|
id: MindRoleGhostRoleFamiliar
|
||||||
|
name: Ghost Role (Familiar)
|
||||||
|
components:
|
||||||
|
- type: MindRole
|
||||||
|
roleType: Familiar
|
||||||
|
- type: GhostRoleMarkerRole
|
||||||
|
|
||||||
|
- type: entity
|
||||||
|
parent: BaseMindRole
|
||||||
|
id: MindRoleGhostRoleFreeAgent
|
||||||
|
name: Ghost Role (Free Agent)
|
||||||
|
components:
|
||||||
|
- type: MindRole
|
||||||
|
roleType: FreeAgent
|
||||||
|
- type: GhostRoleMarkerRole
|
||||||
|
|
||||||
|
- type: entity
|
||||||
|
parent: BaseMindRole
|
||||||
|
id: MindRoleGhostRoleSilicon
|
||||||
|
name: Ghost Role (Silicon)
|
||||||
|
components:
|
||||||
|
- type: MindRole
|
||||||
|
roleType: Silicon
|
||||||
|
- type: GhostRoleMarkerRole
|
||||||
|
|
||||||
|
- type: entity
|
||||||
|
parent: BaseMindRole
|
||||||
|
id: MindRoleGhostRoleSiliconAntagonist
|
||||||
|
name: Ghost Role (Silicon Antagonist)
|
||||||
|
components:
|
||||||
|
- type: MindRole
|
||||||
|
roleType: SiliconAntagonist
|
||||||
|
- type: GhostRoleMarkerRole
|
||||||
|
|
||||||
|
- type: entity
|
||||||
|
parent: BaseMindRole
|
||||||
|
id: MindRoleGhostRoleSoloAntagonist
|
||||||
|
name: Ghost Role (Solo Antagonist)
|
||||||
|
components:
|
||||||
|
- type: MindRole
|
||||||
|
roleType: SoloAntagonist
|
||||||
|
- type: GhostRoleMarkerRole
|
||||||
|
|
||||||
|
- type: entity
|
||||||
|
parent: BaseMindRole
|
||||||
|
id: MindRoleGhostRoleTeamAntagonist
|
||||||
|
name: Ghost Role (Team Antagonist)
|
||||||
|
components:
|
||||||
|
- type: MindRole
|
||||||
|
roleType: TeamAntagonist
|
||||||
|
- type: GhostRoleMarkerRole
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
# The Job MindRole holds the mob's Job prototype
|
# The Job MindRole holds the mob's Job prototype
|
||||||
- type: entity
|
- type: entity
|
||||||
parent: BaseMindRole
|
parent: BaseMindRole
|
||||||
@@ -38,16 +94,26 @@
|
|||||||
# description:
|
# description:
|
||||||
# MindRoleComponent.JobPrototype is filled by SharedJobSystem
|
# MindRoleComponent.JobPrototype is filled by SharedJobSystem
|
||||||
|
|
||||||
# Subverted Silicon
|
# Silicon
|
||||||
|
- type: entity
|
||||||
|
parent: BaseMindRole
|
||||||
|
id: MindRoleSiliconBrain
|
||||||
|
name: Borg Brain Role
|
||||||
|
components:
|
||||||
|
- type: MindRole
|
||||||
|
roleType: Silicon
|
||||||
|
- type: SiliconBrainRole
|
||||||
|
|
||||||
- type: entity
|
- type: entity
|
||||||
parent: BaseMindRoleAntag
|
parent: BaseMindRoleAntag
|
||||||
id: MindRoleSubvertedSilicon
|
id: MindRoleSubvertedSilicon
|
||||||
name: Subverted Silicon Role
|
name: Subverted Silicon Role
|
||||||
description:
|
description:
|
||||||
components:
|
components:
|
||||||
- type: SubvertedSiliconRole
|
|
||||||
- type: MindRole
|
- type: MindRole
|
||||||
antagPrototype: SubvertedSilicon
|
antagPrototype: SubvertedSilicon
|
||||||
|
roleType: SiliconAntagonist
|
||||||
|
- type: SubvertedSiliconRole
|
||||||
|
|
||||||
# Dragon
|
# Dragon
|
||||||
- type: entity
|
- type: entity
|
||||||
@@ -58,6 +124,7 @@
|
|||||||
components:
|
components:
|
||||||
- type: MindRole
|
- type: MindRole
|
||||||
antagPrototype: Dragon
|
antagPrototype: Dragon
|
||||||
|
roleType: TeamAntagonist
|
||||||
exclusiveAntag: true
|
exclusiveAntag: true
|
||||||
- type: DragonRole
|
- type: DragonRole
|
||||||
- type: RoleBriefing
|
- type: RoleBriefing
|
||||||
@@ -72,6 +139,7 @@
|
|||||||
components:
|
components:
|
||||||
- type: MindRole
|
- type: MindRole
|
||||||
antagPrototype: SpaceNinja
|
antagPrototype: SpaceNinja
|
||||||
|
roleType: SoloAntagonist
|
||||||
exclusiveAntag: true
|
exclusiveAntag: true
|
||||||
- type: NinjaRole
|
- type: NinjaRole
|
||||||
|
|
||||||
@@ -83,6 +151,7 @@
|
|||||||
# description: mind-role-nukeops-description
|
# description: mind-role-nukeops-description
|
||||||
components:
|
components:
|
||||||
- type: MindRole
|
- type: MindRole
|
||||||
|
roleType: TeamAntagonist
|
||||||
exclusiveAntag: true
|
exclusiveAntag: true
|
||||||
antagPrototype: Nukeops
|
antagPrototype: Nukeops
|
||||||
- type: NukeopsRole
|
- type: NukeopsRole
|
||||||
@@ -115,6 +184,7 @@
|
|||||||
- type: MindRole
|
- type: MindRole
|
||||||
antagPrototype: HeadRev
|
antagPrototype: HeadRev
|
||||||
exclusiveAntag: true
|
exclusiveAntag: true
|
||||||
|
roleType: TeamAntagonist
|
||||||
- type: RevolutionaryRole
|
- type: RevolutionaryRole
|
||||||
|
|
||||||
- type: entity
|
- type: entity
|
||||||
@@ -135,6 +205,7 @@
|
|||||||
components:
|
components:
|
||||||
- type: MindRole
|
- type: MindRole
|
||||||
antagPrototype: Thief
|
antagPrototype: Thief
|
||||||
|
roleType: SoloAntagonist
|
||||||
- type: ThiefRole
|
- type: ThiefRole
|
||||||
|
|
||||||
# Traitors
|
# Traitors
|
||||||
@@ -147,6 +218,7 @@
|
|||||||
- type: MindRole
|
- type: MindRole
|
||||||
antagPrototype: Traitor
|
antagPrototype: Traitor
|
||||||
exclusiveAntag: true
|
exclusiveAntag: true
|
||||||
|
roleType: SoloAntagonist
|
||||||
- type: TraitorRole
|
- type: TraitorRole
|
||||||
|
|
||||||
- type: entity
|
- type: entity
|
||||||
@@ -158,6 +230,15 @@
|
|||||||
- type: MindRole
|
- type: MindRole
|
||||||
antagPrototype: TraitorSleeper
|
antagPrototype: TraitorSleeper
|
||||||
|
|
||||||
|
- type: entity
|
||||||
|
parent: MindRoleTraitor
|
||||||
|
id: MindRoleTraitorReinforcement
|
||||||
|
name: Syndicate Reinforcement Role
|
||||||
|
# description: mind-role-syndicate-reinforcement-description
|
||||||
|
components:
|
||||||
|
- type: MindRole
|
||||||
|
roleType: TeamAntagonist
|
||||||
|
|
||||||
# Zombie Squad
|
# Zombie Squad
|
||||||
- type: entity
|
- type: entity
|
||||||
parent: BaseMindRoleAntag
|
parent: BaseMindRoleAntag
|
||||||
@@ -168,6 +249,7 @@
|
|||||||
- type: MindRole
|
- type: MindRole
|
||||||
antagPrototype: InitialInfected
|
antagPrototype: InitialInfected
|
||||||
exclusiveAntag: true
|
exclusiveAntag: true
|
||||||
|
roleType: TeamAntagonist
|
||||||
- type: InitialInfectedRole
|
- type: InitialInfectedRole
|
||||||
|
|
||||||
- type: entity
|
- type: entity
|
||||||
@@ -179,4 +261,5 @@
|
|||||||
- type: MindRole
|
- type: MindRole
|
||||||
antagPrototype: Zombie
|
antagPrototype: Zombie
|
||||||
exclusiveAntag: true
|
exclusiveAntag: true
|
||||||
|
roleType: TeamAntagonist
|
||||||
- type: ZombieRole
|
- type: ZombieRole
|
||||||
|
|||||||
37
Resources/Prototypes/Roles/role_types.yml
Normal file
37
Resources/Prototypes/Roles/role_types.yml
Normal file
@@ -0,0 +1,37 @@
|
|||||||
|
# For use by Role Types
|
||||||
|
# Do not touch these
|
||||||
|
|
||||||
|
- type: roleType
|
||||||
|
id: Neutral
|
||||||
|
name: role-type-crew-aligned-name
|
||||||
|
color: '#eeeeee'
|
||||||
|
|
||||||
|
- type: roleType
|
||||||
|
id: SoloAntagonist
|
||||||
|
name: role-type-solo-antagonist-name
|
||||||
|
color: '#d82000'
|
||||||
|
|
||||||
|
- type: roleType
|
||||||
|
id: TeamAntagonist
|
||||||
|
name: role-type-team-antagonist-name
|
||||||
|
color: '#d82000'
|
||||||
|
|
||||||
|
- type: roleType
|
||||||
|
id: FreeAgent
|
||||||
|
name: role-type-free-agent-name
|
||||||
|
color: '#ffff00'
|
||||||
|
|
||||||
|
- type: roleType
|
||||||
|
id: Familiar
|
||||||
|
name: role-type-familiar-name
|
||||||
|
color: '#6495ed'
|
||||||
|
|
||||||
|
- type: roleType
|
||||||
|
id: Silicon
|
||||||
|
name: role-type-silicon-name
|
||||||
|
color: '#6495ed'
|
||||||
|
|
||||||
|
- type: roleType
|
||||||
|
id: SiliconAntagonist
|
||||||
|
name: role-type-silicon-antagonist-name
|
||||||
|
color: '#c832e6'
|
||||||
@@ -193,6 +193,8 @@
|
|||||||
name: ghost-role-information-artifact-name
|
name: ghost-role-information-artifact-name
|
||||||
description: ghost-role-information-artifact-description
|
description: ghost-role-information-artifact-description
|
||||||
rules: ghost-role-information-freeagent-rules
|
rules: ghost-role-information-freeagent-rules
|
||||||
|
mindRoles:
|
||||||
|
- MindRoleGhostRoleFreeAgent
|
||||||
raffle:
|
raffle:
|
||||||
settings: default
|
settings: default
|
||||||
- type: GhostTakeoverAvailable
|
- type: GhostTakeoverAvailable
|
||||||
|
|||||||
Reference in New Issue
Block a user