ContentTileDefinition defines the path where tile sprites are. (#4260)
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@@ -16,6 +16,8 @@ namespace Content.Shared.Maps
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[ViewVariables]
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[ViewVariables]
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string IPrototype.ID => Name;
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string IPrototype.ID => Name;
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public string Path => "/Textures/Constructible/Tiles/";
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[DataField("name", required: true)] public string Name { get; } = string.Empty;
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[DataField("name", required: true)] public string Name { get; } = string.Empty;
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public ushort TileId { get; private set; }
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public ushort TileId { get; private set; }
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