ContentTileDefinition defines the path where tile sprites are. (#4260)

This commit is contained in:
Vera Aguilera Puerto
2021-07-12 10:32:23 +02:00
committed by GitHub
parent 59e5cc5e3c
commit 46d3a56eff

View File

@@ -16,6 +16,8 @@ namespace Content.Shared.Maps
[ViewVariables]
string IPrototype.ID => Name;
public string Path => "/Textures/Constructible/Tiles/";
[DataField("name", required: true)] public string Name { get; } = string.Empty;
public ushort TileId { get; private set; }