Weather tweaks (#14271)
This commit is contained in:
@@ -46,7 +46,7 @@ public sealed class WeatherOverlay : Overlay
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return false;
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if (!_entManager.TryGetComponent<WeatherComponent>(_mapManager.GetMapEntityId(args.MapId), out var weather) ||
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weather.Weather == null)
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weather.Weather.Count == 0)
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{
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return false;
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}
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@@ -58,16 +58,20 @@ public sealed class WeatherOverlay : Overlay
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{
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var mapUid = _mapManager.GetMapEntityId(args.MapId);
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if (!_entManager.TryGetComponent<WeatherComponent>(mapUid, out var weather) ||
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weather.Weather == null ||
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!_protoManager.TryIndex<WeatherPrototype>(weather.Weather, out var weatherProto))
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if (!_entManager.TryGetComponent<WeatherComponent>(mapUid, out var comp))
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{
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return;
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}
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var alpha = _weather.GetPercent(weather, mapUid, weatherProto);
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foreach (var (proto, weather) in comp.Weather)
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{
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if (!_protoManager.TryIndex<WeatherPrototype>(proto, out var weatherProto))
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continue;
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var alpha = _weather.GetPercent(weather, mapUid);
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DrawWorld(args, weatherProto, alpha);
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}
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}
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private void DrawWorld(in OverlayDrawArgs args, WeatherPrototype weatherProto, float alpha)
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{
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@@ -17,14 +17,9 @@ public sealed class WeatherSystem : SharedWeatherSystem
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[Dependency] private readonly IOverlayManager _overlayManager = default!;
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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[Dependency] private readonly AudioSystem _audio = default!;
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[Dependency] private readonly MetaDataSystem _metadata = default!;
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[Dependency] private readonly SharedPhysicsSystem _physics = default!;
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[Dependency] private readonly SharedTransformSystem _transform = default!;
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// Consistency isn't really important, just want to avoid sharp changes and there's no way to lerp on engine nicely atm.
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private float _lastAlpha;
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private float _lastOcclusion;
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private const float OcclusionLerpRate = 4f;
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private const float AlphaLerpRate = 4f;
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@@ -41,9 +36,9 @@ public sealed class WeatherSystem : SharedWeatherSystem
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_overlayManager.RemoveOverlay<WeatherOverlay>();
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}
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protected override void Run(EntityUid uid, WeatherComponent component, WeatherPrototype weather, WeatherState state, float frameTime)
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protected override void Run(EntityUid uid, WeatherData weather, WeatherPrototype weatherProto, float frameTime)
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{
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base.Run(uid, component, weather, state, frameTime);
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base.Run(uid, weather, weatherProto, frameTime);
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var ent = _playerManager.LocalPlayer?.ControlledEntity;
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@@ -56,21 +51,21 @@ public sealed class WeatherSystem : SharedWeatherSystem
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// Maybe have the viewports manage this?
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if (mapUid == null || entXform.MapUid != mapUid)
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{
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_lastOcclusion = 0f;
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_lastAlpha = 0f;
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component.Stream?.Stop();
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component.Stream = null;
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weather.LastOcclusion = 0f;
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weather.LastAlpha = 0f;
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weather.Stream?.Stop();
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weather.Stream = null;
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return;
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}
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if (!Timing.IsFirstTimePredicted || weather.Sound == null)
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if (!Timing.IsFirstTimePredicted || weatherProto.Sound == null)
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return;
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component.Stream ??= _audio.PlayGlobal(weather.Sound, Filter.Local(), true);
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var volumeMod = MathF.Pow(10, weather.Sound.Params.Volume / 10f);
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weather.Stream ??= _audio.PlayGlobal(weatherProto.Sound, Filter.Local(), true);
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var volumeMod = MathF.Pow(10, weatherProto.Sound.Params.Volume / 10f);
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var stream = (AudioSystem.PlayingStream) component.Stream!;
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var alpha = GetPercent(component, mapUid.Value, weather);
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var stream = (AudioSystem.PlayingStream) weather.Stream!;
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var alpha = weather.LastAlpha;
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alpha = MathF.Pow(alpha, 2f) * volumeMod;
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// TODO: Lerp this occlusion.
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var occlusion = 0f;
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@@ -138,81 +133,75 @@ public sealed class WeatherSystem : SharedWeatherSystem
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}
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}
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if (MathHelper.CloseTo(_lastOcclusion, occlusion, 0.01f))
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_lastOcclusion = occlusion;
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if (MathHelper.CloseTo(weather.LastOcclusion, occlusion, 0.01f))
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weather.LastOcclusion = occlusion;
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else
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_lastOcclusion += (occlusion - _lastOcclusion) * OcclusionLerpRate * frameTime;
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weather.LastOcclusion += (occlusion - weather.LastOcclusion) * OcclusionLerpRate * frameTime;
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if (MathHelper.CloseTo(_lastAlpha, alpha, 0.01f))
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_lastAlpha = alpha;
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if (MathHelper.CloseTo(weather.LastAlpha, alpha, 0.01f))
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weather.LastAlpha = alpha;
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else
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_lastAlpha += (alpha - _lastAlpha) * AlphaLerpRate * frameTime;
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weather.LastAlpha += (alpha - weather.LastAlpha) * AlphaLerpRate * frameTime;
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// Full volume if not on grid
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stream.Source.SetVolumeDirect(_lastAlpha);
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stream.Source.SetOcclusion(_lastOcclusion);
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stream.Source.SetVolumeDirect(weather.LastAlpha);
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stream.Source.SetOcclusion(weather.LastOcclusion);
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}
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public float GetPercent(WeatherComponent component, EntityUid mapUid, WeatherPrototype weatherProto)
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protected override void EndWeather(EntityUid uid, WeatherComponent component, string proto)
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{
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var pauseTime = _metadata.GetPauseTime(mapUid);
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var elapsed = Timing.CurTime - (component.StartTime + pauseTime);
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var duration = component.Duration;
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var remaining = duration - elapsed;
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float alpha;
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base.EndWeather(uid, component, proto);
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if (elapsed < weatherProto.StartupTime)
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{
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alpha = (float) (elapsed / weatherProto.StartupTime);
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}
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else if (remaining < weatherProto.ShutdownTime)
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{
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alpha = (float) (remaining / weatherProto.ShutdownTime);
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}
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else
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{
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alpha = 1f;
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if (!component.Weather.TryGetValue(proto, out var weather))
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return;
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weather.LastAlpha = 0f;
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weather.LastOcclusion = 0f;
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}
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return alpha;
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}
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protected override bool SetState(EntityUid uid, WeatherComponent component, WeatherState state, WeatherPrototype prototype)
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protected override bool SetState(WeatherState state, WeatherComponent comp, WeatherData weather, WeatherPrototype weatherProto)
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{
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if (!base.SetState(uid, component, state, prototype))
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if (!base.SetState(state, comp, weather, weatherProto))
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return false;
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if (!Timing.IsFirstTimePredicted)
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return true;
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// TODO: Fades
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component.Stream?.Stop();
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component.Stream = null;
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component.Stream = _audio.PlayGlobal(prototype.Sound, Filter.Local(), true);
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// TODO: Fades (properly)
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weather.Stream?.Stop();
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weather.Stream = null;
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weather.Stream = _audio.PlayGlobal(weatherProto.Sound, Filter.Local(), true);
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return true;
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}
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protected override void EndWeather(WeatherComponent component)
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{
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_lastOcclusion = 0f;
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_lastAlpha = 0f;
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base.EndWeather(component);
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}
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private void OnWeatherHandleState(EntityUid uid, WeatherComponent component, ref ComponentHandleState args)
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{
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if (args.Current is not WeatherComponentState state)
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return;
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if (component.Weather != state.Weather || !component.EndTime.Equals(state.EndTime) || !component.StartTime.Equals(state.StartTime))
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foreach (var (proto, weather) in component.Weather)
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{
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EndWeather(component);
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if (state.Weather != null)
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StartWeather(component, ProtoMan.Index<WeatherPrototype>(state.Weather));
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// End existing one
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if (!state.Weather.TryGetValue(proto, out var stateData))
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{
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EndWeather(uid, component, proto);
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continue;
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}
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component.EndTime = state.EndTime;
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component.StartTime = state.StartTime;
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// Data update?
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weather.StartTime = stateData.StartTime;
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weather.EndTime = stateData.EndTime;
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weather.State = stateData.State;
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}
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foreach (var (proto, weather) in state.Weather)
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{
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if (component.Weather.ContainsKey(proto))
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continue;
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// New weather
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StartWeather(component, ProtoMan.Index<WeatherPrototype>(proto), weather.EndTime);
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weather.LastAlpha = 0f;
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}
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}
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}
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@@ -26,19 +26,15 @@ public sealed class WeatherSystem : SharedWeatherSystem
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private void OnWeatherGetState(EntityUid uid, WeatherComponent component, ref ComponentGetState args)
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{
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args.State = new WeatherComponentState()
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{
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Weather = component.Weather,
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EndTime = component.EndTime,
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StartTime = component.StartTime,
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};
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args.State = new WeatherComponentState(component.Weather);
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}
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[AdminCommand(AdminFlags.Fun)]
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private void WeatherTwo(IConsoleShell shell, string argstr, string[] args)
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{
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if (args.Length != 2)
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if (args.Length < 2)
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{
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shell.WriteError($"A");
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return;
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}
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@@ -54,13 +50,36 @@ public sealed class WeatherSystem : SharedWeatherSystem
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return;
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}
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TimeSpan? endTime = null;
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if (args.Length == 3)
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{
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if (int.TryParse(args[2], out var durationInt))
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{
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var curTime = Timing.CurTime;
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var maxTime = TimeSpan.MaxValue;
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// If it's already running then just fade out with how much time we're into the weather.
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if (TryComp<WeatherComponent>(MapManager.GetMapEntityId(mapId), out var weatherComp) &&
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weatherComp.Weather.TryGetValue(args[1], out var existing))
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{
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maxTime = curTime - existing.StartTime;
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}
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endTime = curTime + TimeSpan.FromSeconds(durationInt);
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if (endTime > maxTime)
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endTime = maxTime;
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}
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}
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if (args[1].Equals("null"))
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{
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SetWeather(mapId, null);
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SetWeather(mapId, null, endTime);
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}
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else if (ProtoMan.TryIndex<WeatherPrototype>(args[1], out var weatherProto))
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{
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SetWeather(mapId, weatherProto);
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SetWeather(mapId, weatherProto, endTime);
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}
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else
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{
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@@ -3,10 +3,8 @@ using Robust.Shared.Map;
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using Robust.Shared.Map.Components;
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using Robust.Shared.Physics.Components;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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using Robust.Shared.Serialization;
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using Robust.Shared.Timing;
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using Robust.Shared.Utility;
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namespace Content.Shared.Weather;
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@@ -15,8 +13,8 @@ public abstract class SharedWeatherSystem : EntitySystem
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[Dependency] protected readonly IGameTiming Timing = default!;
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[Dependency] protected readonly IMapManager MapManager = default!;
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[Dependency] protected readonly IPrototypeManager ProtoMan = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly ITileDefinitionManager _tileDefManager = default!;
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[Dependency] private readonly MetaDataSystem _metadata = default!;
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protected ISawmill Sawmill = default!;
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@@ -29,7 +27,13 @@ public abstract class SharedWeatherSystem : EntitySystem
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private void OnWeatherUnpaused(EntityUid uid, WeatherComponent component, ref EntityUnpausedEvent args)
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{
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component.EndTime += args.PausedTime;
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foreach (var weather in component.Weather.Values)
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{
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weather.StartTime += args.PausedTime;
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if (weather.EndTime != null)
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weather.EndTime = weather.EndTime.Value + args.PausedTime;
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}
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}
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public bool CanWeatherAffect(MapGridComponent grid, TileRef tileRef, EntityQuery<PhysicsComponent> bodyQuery)
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@@ -56,6 +60,31 @@ public abstract class SharedWeatherSystem : EntitySystem
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}
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public float GetPercent(WeatherData component, EntityUid mapUid)
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{
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var pauseTime = _metadata.GetPauseTime(mapUid);
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var elapsed = Timing.CurTime - (component.StartTime + pauseTime);
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var duration = component.Duration;
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var remaining = duration - elapsed;
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float alpha;
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if (remaining < WeatherComponent.ShutdownTime)
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{
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alpha = (float) (remaining / WeatherComponent.ShutdownTime);
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}
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else if (elapsed < WeatherComponent.StartupTime)
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{
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alpha = (float) (elapsed / WeatherComponent.StartupTime);
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}
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else
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{
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alpha = 1f;
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}
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return alpha;
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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@@ -65,103 +94,141 @@ public abstract class SharedWeatherSystem : EntitySystem
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var curTime = Timing.CurTime;
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foreach (var (comp, metadata) in EntityQuery<WeatherComponent, MetaDataComponent>())
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foreach (var comp in EntityQuery<WeatherComponent>())
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{
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if (comp.Weather == null)
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if (comp.Weather.Count == 0)
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continue;
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var uid = comp.Owner;
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var endTime = comp.EndTime;
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foreach (var (proto, weather) in comp.Weather)
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{
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var endTime = weather.EndTime;
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// Ended
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if (endTime < curTime)
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if (endTime != null && endTime < curTime)
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{
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EndWeather(comp);
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continue;
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}
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// Admin messed up or the likes.
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if (!ProtoMan.TryIndex<WeatherPrototype>(comp.Weather, out var weatherProto))
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{
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Sawmill.Error($"Unable to find weather prototype for {comp.Weather}, ending!");
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EndWeather(comp);
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EndWeather(uid, comp, proto);
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continue;
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}
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var remainingTime = endTime - curTime;
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// Shutting down
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if (remainingTime < weatherProto.ShutdownTime)
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// Admin messed up or the likes.
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if (!ProtoMan.TryIndex<WeatherPrototype>(proto, out var weatherProto))
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{
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SetState(uid, comp, WeatherState.Ending, weatherProto);
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Sawmill.Error($"Unable to find weather prototype for {comp.Weather}, ending!");
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EndWeather(uid, comp, proto);
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continue;
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}
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// Shutting down
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if (endTime != null && remainingTime < WeatherComponent.ShutdownTime)
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{
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SetState(WeatherState.Ending, comp, weather, weatherProto);
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}
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// Starting up
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else
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{
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var startTime = comp.StartTime;
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var startTime = weather.StartTime;
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var elapsed = Timing.CurTime - startTime;
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if (elapsed < weatherProto.StartupTime)
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if (elapsed < WeatherComponent.StartupTime)
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{
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SetState(uid, comp, WeatherState.Starting, weatherProto);
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SetState(WeatherState.Starting, comp, weather, weatherProto);
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}
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}
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// Run whatever code we need.
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Run(uid, comp, weatherProto, comp.State, frameTime);
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Run(uid, weather, weatherProto, frameTime);
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}
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}
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}
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public void SetWeather(MapId mapId, WeatherPrototype? weather)
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/// <summary>
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/// Shuts down all existing weather and starts the new one if applicable.
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/// </summary>
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public void SetWeather(MapId mapId, WeatherPrototype? proto, TimeSpan? endTime)
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{
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var weatherComp = EnsureComp<WeatherComponent>(MapManager.GetMapEntityId(mapId));
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EndWeather(weatherComp);
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if (weather != null)
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StartWeather(weatherComp, weather);
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foreach (var (eProto, weather) in weatherComp.Weather)
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{
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// Reset cooldown if it's an existing one.
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if (eProto == proto?.ID)
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{
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weather.EndTime = endTime;
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if (weather.State == WeatherState.Ending)
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weather.State = WeatherState.Running;
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Dirty(weatherComp);
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continue;
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}
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// Speedrun
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var end = Timing.CurTime + WeatherComponent.ShutdownTime;
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if (weather.EndTime == null || weather.EndTime > end)
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{
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weather.EndTime = end;
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Dirty(weatherComp);
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}
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}
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if (proto != null)
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StartWeather(weatherComp, proto, endTime);
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}
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/// <summary>
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/// Run every tick when the weather is running.
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/// </summary>
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protected virtual void Run(EntityUid uid, WeatherComponent component, WeatherPrototype weather, WeatherState state, float frameTime) {}
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protected virtual void Run(EntityUid uid, WeatherData weather, WeatherPrototype weatherProto, float frameTime) {}
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protected void StartWeather(WeatherComponent component, WeatherPrototype weather)
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protected void StartWeather(WeatherComponent component, WeatherPrototype weather, TimeSpan? endTime)
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{
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component.Weather = weather.ID;
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// TODO: ENGINE PR
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var duration = _random.NextDouble(weather.DurationMinimum.TotalSeconds, weather.DurationMaximum.TotalSeconds);
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component.EndTime = Timing.CurTime + TimeSpan.FromSeconds(duration);
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component.StartTime = Timing.CurTime;
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DebugTools.Assert(component.State == WeatherState.Invalid);
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if (component.Weather.ContainsKey(weather.ID))
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return;
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var data = new WeatherData()
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{
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StartTime = Timing.CurTime,
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EndTime = endTime,
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};
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component.Weather.Add(weather.ID, data);
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Dirty(component);
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}
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|
||||
protected virtual void EndWeather(WeatherComponent component)
|
||||
protected virtual void EndWeather(EntityUid uid, WeatherComponent component, string proto)
|
||||
{
|
||||
component.Stream?.Stop();
|
||||
component.Stream = null;
|
||||
component.Weather = null;
|
||||
component.StartTime = TimeSpan.Zero;
|
||||
component.EndTime = TimeSpan.Zero;
|
||||
component.State = WeatherState.Invalid;
|
||||
if (!component.Weather.TryGetValue(proto, out var data))
|
||||
return;
|
||||
|
||||
data.Stream?.Stop();
|
||||
data.Stream = null;
|
||||
component.Weather.Remove(proto);
|
||||
Dirty(component);
|
||||
}
|
||||
|
||||
protected virtual bool SetState(EntityUid uid, WeatherComponent component, WeatherState state, WeatherPrototype prototype)
|
||||
protected virtual bool SetState(WeatherState state, WeatherComponent component, WeatherData weather, WeatherPrototype weatherProto)
|
||||
{
|
||||
if (component.State.Equals(state))
|
||||
if (weather.State.Equals(state))
|
||||
return false;
|
||||
|
||||
component.State = state;
|
||||
weather.State = state;
|
||||
Dirty(component);
|
||||
return true;
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
protected sealed class WeatherComponentState : ComponentState
|
||||
{
|
||||
public string? Weather;
|
||||
public TimeSpan StartTime;
|
||||
public TimeSpan EndTime;
|
||||
public Dictionary<string, WeatherData> Weather;
|
||||
|
||||
public WeatherComponentState(Dictionary<string, WeatherData> weather)
|
||||
{
|
||||
Weather = weather;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,5 +1,8 @@
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
|
||||
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.Dictionary;
|
||||
|
||||
namespace Content.Shared.Weather;
|
||||
|
||||
@@ -7,31 +10,45 @@ namespace Content.Shared.Weather;
|
||||
public sealed class WeatherComponent : Component
|
||||
{
|
||||
/// <summary>
|
||||
/// Currently running weather.
|
||||
/// Currently running weathers
|
||||
/// </summary>
|
||||
[ViewVariables, DataField("weather")]
|
||||
public string? Weather;
|
||||
[ViewVariables, DataField("weather", customTypeSerializer:typeof(PrototypeIdDictionarySerializer<WeatherData, WeatherPrototype>))]
|
||||
public Dictionary<string, WeatherData> Weather = new();
|
||||
|
||||
// now
|
||||
public static readonly TimeSpan StartupTime = TimeSpan.FromSeconds(15);
|
||||
public static readonly TimeSpan ShutdownTime = TimeSpan.FromSeconds(15);
|
||||
}
|
||||
|
||||
[DataDefinition, Serializable, NetSerializable]
|
||||
public sealed class WeatherData
|
||||
{
|
||||
// Client audio stream.
|
||||
[NonSerialized]
|
||||
public IPlayingAudioStream? Stream;
|
||||
|
||||
/// <summary>
|
||||
/// When the weather started.
|
||||
/// When the weather started if relevant.
|
||||
/// </summary>
|
||||
[ViewVariables, DataField("startTime")]
|
||||
[ViewVariables, DataField("startTime", customTypeSerializer: typeof(TimeOffsetSerializer))]
|
||||
public TimeSpan StartTime = TimeSpan.Zero;
|
||||
|
||||
/// <summary>
|
||||
/// When the applied weather will end.
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite), DataField("endTime")]
|
||||
public TimeSpan EndTime = TimeSpan.Zero;
|
||||
[ViewVariables(VVAccess.ReadWrite), DataField("endTime", customTypeSerializer: typeof(TimeOffsetSerializer))]
|
||||
public TimeSpan? EndTime;
|
||||
|
||||
[ViewVariables]
|
||||
public TimeSpan Duration => EndTime - StartTime;
|
||||
public TimeSpan Duration => EndTime == null ? TimeSpan.MaxValue : EndTime.Value - StartTime;
|
||||
|
||||
[ViewVariables]
|
||||
[DataField("state")]
|
||||
public WeatherState State = WeatherState.Invalid;
|
||||
|
||||
[ViewVariables, NonSerialized]
|
||||
public float LastAlpha;
|
||||
|
||||
[ViewVariables, NonSerialized]
|
||||
public float LastOcclusion;
|
||||
}
|
||||
|
||||
public enum WeatherState : byte
|
||||
|
||||
@@ -1,7 +1,5 @@
|
||||
using Content.Shared.Maps;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.List;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Content.Shared.Weather;
|
||||
@@ -11,24 +9,6 @@ public sealed class WeatherPrototype : IPrototype
|
||||
{
|
||||
[IdDataField] public string ID { get; } = default!;
|
||||
|
||||
/// <summary>
|
||||
/// Minimum duration for the weather.
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public TimeSpan DurationMinimum = TimeSpan.FromSeconds(120);
|
||||
|
||||
/// <summary>
|
||||
/// Maximum duration for the weather.
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public TimeSpan DurationMaximum = TimeSpan.FromSeconds(300);
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite), DataField("startupTime")]
|
||||
public TimeSpan StartupTime = TimeSpan.FromSeconds(30);
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite), DataField("endTime")]
|
||||
public TimeSpan ShutdownTime = TimeSpan.FromSeconds(30);
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite), DataField("sprite", required: true)]
|
||||
public SpriteSpecifier Sprite = default!;
|
||||
|
||||
|
||||
@@ -18,6 +18,7 @@
|
||||
- Space
|
||||
isSubfloor: true
|
||||
canWirecutter: true
|
||||
weather: true
|
||||
footstepSounds:
|
||||
collection: FootstepPlating
|
||||
friction: 0.5
|
||||
|
||||
Reference in New Issue
Block a user