Weather tweaks (#14271)
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@@ -46,7 +46,7 @@ public sealed class WeatherOverlay : Overlay
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return false;
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if (!_entManager.TryGetComponent<WeatherComponent>(_mapManager.GetMapEntityId(args.MapId), out var weather) ||
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weather.Weather == null)
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weather.Weather.Count == 0)
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{
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return false;
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}
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@@ -58,15 +58,19 @@ public sealed class WeatherOverlay : Overlay
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{
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var mapUid = _mapManager.GetMapEntityId(args.MapId);
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if (!_entManager.TryGetComponent<WeatherComponent>(mapUid, out var weather) ||
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weather.Weather == null ||
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!_protoManager.TryIndex<WeatherPrototype>(weather.Weather, out var weatherProto))
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if (!_entManager.TryGetComponent<WeatherComponent>(mapUid, out var comp))
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{
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return;
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}
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var alpha = _weather.GetPercent(weather, mapUid, weatherProto);
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DrawWorld(args, weatherProto, alpha);
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foreach (var (proto, weather) in comp.Weather)
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{
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if (!_protoManager.TryIndex<WeatherPrototype>(proto, out var weatherProto))
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continue;
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var alpha = _weather.GetPercent(weather, mapUid);
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DrawWorld(args, weatherProto, alpha);
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}
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}
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private void DrawWorld(in OverlayDrawArgs args, WeatherPrototype weatherProto, float alpha)
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@@ -17,14 +17,9 @@ public sealed class WeatherSystem : SharedWeatherSystem
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[Dependency] private readonly IOverlayManager _overlayManager = default!;
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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[Dependency] private readonly AudioSystem _audio = default!;
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[Dependency] private readonly MetaDataSystem _metadata = default!;
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[Dependency] private readonly SharedPhysicsSystem _physics = default!;
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[Dependency] private readonly SharedTransformSystem _transform = default!;
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// Consistency isn't really important, just want to avoid sharp changes and there's no way to lerp on engine nicely atm.
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private float _lastAlpha;
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private float _lastOcclusion;
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private const float OcclusionLerpRate = 4f;
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private const float AlphaLerpRate = 4f;
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@@ -41,9 +36,9 @@ public sealed class WeatherSystem : SharedWeatherSystem
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_overlayManager.RemoveOverlay<WeatherOverlay>();
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}
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protected override void Run(EntityUid uid, WeatherComponent component, WeatherPrototype weather, WeatherState state, float frameTime)
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protected override void Run(EntityUid uid, WeatherData weather, WeatherPrototype weatherProto, float frameTime)
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{
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base.Run(uid, component, weather, state, frameTime);
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base.Run(uid, weather, weatherProto, frameTime);
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var ent = _playerManager.LocalPlayer?.ControlledEntity;
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@@ -56,21 +51,21 @@ public sealed class WeatherSystem : SharedWeatherSystem
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// Maybe have the viewports manage this?
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if (mapUid == null || entXform.MapUid != mapUid)
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{
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_lastOcclusion = 0f;
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_lastAlpha = 0f;
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component.Stream?.Stop();
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component.Stream = null;
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weather.LastOcclusion = 0f;
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weather.LastAlpha = 0f;
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weather.Stream?.Stop();
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weather.Stream = null;
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return;
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}
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if (!Timing.IsFirstTimePredicted || weather.Sound == null)
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if (!Timing.IsFirstTimePredicted || weatherProto.Sound == null)
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return;
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component.Stream ??= _audio.PlayGlobal(weather.Sound, Filter.Local(), true);
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var volumeMod = MathF.Pow(10, weather.Sound.Params.Volume / 10f);
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weather.Stream ??= _audio.PlayGlobal(weatherProto.Sound, Filter.Local(), true);
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var volumeMod = MathF.Pow(10, weatherProto.Sound.Params.Volume / 10f);
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var stream = (AudioSystem.PlayingStream) component.Stream!;
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var alpha = GetPercent(component, mapUid.Value, weather);
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var stream = (AudioSystem.PlayingStream) weather.Stream!;
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var alpha = weather.LastAlpha;
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alpha = MathF.Pow(alpha, 2f) * volumeMod;
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// TODO: Lerp this occlusion.
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var occlusion = 0f;
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@@ -138,81 +133,75 @@ public sealed class WeatherSystem : SharedWeatherSystem
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}
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}
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if (MathHelper.CloseTo(_lastOcclusion, occlusion, 0.01f))
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_lastOcclusion = occlusion;
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if (MathHelper.CloseTo(weather.LastOcclusion, occlusion, 0.01f))
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weather.LastOcclusion = occlusion;
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else
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_lastOcclusion += (occlusion - _lastOcclusion) * OcclusionLerpRate * frameTime;
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weather.LastOcclusion += (occlusion - weather.LastOcclusion) * OcclusionLerpRate * frameTime;
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if (MathHelper.CloseTo(_lastAlpha, alpha, 0.01f))
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_lastAlpha = alpha;
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if (MathHelper.CloseTo(weather.LastAlpha, alpha, 0.01f))
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weather.LastAlpha = alpha;
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else
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_lastAlpha += (alpha - _lastAlpha) * AlphaLerpRate * frameTime;
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weather.LastAlpha += (alpha - weather.LastAlpha) * AlphaLerpRate * frameTime;
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// Full volume if not on grid
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stream.Source.SetVolumeDirect(_lastAlpha);
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stream.Source.SetOcclusion(_lastOcclusion);
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stream.Source.SetVolumeDirect(weather.LastAlpha);
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stream.Source.SetOcclusion(weather.LastOcclusion);
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}
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public float GetPercent(WeatherComponent component, EntityUid mapUid, WeatherPrototype weatherProto)
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protected override void EndWeather(EntityUid uid, WeatherComponent component, string proto)
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{
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var pauseTime = _metadata.GetPauseTime(mapUid);
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var elapsed = Timing.CurTime - (component.StartTime + pauseTime);
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var duration = component.Duration;
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var remaining = duration - elapsed;
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float alpha;
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base.EndWeather(uid, component, proto);
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if (elapsed < weatherProto.StartupTime)
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{
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alpha = (float) (elapsed / weatherProto.StartupTime);
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}
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else if (remaining < weatherProto.ShutdownTime)
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{
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alpha = (float) (remaining / weatherProto.ShutdownTime);
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}
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else
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{
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alpha = 1f;
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}
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if (!component.Weather.TryGetValue(proto, out var weather))
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return;
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return alpha;
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weather.LastAlpha = 0f;
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weather.LastOcclusion = 0f;
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}
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protected override bool SetState(EntityUid uid, WeatherComponent component, WeatherState state, WeatherPrototype prototype)
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protected override bool SetState(WeatherState state, WeatherComponent comp, WeatherData weather, WeatherPrototype weatherProto)
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{
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if (!base.SetState(uid, component, state, prototype))
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if (!base.SetState(state, comp, weather, weatherProto))
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return false;
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if (!Timing.IsFirstTimePredicted)
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return true;
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// TODO: Fades
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component.Stream?.Stop();
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component.Stream = null;
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component.Stream = _audio.PlayGlobal(prototype.Sound, Filter.Local(), true);
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// TODO: Fades (properly)
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weather.Stream?.Stop();
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weather.Stream = null;
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weather.Stream = _audio.PlayGlobal(weatherProto.Sound, Filter.Local(), true);
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return true;
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}
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protected override void EndWeather(WeatherComponent component)
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{
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_lastOcclusion = 0f;
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_lastAlpha = 0f;
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base.EndWeather(component);
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}
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private void OnWeatherHandleState(EntityUid uid, WeatherComponent component, ref ComponentHandleState args)
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{
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if (args.Current is not WeatherComponentState state)
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return;
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if (component.Weather != state.Weather || !component.EndTime.Equals(state.EndTime) || !component.StartTime.Equals(state.StartTime))
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foreach (var (proto, weather) in component.Weather)
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{
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EndWeather(component);
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// End existing one
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if (!state.Weather.TryGetValue(proto, out var stateData))
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{
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EndWeather(uid, component, proto);
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continue;
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}
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if (state.Weather != null)
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StartWeather(component, ProtoMan.Index<WeatherPrototype>(state.Weather));
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// Data update?
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weather.StartTime = stateData.StartTime;
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weather.EndTime = stateData.EndTime;
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weather.State = stateData.State;
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}
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component.EndTime = state.EndTime;
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component.StartTime = state.StartTime;
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foreach (var (proto, weather) in state.Weather)
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{
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if (component.Weather.ContainsKey(proto))
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continue;
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// New weather
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StartWeather(component, ProtoMan.Index<WeatherPrototype>(proto), weather.EndTime);
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weather.LastAlpha = 0f;
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}
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}
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}
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