Predict tile-prying (#21167)

This commit is contained in:
metalgearsloth
2023-10-24 00:20:33 +11:00
committed by GitHub
parent 33935c5ce8
commit 46a3076ecb
28 changed files with 154 additions and 102 deletions

View File

@@ -12,6 +12,7 @@ public sealed class VariantizeCommand : IConsoleCommand
{
[Dependency] private readonly IEntityManager _entManager = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly ITileDefinitionManager _tileDefManager = default!;
public string Command => "variantize";
@@ -39,11 +40,14 @@ public sealed class VariantizeCommand : IConsoleCommand
return;
}
foreach (var tile in gridComp.GetAllTiles())
var mapsSystem = _entManager.System<SharedMapSystem>();
var tileSystem = _entManager.System<TileSystem>();
foreach (var tile in mapsSystem.GetAllTiles(euid.Value, gridComp))
{
var def = tile.GetContentTileDefinition();
var newTile = new Tile(tile.Tile.TypeId, tile.Tile.Flags, def.PickVariant(_random));
gridComp.SetTile(tile.GridIndices, newTile);
var def = tile.GetContentTileDefinition(_tileDefManager);
var newTile = new Tile(tile.Tile.TypeId, tile.Tile.Flags, tileSystem.PickVariant(def));
mapsSystem.SetTile(euid.Value, gridComp, tile.GridIndices, newTile);
}
}
}