Move grenade components to shared (#22691)
* Moves FlashComponent.cs, FlashOnTriggerComponent.cs, and SmokeOnTriggerComponent.cs to Shared * Moves ExplodeOnTriggerComponent.cs, OnUseTimerTriggerComponent.cs, ActiveTimerTriggerComponent.cs, and SmokeOnTriggerComponent.cs to Shared * Delete .run/Content Server+Client.run.xml HOW DID THIS GET IN HERE ITS NOT AHHHH * Update Content.Client/Explosion/SmokeOnTriggerSystem.cs Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> * Update Content.Shared/Explosion/Components/ActiveTimerTriggerComponent.cs Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> * Update Content.Shared/Explosion/Components/OnUseTimerTriggerComponent.cs Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> * Update Content.Shared/Explosion/Components/OnUseTimerTriggerComponent.cs Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> * Update Content.Shared/Explosion/EntitySystems/SharedTriggerSystem.cs Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> * Update Content.Shared/Explosion/EntitySystems/SharedSmokeOnTriggerSystem.cs Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> * Update ExplodeOnTriggerComponent.cs * Revert "Delete .run/Content Server+Client.run.xml" This reverts commit 29ee05f57de60eab5c92158d8eba5e3acba483c2. * Fix? * cannot figure out how to get this to go back please forgive * Fixes a network issue * leftovers * Fixes --------- Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
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36
Content.Shared/Flash/Components/FlashComponent.cs
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36
Content.Shared/Flash/Components/FlashComponent.cs
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using Content.Shared.Flash;
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using Robust.Shared.Audio;
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using Robust.Shared.GameStates;
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namespace Content.Shared.Flash.Components
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{
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[RegisterComponent, NetworkedComponent, Access(typeof(SharedFlashSystem))]
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public sealed partial class FlashComponent : Component
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{
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[DataField("duration")]
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[ViewVariables(VVAccess.ReadWrite)]
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public int FlashDuration { get; set; } = 5000;
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[DataField("range")]
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[ViewVariables(VVAccess.ReadWrite)]
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public float Range { get; set; } = 7f;
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("aoeFlashDuration")]
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public int AoeFlashDuration { get; set; } = 2000;
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[DataField("slowTo")]
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[ViewVariables(VVAccess.ReadWrite)]
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public float SlowTo { get; set; } = 0.5f;
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("sound")]
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public SoundSpecifier Sound { get; set; } = new SoundPathSpecifier("/Audio/Weapons/flash.ogg")
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{
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Params = AudioParams.Default.WithVolume(1f).WithMaxDistance(3f)
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};
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public bool Flashing;
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}
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}
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