Use ActorComponent instead of IActorComponent or BasicActorComponent. (#3966)

This commit is contained in:
Vera Aguilera Puerto
2021-05-12 13:42:18 +02:00
committed by GitHub
parent 3319dc0599
commit 462cddf860
65 changed files with 220 additions and 220 deletions

View File

@@ -192,7 +192,7 @@ namespace Content.Server.GameObjects.EntitySystems.Click
/// <param name="uid"></param>
internal void UseItemInHand(IEntity entity, EntityCoordinates coords, EntityUid uid)
{
if (entity.HasComponent<BasicActorComponent>())
if (entity.HasComponent<ActorComponent>())
{
throw new InvalidOperationException();
}