Use ActorComponent instead of IActorComponent or BasicActorComponent. (#3966)

This commit is contained in:
Vera Aguilera Puerto
2021-05-12 13:42:18 +02:00
committed by GitHub
parent 3319dc0599
commit 462cddf860
65 changed files with 220 additions and 220 deletions

View File

@@ -47,12 +47,12 @@ namespace Content.Server.GameObjects.Components.Paper
bool IUse.UseEntity(UseEntityEventArgs eventArgs)
{
if (!eventArgs.User.TryGetComponent(out IActorComponent? actor))
if (!eventArgs.User.TryGetComponent(out ActorComponent? actor))
return false;
_mode = PaperAction.Read;
UpdateUserInterface();
UserInterface?.Toggle(actor.playerSession);
UserInterface?.Toggle(actor.PlayerSession);
return true;
}
@@ -77,12 +77,12 @@ namespace Content.Server.GameObjects.Components.Paper
{
if (!eventArgs.Using.HasTag("Write"))
return false;
if (!eventArgs.User.TryGetComponent(out IActorComponent? actor))
if (!eventArgs.User.TryGetComponent(out ActorComponent? actor))
return false;
_mode = PaperAction.Write;
UpdateUserInterface();
UserInterface?.Open(actor.playerSession);
UserInterface?.Open(actor.PlayerSession);
return true;
}
}