Use ActorComponent instead of IActorComponent or BasicActorComponent. (#3966)
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@@ -271,23 +271,23 @@ namespace Content.Server.GameObjects.Components.PDA
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void IActivate.Activate(ActivateEventArgs eventArgs)
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{
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if (!eventArgs.User.TryGetComponent(out IActorComponent? actor))
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if (!eventArgs.User.TryGetComponent(out ActorComponent? actor))
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{
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return;
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}
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UserInterface?.Toggle(actor.playerSession);
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UserInterface?.Toggle(actor.PlayerSession);
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UpdatePDAAppearance();
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}
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bool IUse.UseEntity(UseEntityEventArgs eventArgs)
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{
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if (!eventArgs.User.TryGetComponent(out IActorComponent? actor))
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if (!eventArgs.User.TryGetComponent(out ActorComponent? actor))
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{
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return false;
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}
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UserInterface?.Toggle(actor.playerSession);
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UserInterface?.Toggle(actor.PlayerSession);
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UpdatePDAAppearance();
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return true;
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}
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