Use ActorComponent instead of IActorComponent or BasicActorComponent. (#3966)

This commit is contained in:
Vera Aguilera Puerto
2021-05-12 13:42:18 +02:00
committed by GitHub
parent 3319dc0599
commit 462cddf860
65 changed files with 220 additions and 220 deletions

View File

@@ -82,15 +82,15 @@ namespace Content.Server.GameObjects.Components.Observer
{
case ReturnToBodyComponentMessage:
{
if (!Owner.TryGetComponent(out IActorComponent? actor) ||
if (!Owner.TryGetComponent(out ActorComponent? actor) ||
!CanReturnToBody)
{
break;
}
if (netChannel == actor.playerSession.ConnectedClient)
if (netChannel == actor.PlayerSession.ConnectedClient)
{
var o = actor.playerSession.ContentData()!.Mind;
var o = actor.PlayerSession.ContentData()!.Mind;
o?.UnVisit();
}
break;
@@ -122,7 +122,7 @@ namespace Content.Server.GameObjects.Components.Observer
break;
}
if (!Owner.TryGetComponent(out IActorComponent? actor))
if (!Owner.TryGetComponent(out ActorComponent? actor))
{
break;
}
@@ -133,7 +133,7 @@ namespace Content.Server.GameObjects.Components.Observer
break;
}
if (!_playerManager.TryGetSessionByChannel(actor.playerSession.ConnectedClient, out var player) ||
if (!_playerManager.TryGetSessionByChannel(actor.PlayerSession.ConnectedClient, out var player) ||
player.AttachedEntity != entity)
{
break;