Use ActorComponent instead of IActorComponent or BasicActorComponent. (#3966)
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commit
462cddf860
@@ -82,15 +82,15 @@ namespace Content.Server.GameObjects.Components.Observer
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{
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case ReturnToBodyComponentMessage:
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{
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if (!Owner.TryGetComponent(out IActorComponent? actor) ||
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if (!Owner.TryGetComponent(out ActorComponent? actor) ||
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!CanReturnToBody)
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{
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break;
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}
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if (netChannel == actor.playerSession.ConnectedClient)
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if (netChannel == actor.PlayerSession.ConnectedClient)
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{
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var o = actor.playerSession.ContentData()!.Mind;
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var o = actor.PlayerSession.ContentData()!.Mind;
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o?.UnVisit();
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}
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break;
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@@ -122,7 +122,7 @@ namespace Content.Server.GameObjects.Components.Observer
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break;
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}
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if (!Owner.TryGetComponent(out IActorComponent? actor))
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if (!Owner.TryGetComponent(out ActorComponent? actor))
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{
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break;
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}
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@@ -133,7 +133,7 @@ namespace Content.Server.GameObjects.Components.Observer
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break;
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}
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if (!_playerManager.TryGetSessionByChannel(actor.playerSession.ConnectedClient, out var player) ||
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if (!_playerManager.TryGetSessionByChannel(actor.PlayerSession.ConnectedClient, out var player) ||
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player.AttachedEntity != entity)
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{
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break;
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