Use ActorComponent instead of IActorComponent or BasicActorComponent. (#3966)
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@@ -116,7 +116,7 @@ namespace Content.Server.GameObjects.Components.Morgue
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{
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count++;
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if (!hasMob && entity.HasComponent<IBody>()) hasMob = true;
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if (!hasSoul && entity.TryGetComponent<BasicActorComponent>(out var actor) && actor.playerSession != null) hasSoul = true;
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if (!hasSoul && entity.TryGetComponent<ActorComponent>(out var actor) && actor.PlayerSession != null) hasSoul = true;
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}
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Appearance?.SetData(MorgueVisuals.HasContents, count > 0);
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Appearance?.SetData(MorgueVisuals.HasMob, hasMob);
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