Use ActorComponent instead of IActorComponent or BasicActorComponent. (#3966)

This commit is contained in:
Vera Aguilera Puerto
2021-05-12 13:42:18 +02:00
committed by GitHub
parent 3319dc0599
commit 462cddf860
65 changed files with 220 additions and 220 deletions

View File

@@ -270,10 +270,10 @@ namespace Content.Server.GameObjects.Components.Instruments
void IHandSelected.HandSelected(HandSelectedEventArgs eventArgs)
{
if (eventArgs.User == null || !eventArgs.User.TryGetComponent(out BasicActorComponent? actor))
if (eventArgs.User == null || !eventArgs.User.TryGetComponent(out ActorComponent? actor))
return;
var session = actor.playerSession;
var session = actor.PlayerSession;
if (session.Status != SessionStatus.InGame) return;
@@ -289,21 +289,21 @@ namespace Content.Server.GameObjects.Components.Instruments
void IActivate.Activate(ActivateEventArgs eventArgs)
{
if (Handheld || !eventArgs.User.TryGetComponent(out IActorComponent? actor)) return;
if (Handheld || !eventArgs.User.TryGetComponent(out ActorComponent? actor)) return;
if (InstrumentPlayer != null) return;
InstrumentPlayer = actor.playerSession;
OpenUserInterface(actor.playerSession);
InstrumentPlayer = actor.PlayerSession;
OpenUserInterface(actor.PlayerSession);
}
bool IUse.UseEntity(UseEntityEventArgs eventArgs)
{
if (!eventArgs.User.TryGetComponent(out IActorComponent? actor)) return false;
if (!eventArgs.User.TryGetComponent(out ActorComponent? actor)) return false;
if (InstrumentPlayer == actor.playerSession)
if (InstrumentPlayer == actor.PlayerSession)
{
OpenUserInterface(actor.playerSession);
OpenUserInterface(actor.PlayerSession);
}
return false;