Use ActorComponent instead of IActorComponent or BasicActorComponent. (#3966)

This commit is contained in:
Vera Aguilera Puerto
2021-05-12 13:42:18 +02:00
committed by GitHub
parent 3319dc0599
commit 462cddf860
65 changed files with 220 additions and 220 deletions

View File

@@ -77,13 +77,13 @@ namespace Content.Server.GameObjects.Components.Gravity
bool IInteractHand.InteractHand(InteractHandEventArgs eventArgs)
{
if (!eventArgs.User.TryGetComponent<IActorComponent>(out var actor))
if (!eventArgs.User.TryGetComponent<ActorComponent>(out var actor))
return false;
if (Status != GravityGeneratorStatus.Off && Status != GravityGeneratorStatus.On)
{
return false;
}
OpenUserInterface(actor.playerSession);
OpenUserInterface(actor.PlayerSession);
return true;
}