Use ActorComponent instead of IActorComponent or BasicActorComponent. (#3966)

This commit is contained in:
Vera Aguilera Puerto
2021-05-12 13:42:18 +02:00
committed by GitHub
parent 3319dc0599
commit 462cddf860
65 changed files with 220 additions and 220 deletions

View File

@@ -156,7 +156,7 @@ namespace Content.Server.GameObjects.Components.Disposal
/// <param name="args">Data relevant to the event such as the actor which triggered it.</param>
void IActivate.Activate(ActivateEventArgs args)
{
if (!args.User.TryGetComponent(out IActorComponent? actor))
if (!args.User.TryGetComponent(out ActorComponent? actor))
{
return;
}
@@ -180,10 +180,10 @@ namespace Content.Server.GameObjects.Components.Disposal
base.OnRemove();
}
private void OpenUserInterface(IActorComponent actor)
private void OpenUserInterface(ActorComponent actor)
{
UpdateUserInterface();
UserInterface?.Open(actor.playerSession);
UserInterface?.Open(actor.PlayerSession);
}
[Verb]
@@ -205,7 +205,7 @@ namespace Content.Server.GameObjects.Components.Disposal
protected override void Activate(IEntity user, DisposalRouterComponent component)
{
if (user.TryGetComponent(out IActorComponent? actor))
if (user.TryGetComponent(out ActorComponent? actor))
{
component.OpenUserInterface(actor);
}