Use ActorComponent instead of IActorComponent or BasicActorComponent. (#3966)

This commit is contained in:
Vera Aguilera Puerto
2021-05-12 13:42:18 +02:00
committed by GitHub
parent 3319dc0599
commit 462cddf860
65 changed files with 220 additions and 220 deletions

View File

@@ -186,9 +186,9 @@ namespace Content.Server.GameObjects.Components.Disposal
{
TryQueueEngage();
if (entity.TryGetComponent(out IActorComponent? actor))
if (entity.TryGetComponent(out ActorComponent? actor))
{
UserInterface?.Close(actor.playerSession);
UserInterface?.Close(actor.PlayerSession);
}
UpdateVisualState();
@@ -688,7 +688,7 @@ namespace Content.Server.GameObjects.Components.Disposal
return false;
}
if (!eventArgs.User.TryGetComponent(out IActorComponent? actor))
if (!eventArgs.User.TryGetComponent(out ActorComponent? actor))
{
return false;
}
@@ -699,7 +699,7 @@ namespace Content.Server.GameObjects.Components.Disposal
{
UpdateTargetList();
UpdateInterface();
UserInterface?.Open(actor.playerSession);
UserInterface?.Open(actor.PlayerSession);
return true;
}
@@ -708,14 +708,14 @@ namespace Content.Server.GameObjects.Components.Disposal
void IActivate.Activate(ActivateEventArgs eventArgs)
{
if (!eventArgs.User.TryGetComponent(out IActorComponent? actor))
if (!eventArgs.User.TryGetComponent(out ActorComponent? actor))
{
return;
}
if (IsValidInteraction(eventArgs))
{
UserInterface?.Open(actor.playerSession);
UserInterface?.Open(actor.PlayerSession);
}
return;