Use ActorComponent instead of IActorComponent or BasicActorComponent. (#3966)

This commit is contained in:
Vera Aguilera Puerto
2021-05-12 13:42:18 +02:00
committed by GitHub
parent 3319dc0599
commit 462cddf860
65 changed files with 220 additions and 220 deletions

View File

@@ -95,10 +95,10 @@ namespace Content.Server.GameObjects.Components
// Opens the selection window
bool IUse.UseEntity(UseEntityEventArgs eventArgs)
{
if (eventArgs.User.TryGetComponent(out IActorComponent? actor))
if (eventArgs.User.TryGetComponent(out ActorComponent? actor))
{
UserInterface?.Toggle(actor.playerSession);
if (UserInterface?.SessionHasOpen(actor.playerSession) == true)
UserInterface?.Toggle(actor.PlayerSession);
if (UserInterface?.SessionHasOpen(actor.PlayerSession) == true)
{
// Tell the user interface the selected stuff
UserInterface.SetState(
@@ -146,8 +146,8 @@ namespace Content.Server.GameObjects.Components
void IDropped.Dropped(DroppedEventArgs eventArgs)
{
if (eventArgs.User.TryGetComponent(out IActorComponent? actor))
UserInterface?.Close(actor.playerSession);
if (eventArgs.User.TryGetComponent(out ActorComponent? actor))
UserInterface?.Close(actor.PlayerSession);
}
}
}