Use ActorComponent instead of IActorComponent or BasicActorComponent. (#3966)

This commit is contained in:
Vera Aguilera Puerto
2021-05-12 13:42:18 +02:00
committed by GitHub
parent 3319dc0599
commit 462cddf860
65 changed files with 220 additions and 220 deletions

View File

@@ -78,7 +78,7 @@ namespace Content.Server.GameObjects.Components
async Task<bool> IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
{
if (UserInterface == null || !eventArgs.User.TryGetComponent(out IActorComponent? actor))
if (UserInterface == null || !eventArgs.User.TryGetComponent(out ActorComponent? actor))
return false;
if (!eventArgs.Using.TryGetComponent<ToolComponent>(out var tool))
@@ -117,11 +117,11 @@ namespace Content.Server.GameObjects.Components
UserInterface?.SetState(new ConfigurationBoundUserInterfaceState(_config));
}
private void OpenUserInterface(IActorComponent actor)
private void OpenUserInterface(ActorComponent actor)
{
UpdateUserInterface();
UserInterface?.Open(actor.playerSession);
UserInterface?.SendMessage(new ValidationUpdateMessage(_validation.ToString()), actor.playerSession);
UserInterface?.Open(actor.PlayerSession);
UserInterface?.SendMessage(new ValidationUpdateMessage(_validation.ToString()), actor.PlayerSession);
}
private static void FillConfiguration<T>(List<string> list, Dictionary<string, T> configuration, T value){
@@ -150,7 +150,7 @@ namespace Content.Server.GameObjects.Components
protected override void Activate(IEntity user, ConfigurationComponent component)
{
if (user.TryGetComponent(out IActorComponent? actor))
if (user.TryGetComponent(out ActorComponent? actor))
{
component.OpenUserInterface(actor);
}