Use ActorComponent instead of IActorComponent or BasicActorComponent. (#3966)
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@@ -176,9 +176,9 @@ namespace Content.Server.GameObjects.Components.Chemistry
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var adminManager = IoCManager.Resolve<IAdminManager>();
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if (user.TryGetComponent<IActorComponent>(out var player))
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if (user.TryGetComponent<ActorComponent>(out var player))
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{
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if (adminManager.HasAdminFlag(player.playerSession, ReqFlags))
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if (adminManager.HasAdminFlag(player.PlayerSession, ReqFlags))
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{
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data.Visibility = VerbVisibility.Visible;
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}
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@@ -188,10 +188,10 @@ namespace Content.Server.GameObjects.Components.Chemistry
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public override void Activate(IEntity user, IEntity target)
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{
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var groupController = IoCManager.Resolve<IAdminManager>();
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if (user.TryGetComponent<IActorComponent>(out var player))
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if (user.TryGetComponent<ActorComponent>(out var player))
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{
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if (groupController.HasAdminFlag(player.playerSession, ReqFlags))
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OpenAddReagentMenu(player.playerSession, target);
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if (groupController.HasAdminFlag(player.PlayerSession, ReqFlags))
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OpenAddReagentMenu(player.PlayerSession, target);
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}
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}
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