Use ActorComponent instead of IActorComponent or BasicActorComponent. (#3966)

This commit is contained in:
Vera Aguilera Puerto
2021-05-12 13:42:18 +02:00
committed by GitHub
parent 3319dc0599
commit 462cddf860
65 changed files with 220 additions and 220 deletions

View File

@@ -176,9 +176,9 @@ namespace Content.Server.GameObjects.Components.Chemistry
var adminManager = IoCManager.Resolve<IAdminManager>();
if (user.TryGetComponent<IActorComponent>(out var player))
if (user.TryGetComponent<ActorComponent>(out var player))
{
if (adminManager.HasAdminFlag(player.playerSession, ReqFlags))
if (adminManager.HasAdminFlag(player.PlayerSession, ReqFlags))
{
data.Visibility = VerbVisibility.Visible;
}
@@ -188,10 +188,10 @@ namespace Content.Server.GameObjects.Components.Chemistry
public override void Activate(IEntity user, IEntity target)
{
var groupController = IoCManager.Resolve<IAdminManager>();
if (user.TryGetComponent<IActorComponent>(out var player))
if (user.TryGetComponent<ActorComponent>(out var player))
{
if (groupController.HasAdminFlag(player.playerSession, ReqFlags))
OpenAddReagentMenu(player.playerSession, target);
if (groupController.HasAdminFlag(player.PlayerSession, ReqFlags))
OpenAddReagentMenu(player.PlayerSession, target);
}
}