Use ActorComponent instead of IActorComponent or BasicActorComponent. (#3966)
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@@ -79,10 +79,10 @@ namespace Content.Server.GameObjects.Components.Body
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}
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if (OptionsCache.Count > 0 &&
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eventArgs.User.TryGetComponent(out IActorComponent? actor))
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eventArgs.User.TryGetComponent(out ActorComponent? actor))
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{
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OpenSurgeryUI(actor.playerSession);
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UpdateSurgeryUIBodyPartRequest(actor.playerSession, toSend);
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OpenSurgeryUI(actor.PlayerSession);
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UpdateSurgeryUIBodyPartRequest(actor.PlayerSession, toSend);
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PerformerCache = eventArgs.User;
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BodyCache = body;
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}
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@@ -99,12 +99,12 @@ namespace Content.Server.GameObjects.Components.Body
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private void HandleReceiveBodyPart(int key)
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{
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if (PerformerCache == null ||
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!PerformerCache.TryGetComponent(out IActorComponent? actor))
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!PerformerCache.TryGetComponent(out ActorComponent? actor))
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{
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return;
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}
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CloseSurgeryUI(actor.playerSession);
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CloseSurgeryUI(actor.PlayerSession);
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if (BodyCache == null)
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{
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