Use ActorComponent instead of IActorComponent or BasicActorComponent. (#3966)

This commit is contained in:
Vera Aguilera Puerto
2021-05-12 13:42:18 +02:00
committed by GitHub
parent 3319dc0599
commit 462cddf860
65 changed files with 220 additions and 220 deletions

View File

@@ -79,10 +79,10 @@ namespace Content.Server.GameObjects.Components.Body
}
if (OptionsCache.Count > 0 &&
eventArgs.User.TryGetComponent(out IActorComponent? actor))
eventArgs.User.TryGetComponent(out ActorComponent? actor))
{
OpenSurgeryUI(actor.playerSession);
UpdateSurgeryUIBodyPartRequest(actor.playerSession, toSend);
OpenSurgeryUI(actor.PlayerSession);
UpdateSurgeryUIBodyPartRequest(actor.PlayerSession, toSend);
PerformerCache = eventArgs.User;
BodyCache = body;
}
@@ -99,12 +99,12 @@ namespace Content.Server.GameObjects.Components.Body
private void HandleReceiveBodyPart(int key)
{
if (PerformerCache == null ||
!PerformerCache.TryGetComponent(out IActorComponent? actor))
!PerformerCache.TryGetComponent(out ActorComponent? actor))
{
return;
}
CloseSurgeryUI(actor.playerSession);
CloseSurgeryUI(actor.PlayerSession);
if (BodyCache == null)
{