Use ActorComponent instead of IActorComponent or BasicActorComponent. (#3966)
This commit is contained in:
committed by
GitHub
parent
3319dc0599
commit
462cddf860
@@ -18,12 +18,12 @@ namespace Content.Server.GameObjects.Components.Body
|
||||
|
||||
void IActivate.Activate(ActivateEventArgs eventArgs)
|
||||
{
|
||||
if (!eventArgs.User.TryGetComponent(out IActorComponent? actor))
|
||||
if (!eventArgs.User.TryGetComponent(out ActorComponent? actor))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var session = actor.playerSession;
|
||||
var session = actor.PlayerSession;
|
||||
|
||||
if (session.AttachedEntity == null)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user