Use ActorComponent instead of IActorComponent or BasicActorComponent. (#3966)
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@@ -257,9 +257,9 @@ namespace Content.Server.GameObjects.Components.Atmos
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return true;
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}
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if (eventArgs.User.TryGetComponent(out IActorComponent? actor))
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if (eventArgs.User.TryGetComponent(out ActorComponent? actor))
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{
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OpenInterface(actor.playerSession, eventArgs.ClickLocation);
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OpenInterface(actor.PlayerSession, eventArgs.ClickLocation);
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}
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return true;
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@@ -269,17 +269,17 @@ namespace Content.Server.GameObjects.Components.Atmos
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void IDropped.Dropped(DroppedEventArgs eventArgs)
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{
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if (eventArgs.User.TryGetComponent(out IActorComponent? actor))
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if (eventArgs.User.TryGetComponent(out ActorComponent? actor))
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{
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CloseInterface(actor.playerSession);
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CloseInterface(actor.PlayerSession);
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}
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}
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bool IUse.UseEntity(UseEntityEventArgs eventArgs)
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{
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if (eventArgs.User.TryGetComponent(out IActorComponent? actor))
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if (eventArgs.User.TryGetComponent(out ActorComponent? actor))
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{
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ToggleInterface(actor.playerSession);
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ToggleInterface(actor.PlayerSession);
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return true;
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}
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return false;
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