Use ActorComponent instead of IActorComponent or BasicActorComponent. (#3966)

This commit is contained in:
Vera Aguilera Puerto
2021-05-12 13:42:18 +02:00
committed by GitHub
parent 3319dc0599
commit 462cddf860
65 changed files with 220 additions and 220 deletions

View File

@@ -257,9 +257,9 @@ namespace Content.Server.GameObjects.Components.Atmos
return true;
}
if (eventArgs.User.TryGetComponent(out IActorComponent? actor))
if (eventArgs.User.TryGetComponent(out ActorComponent? actor))
{
OpenInterface(actor.playerSession, eventArgs.ClickLocation);
OpenInterface(actor.PlayerSession, eventArgs.ClickLocation);
}
return true;
@@ -269,17 +269,17 @@ namespace Content.Server.GameObjects.Components.Atmos
void IDropped.Dropped(DroppedEventArgs eventArgs)
{
if (eventArgs.User.TryGetComponent(out IActorComponent? actor))
if (eventArgs.User.TryGetComponent(out ActorComponent? actor))
{
CloseInterface(actor.playerSession);
CloseInterface(actor.PlayerSession);
}
}
bool IUse.UseEntity(UseEntityEventArgs eventArgs)
{
if (eventArgs.User.TryGetComponent(out IActorComponent? actor))
if (eventArgs.User.TryGetComponent(out ActorComponent? actor))
{
ToggleInterface(actor.playerSession);
ToggleInterface(actor.PlayerSession);
return true;
}
return false;