Use ActorComponent instead of IActorComponent or BasicActorComponent. (#3966)
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@@ -50,7 +50,7 @@ namespace Content.Server.GameObjects.Components.Arcade
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void IActivate.Activate(ActivateEventArgs eventArgs)
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{
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if(!eventArgs.User.TryGetComponent(out IActorComponent? actor))
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if(!eventArgs.User.TryGetComponent(out ActorComponent? actor))
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{
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return;
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}
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@@ -58,10 +58,10 @@ namespace Content.Server.GameObjects.Components.Arcade
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{
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return;
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}
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if(!ActionBlockerSystem.CanInteract(actor.playerSession.AttachedEntity)) return;
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if(!ActionBlockerSystem.CanInteract(actor.PlayerSession.AttachedEntity)) return;
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UserInterface?.Toggle(actor.playerSession);
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RegisterPlayerSession(actor.playerSession);
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UserInterface?.Toggle(actor.PlayerSession);
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RegisterPlayerSession(actor.PlayerSession);
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}
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private void RegisterPlayerSession(IPlayerSession session)
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