Apc device network and apc based light switch (#4908)

* Remove WireNet node group from cables
Implement extension cable components and system
Remove connection over distance logic from ApcPower... components

* Add extension cable components to prototypes

* Implement ApcNetwork
Implement ApcNetSwitch

* Fix ignoredComponents.cs

* Add friend attribute to new components

* Add construction graph for a light switch

* Address reviews

* Fix broken test

* Move ConnectionType enum to DeviceNetworkComponent
Change netId data definition to use the ConnectionType enum values

Co-authored-by: Julian Giebel <j.giebel@netrocks.info>
This commit is contained in:
Julian Giebel
2021-10-24 01:23:19 +02:00
committed by GitHub
parent e7f352d6c2
commit 45caf25ea9
43 changed files with 678 additions and 237 deletions

View File

@@ -0,0 +1,33 @@
using System.Collections.Generic;
using Content.Server.Power.EntitySystems;
using Robust.Shared.Analyzers;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Power.Components
{
[RegisterComponent]
[Friend(typeof(ExtensionCableSystem))]
public class ExtensionCableProviderComponent : Component
{
public override string Name => "ExtensionCableProvider";
/// <summary>
/// The max distance this can connect to <see cref="ExtensionCableReceiverComponent"/>s from.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
[DataField("transferRange")]
public int TransferRange { get; set; } = 3;
[ViewVariables] public List<ExtensionCableReceiverComponent> LinkedReceivers { get; } = new();
/// <summary>
/// If <see cref="ExtensionCableReceiverComponent"/>s should consider connecting to this.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
public bool Connectable { get; set; } = true;
}
}